Kingdom Rush Vengeance

Kingdom Rush Vengeance

Not enough ratings
Kingdom Rush Vengeance - IMPOSSIBLE difficulty
By Miwka
Kingdom Rush Vengeance (2018)
Complete walkthrough on IMPOSSIBLE difficulty

Veruk is an old orc chief captain. He almost breahes. He needs towers to help him to defeat enemy. Be was able to kill 1000 grunts in one swing of his sword. But as an old Ord chieftant, he is helpless...

If you are interested in more quality content, consider subscribing to channel - https://www.youtube.com/channel/UC1OSSxbhm8XpWTelYamwUjg
   
Award
Favorite
Favorited
Unfavorite
00 - Vez'nan's Tower
Free at last! I can't wait to return to my tower and... WHAT?! What on earth happened to my precious tower?! What is this nonsense?! Denas! That slob of a King must be behind this! But not for long...

01 - Dwarven Gate
Yes! My tower is back to its former glory. The time for our campaign is upon us! Those foolish dwarves, always nose deep into their piles of treasure, have no clue what I've got in store for them! General. Prove you're not worthless. Command my army and start the invasion!

02 - Corridors of the Old City
They expected to stop our might with that puny gate? HA! Their old city is ours for the taking! Don't waste this chance to catch them unprepared! They only have a shamefully small troop complement defending it, it should be an easy victory even for you.

03 - Kazan Mines
Ah! The oh-so-impressive Kazan Mines... I could have built them even better! I do admit they manage to quench their troops' thirst for weapons. It would be a shame if the mines were to... change owners, right?

04 - Golden Brewery
Muahahaha! Those stump-nosed dwarves remain blind to the fact that our scouts tampered with their food by adding sleeping powder. They're now even weaker than before! Use this chance to get some barrels for the troops, they're thirsty and need to rest. Hmm… that's what I get for using living soldiers.

05 - Clockwork Factory
Argggh! The constant clashing and whistling from that factory is unbearable! It must be shut down! On second thought... those automated machines seem useful… claim the factory in my name. Even if their steel might stop our swords, it won't stop our magic!

06 - Bolgur's Throne
The throne room is before us, look! All the treasure gathered in one place. It'll be even easier to collect! And there is... Bolgur, that greedy King of the Dwarves, calmly sitting on his throne. General! Wipe that smile off his face... GET ME THAT THRONE!

07 - Northerners' Outpost
That taught them a lesson! With their resources at our disposal, all will tremble before my army! Now it's time to take the frozen north, a harsh land full of dumb northerners who believe might comes from brawn. Show them where true might lies!

08 - Frozen Rapids
You call that a victory?! You allowed them to blow the horn, alerting the rest of those pesky northerners. Quickly! March down the Frozen Rapids and control the main village before their wretched reinforcements arrive. Don't you dare fail me again, General!

09 - Northerners' Village
Curses! The battle cracked the rapids' ice greatly reducing my dreadful army's size! We must show the northerners that my army remains strong nonetheless! Their village is within our grasp. Raid it, claim it, take whatever you can! Make them rue the day they stood in our path!

10 - Dragons' Boneyard
Fool! You let that so-called "Lord of the North" to flee on his dragon! We must chase him up the mountain and finish him… for good! A snowstorm approaches, I can feel it in my bones. Act now! Don't let the storm block our path. And for all that is cursed… DO NOT RUIN MY PLAN!

11 - Jokull's Nest
At last! The mountaintop. I can see Linirea from here. Ha! These fools... snoring away whilst doom is at their gate! How convenient, General. That lousy "Lord of the North" Arkuz is cornered like a rat! That chance to make amends for your shortcomings is in the palm of your hands. Take it!

12 - Otil Farmlands
Nicely done! Nicely done indeed. Do you feel that? Do you feel the calm before the storm? Otil is still ignorant of what's to come, but we aren't. Mua-ha-ha! The town will make for a decent encampment. The chance is ours! Seize it!

13 - Silveroak Outpost
Mua-ha-ha-HA! Like stealing candy from a baby! The town is ours and my army craves for its next victory. It's now those pointy-eared pests' turn! Cross the Silveroak Forest and show those smug elven rangers and their leader Alleria Swiftwind the might of my dark army!

14 - City of Lozagon
As expected, the elves have fallen. Now it's Lozagon's turn to know its true owner. With the city under our rule we will be able to take down the magical barriers around Denas's Castle. Yet, do beware, my General. Magnus Spellbane, my former apprentice guards the city. Teach that sorry excuse of a mage the true power of magic!

15 - Lightseeker Camp
Two down! One to go... We're so close I can already savour the sweet taste of victory. Gerald Lightseeker awaits you... yet he seems rather calm... is that cocky has-been hero taking me for granted? Bring him to me! Alive! It's high time he's shown the truth behind the lies!

16 - Denas's Castle
It's good that you made it this far, General! The sound of their alarm bells is music to my ears! Hear the toll announcing our undeniable victory! Your final challenge has come! My army is at their gates, go and show these fools who's their rightful ruler! Secure this last victory for me and consider our pact fulfilled!

17 - Maginicia Shores
It seems to be that our recent victory gave everyone the impression the they can try and take what is now ours. The Anurians, an antique race that fled the mainland long ago, decided to make a comeback. They control potent crystals paramount to my future plans. Seize that land and teach them that the should have never ceased hiding!

18 - Anurian Plaza
Look, General! See how they flee as our mighty army marches in with relentless strength. We only need to defeat their garrison and this place will be ours, but do beware, I sense something... odd in the magic emanating from the place. Could this be the power of darkness I'm sensing? If I'm correct, they must be stopped without a moment to waste.

19 - Pond of the Sage
What I feared is true... Polyx, the Sage, delved too much into mysteries forbidden and now suffers the tainting grasp of corruption. Did he really think he could control the power of darkness and walk out unscathed? Defeat him and his followers before he's able to influence this land. Failure is not an option!

20 - Breaking the Ice
Apparently, the stories about the existence of this ancestral ice queen were true. Our cannons have freed her from her prison, and now an eternal winter will spread over the world. We have no choice. Are you ready to defeat a legend?

21 - Into the Mountains
The Queen welcomes us with her most powerful creatures, ancient souls from the North who want nothing more than to spread winter and please their mistress... they are beings corrupted by the centuries. Our troops suffer the intense cold of the frozen mountains. Be very careful, general.

22 - The Frozen Throne
Finally! We have arrived! The resources have almost run out and the warriors are suffering from hunger and exhaustion. The Winter Queen is waiting for us to fight the last battle. Now WE will be the ones who confine her again. From this day, the history books will tell of OUR legend.

23 - Back To The Rotten Forest
I knew that this moment would come. The greatest ghosts of Valardul want me to payoff my debts with them. But their claims are too high! I will not give them half of the living beings of my realms! They are coming with their most elite creatures. Fortunately I took my precautions.

24 - A Night In The Swamp
General, now we will enter the deep swamps of the Rotten Forest, the most dangerous place in Valardul. It's our only option because if we evade it, we are vulnerable to an attack from the rear. Beware of the powerful undead that will confront us in those swamps.

25 - The Ancient Ghosts
And here we are. The last effort to get rid of this cruel threat. They will use all of their resources to crush our army, General, so you must do the same. Those ancient ghosts are already dead, and their power is failing; just weaken them and I will lock them up for good.

CHEERS!
Thanks for watching. If you are interested in more quality content, consider subscribing to channel - https://www.youtube.com/channel/UC1OSSxbhm8XpWTelYamwUjg