Collapse: A Political Simulator

Collapse: A Political Simulator

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Gameplay Guide (Translated from Russian to English) (WIP)
By Two_Thrones
Gameplay basics, translated from Suzuha Amane's Guide. Currently working on adding images.

"This guide is based on the collective experience of Collapse players. Here, the basics of the game will be discussed, as well as the most effective ways to get peaceful endings (or to survive until the end of the game)."
   
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Menu
Once launching Collapse, the player is presented with a fairly simple menu. However, if you, the silly player, are lost in these woods, then the following points will be written for you:

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1. Start the game

Launches the game itself, which, by the way, is a logical outcome. No bugs or problems have been encountered so far, and therefore only a click is required.

2. Loading

Here everything is much more interesting. Saves are divided into two types: Vanilla and Ironman (Last Hero). In Ironman mode, the save will be removed if a good or bad ending is reached.

3. Options

It is a regular menu where you can determine which language you can play in (English and Russian are available), how often autosaves will be performed (none, weekly, monthly, every six months, yearly), as well as the resolution and screen mode.

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New Game | Parties & Difficulty
The player finds himself in the menu for choosing the party and difficulty. This is where the fun begins, since this choice affects the starting position of the player, and therefore directly determines how difficult it will be to play.

A) Parties:

1. Conservative Party. This party advocates for nationalism and a moderately limited market economy. Choosing this, it will be fairly easy to maintain popularity with the upper and lower classes, pursue a policy of a middle path between the CIS and the West, an easy start.

2. Liberal Party. This party advocates for a free market economy and liberal freedoms. Choosing this, it is easy enough to maintain popularity with the upper and middle classes. However, their numbers are not enough for serious electoral victories, and the hatred of the lower class has a very strong influence on their outcome, and therefore you will have to maneuver often. Integration into the Western bloc would be reasonable. A difficult start.

3. Communist Party. This party advocates for a planned economy and communist orders. Choosing this, it is easy to maintain popularity among the lower and middle classes, and therefore, by increasing the popularity among them in the regions, it is fairly easy to win elections. It would be reasonable to integrate into the Eastern bloc or to maintain neutrality. Another easy start.

4. The Social Democratic and Socialist parties. They are very similar to each other, and are therefore combined into one item for this guide. They advocate moderate control over the economy and socialist orders (more liberal than communist). They have moderate support from all classes, but in the future they often lose support from the highest. In foreign policy, one should either choose a multi-vector approach or the Western bloc. A moderately difficult start.

5. National People's Party. This party advocates for a planned economy and nationalist politics within the Republic. Because of this, it is difficult to please the lower and upper classes, and almost impossible to please the middle. In foreign policy, one should choose the CIS, from where one can extract economic benefits, or a multi-vector policy, but without much hope for Western help. A very difficult start.

6. Blue Guard. In favor of an economy for the upper classes, to whom which would be subordinate to the state; also advocates nationalist politics. It is difficult enough to find support from the lower and middle classes, but it is extremely easy from the upper. However, because of this situation, you will have to maneuver, which is quite problematic. In foreign policy, one should choose between the East and a multi-vector approach. A difficult start.

B) Difficulties:

In addition to the choice of parties, in the specified menu it is possible to select the difficulty. The description of them in the game speaks for itself, but for those who do not understand, it will be written here.

1. Sandbox. The difficulty at which you have the greatest popularity and resources. It was created solely for familiarization with the game, and therefore is impossible to get achievements.

2. Easy. The difficulty in which your support is high, and there are a lot of resources, but significantly less than Sandbox. This difficulty is suitable for beginners who want to understand the mechanics of the game and also have a small chance of losing.

3. Standard. It is this difficulty that does taketh nor giveth away. It is at this level of difficulty that you can quite understand what the game is like, and you can also enable achievements by clicking on "Last Hero". This guide is designed specifically for this level of difficulty.

4. Hard. It is a difficulty level for advanced players, where the game tries to humiliate you in every possible way. However, the guide written here is somewhat applicable to this difficulty level, and therefore it is possible to win on it.

5. Collapse. You will be forced to show all the tricks and skills, because you have no popularity, no money and no future. [Translator's Note: Me irl]

6. Last Hero. This is required to enable achievements. By choosing it, you agree that after any ending, the saves will be erased. It should only be used with the difficulty level "Standard" and harder.
Prologue (Unfinished)
The prologue follows after choosing party and difficulty. At this time, whoever writes this guide knows the following for certain:

[Translator's Note: Guide has not been updated since April 2021]

A) The choice of family affects relations with classes. The family of collective farmers has a positive effect on the lower classes; Family of miners on the Middle; Member of the metropolitan district committee of the party for the Higher.

B) The choice of education affects relations with factions.

1) Economic education has a positive effect on relations with Cartels

2) Party education on relations with the Army of Consigners

3) Military/Medical (If playing as a man or woman, respectively) and relations with the Military Commanders.

In-Game | Top-left Panel
Due to the fact that it is quite scary for a beginner to see so many icons and panels at the same time, this guide will be divided into their relevant parts, reflected in the title.

So, what is the purpose of the top left panel? Strictly speaking, it shows all resources available to the party and the position of the party in the country. Let's analyze each icon separately:

1. Party unity. The player sees it as a hammer. Fairly self-explanatory: the greater the unity of the party, the higher the number. Unity is necessary to pass laws, organize rallies, hold illegal actions, make friends with foreign parties, prepare conspiracies and organize coups.
Low unity does not bode well. You will either have to spend administrative resources or money, or be removed as party chairman, which will cause a game over.

See the relevant chapter on the party for ways to increase unity.

2. Administrative resources. The player sees it as a building. This value is used for certain options in events, as well as to conduct various promotions. In addition, this resource is used to conduct talk shows, which will allow you to increase popularity among the middle class and get money.

See the relevant chapter on ministries for ways to increase administrative resources.

3. Party budget. The player sees it as a ruble-like icon. The budget is extremely important, as it is necessary for various choices in events, increasing popularity among the lower class, increasing influence among factions, and so on. A negative budget can lead to lower party unity and a bad ending.

4. Class support. On it are drawn three men who represent the lower, middle and upper classes. Specifically, the support of your party among these classes is displayed here, which affects the success of the elections. Accordingly, if you are pursuing a policy in someone's interests, then support rises / falls.
In-Game | Top-right Panel
What is the purpose of the top right panel? Firstly, to show your relations with the two large states, secondly, to display the nation's budget and, thirdly, to demonstrate the aggressiveness of the classes. In addition, here you can change the appearance of the map, but first things first:

1. Relations with states. The player sees them as two eagles: one represents the Russian Federation, and the second - the USA. Relations with them affect the position of the Republic, and therefore very bad relations with one of them can lead to negative consequences, like sanctions. Ways to improve relationships will be discussed in later chapters.

2. State budget. The player sees it as a round money icon. This value is extremely important, since it directly affects how funded the ministries will be, and therefore their effectiveness. The budget depends on a competent economic policy, which the player must find themselves, because each rink(?) is different. That is why this guide will not be designed for the economy.

3. Aggressiveness of classes. The player sees this as little men with a red highlight. These icons show how dissatisfied the classes are with the situation in the Republic. Very high values ​​lead to rebellions or debuffs, and therefore you need to keep an eye on these values, reacting in time to their increase.

4. Map view. The player sees this as a white card. Additionally, this panel allows you to change the maps appearance, but more about it will be discussed in the next chapter.
In-Game | Map
As mentioned in the previous chapter, the player can change the look of the map. This is very important during the game, as it gives the player the opportunity to understand the state of affairs of their party in Republic.

A) Cards

1. Administrative. At its core, a fairly standard map that generally shows what the Republic consists of.

2. Aggression. Shows which regions have the most class aggression. The brighter the color, the stronger the aggression (picture 1)

3. Governors. Shows the governor of which party rules in a particular region.

4. Physical. Shows the position of the Republic in geographical terms.

5. Support. Shows which region has the highest or lowest support for a party. The brighter the color, the higher the support.

B) Region menu:

Upon clicking a region a menu will pop up, showing:

1. National project. It can be accepted, having portfolios of the ministry and a sufficient amount of funds in it. Based on the names, one can understand what exactly the national project affects.

2. Description of the region. The player sees it as a question mark. While hovered, it shows all the necessary information.

3. Business. It is the left circle. Shows what type of business prevails in the region and how much it contributes to the economy. It is very important to follow this in order to be able to pursue the economic policy you need.

4. Parties. Is the right circle. Shows the popularity of all parties in it. It is important to follow, because it affects the outcome of the elections.

5. Action buttons:

These can only be used after the first election and if your party controls the region.

A) Elections. Allows you to rig elections by using certain resources. Can only be used in an election year.

B) Development vector. Relies on six proposed vectors, which affects the economy of the region, country, as well as the attitude of classes towards you. It should be chosen immediately after the election, based on ideology or situation.

C) Party funds. Allows you to either get money through audits or spend resources, increasing popularity with the middle and upper classes. Extremely useful for winning elections.
In-Game | Left Panel | Factions
This icon is on the left side of the screen. It looks like a black shield. All factions in the game are related to the player depending on their politics. So, by pursuing a policy of infringing on business, you secure bad relations with the cartels, and by passing laws in favor of the church ... you improve relations with it.

So...

1. The color of the factions depends on the party that influences them. By clicking on a faction, you can read who they collaborate with.

2. All factions love money, and therefore throwing them dirty green bills will improve relations with them and increase their influence. You can also do this by clicking on "Support".

3. To increase your influence, you need to click on "Congress" or promote the laws they need through the Factions menu. It should be remembered that all of these requires a party budget, party unity and/or administrative resources.

4. To organize a plot, you must click on "Conspiracy". To choose the option after a following event, it is necessary to centralize the party and have high unity.

5. Factions are needed for a coup. It opens after Conspiracy is taken, and success depends on the conditions in which your party is located.

6. Research. They do not belong to factions, but are extremely important for obtaining achievements and bonuses in the game. They are run by the most successful party.
In-Game | Left Panel | Diplomacy
Diplomacy directly affects relations with states, and also indirectly affects the economy. The player sees it as a handshake. There are three foreign policy paths in the game: Eastern, Western and neutral.

A) RF. Suitable primarily for those who wish to play for anti-Western parties. The scheme is also simple: the player waits for a certain year and, if conditions allow, clicks on a project that was created by the CIS. Nevertheless, if there is no counterbalance to this organization, then very soon the Republic will become dependent, and the CIS and Russia will begin to dictate the conditions for what resources will have to be spent on.

B) Visegrad group. Suitable primarily for pro-Western parties. The scheme does not change at all, the principles remain the same.(?)

C) CISTFA. It allows you to join other organizations, which, firstly, can give a plus to the budget, and, secondly, reduce the influence of both the West and the East.

Competent use of all these paths will allow the Republic to become a prosperous country.
In-Game | Left Panel | Ministries
The player sees the ministries as a kind of building, similar to a capitol. Ministries play an important role in the game, however at the time of writing there is a large corruption problem that is often uncontrollable. However, often does not mean always, and therefore their mechanics will be fully explained here.

A) Gaining Ministries. This happens immediately after elections, according to the percent of the vote each party received. The state budget is divided according to the existing ratio, from which we get points. In the future, their number can either be increased, skipping a move, or spent, receiving portfolios of ministries. I strongly DO NOT recommend taking as much as possible. For a comfortable game, 1-2 portfolios are enough at the start of the game and 2-4 in the middle and at the end. If you take too many, then the budget for them will simply not be enough.

B) Actions. After the distribution of portfolios, each party gets the opportunity to use a ministry as it pleases: invest money, steal money, spend it on specific programs, etc. Each program has a description explaining the impact on the Republic. Be sure to take "Raise" and "Update", as this allows you to reduce corruption and increase operability! If the ministry's budget goes too far in the negative, thus going bankrupt, then it can be transferred to another party. This will allow you to forget about wasting money, but will reduce the amount of administrative resources received. In addition, ministries are needed for decision-making in events.

In-Game | Left Panel | Party
The player sees this as three horizontal stripes. The party is an important part of the game because it allows you to do a lot of things. Three problems will be dealt with in this chapter: how to increase the unity of the party, how to increase the popularity of the party, and how to increase the party budget. Indirectly, we will also touch upon the significance of the Party's actions and foreign relations.

A) Increasing party unity. At present, the surest way to increase is the centralization of the party. Literally from the very beginning of the game, you should pour a lot of money into strengthening one of the wings you want. When you have done this to the maximum, you should also click on "Privileges" and "Maximum". Thus, enemies will not be able to get into your party, unity will be at maximum.

B) Increasing the popularity of the party. At the moment, unfortunately, rallies and terror have little effect, and therefore it is extremely important to pursue a policy in which your main class is interested. In addition, as it was said in the chapter about the map, having power in the region, you can spend money on "Charity", increasing the popularity of the lower class, spend administrative resources on the "Talk Show", increasing popularity with the middle class and receive money from it. . At the time of writing, it is clicking on these two buttons + holding any policy that increases support for classes in regions that increases popularity.

C) Increasing the party budget. Depends on all of the above. Does the state have a lot of money? Do the people love you? Is the party united? Do you have a lot of power? Congratulations, the party budget will also grow!

D) Illegal activities. At the moment, few players resort to them, but the assassination of the president really works if you do not occupy his chair. It is advisable not to use everything else for the time being, since the effectiveness has not been fully tested.

E) Foreign relations. If you have done all of the above, then in general they will not be useful to you, however, if you want to receive bonuses, then you should be friends with one of the parties and pursue the policy that they like, based on ideology and being in one of the blocs.
In-Game | Left Panel | Laws
Extremely important both for the ending and for improving relations with classes and factions. The player sees this as a scale icon. It is here that you will make laws that affect the whole country. How and what to take is the player's business, it depends on the situation and their strategic plans. As with the economy, it will not be written here how to make everything beautiful. However, you must follow the following rules:

1. Laws affect everything. If you abruptly adopt a lot of laws that are contrary to the structure of the country, you will probably provoke the wrath of the classes and arrange the collapse of the economy.. hehe

2. Adoption of laws. To be accepted, there must be a majority in favor. How to understand if it exists? You have to count...

3. Influence on classes. If you pass a law that some class does not like, then the support of your party among it will fall.

4. Party centralization and unity. If your party is strong and united, then your entire party votes "For". If not, then the party can vote "Against".
In-Game | Left Panel | Statistics
This menu is the most interesting for players, as it summarizes the state of affairs in the country. So, here you can see the situation of the population, and the economy, and parties. In addition, you can see the level of freedom and self-realization modifiers.

There is nothing interesting here, but you need to keep an eye on the statistics to be sure that you are moving in the right direction. It should only be noted that every adopted law, every decision made in events and research AFFECTS the statistics, and the modifiers largely explain what your buffs and debuffs are.
In-Game | Right Panel
The simplest menu with saves, options and exit, as well as changing music. It is worth remembering that if you are playing with the "Last Hero", then you can only save one file.
In-Game | Region Menu | National Projects
National projects are an important part of the game because they allow you to influence the state of the regions, and if you control all the regions, also the country. For many, it was not clear what exactly they give, and so this section was written with the assistance of the developers.

So...

a) Free economic zone. If you take advantage of this national project, then the attractiveness of investments will increase, and it will also allow you to attract more foreign capital. However, this affects the ratio of business forms in the region. Requires Ministry of Economy.

b) Spiritual food. Using this national project will allow the player to reduce the aggressiveness of the lower class, which often gets everyone who plays Collapse... Requires Ministry of Internal Affairs.

c) Affordable housing. Thanks to this national project, the satisfaction of needs increases for the lower class and reduces their aggressiveness. Requires Ministry of Internal Affairs.

d) Literacy and culture. This national project improves welfare and reduces the aggressiveness of classes, but not all. Presumably, the well-being of the middle class increases, their aggressiveness decreases. Requires Ministry of Education.

e) A healthy republic. This national project increases the satisfaction of needs, and also reduces the aggressiveness of the lower and, presumably, the middle classes. It also contributes to population growth. Requires Ministry of Social Development.

f) Business and development. This national project gives advantages to the business of the region, and also reduces the aggressiveness of the upper class. Requires Ministry of Economics.

g) Order and security. The selected national project reduces crime in the region, and also reduces the aggressiveness of classes. Requires Ministry of Defence.

h) Cancel national project. By clicking on it, you will remove the chosen national project.
In-Game | Region Menu | Development Vectors
Development vectors are an important aspect of the game, contributing both to the development of the region and to stuffing party pockets with money. Here is a little more about their impact on the game.

a) Social projects. This vector increases the satisfaction of needs, and also reduces the aggressiveness of the lower class.

b) Steal from budget. This vector allows you to replenish the budget of the party, but also increases corruption.

c) Reduced taxes. The vector allows small businesses to play a big role in the economic life of the region, and also reduces the aggressiveness of the middle class.

d) Business benefits. The vector helps to increase the importance of private corporations in the life of the region, and also reduces the aggressiveness of the upper class.

e) Corruption. Taking this vector, you will increase the party budget, but harm the region. However, the middle class will be pleased. (Translator's note: Original said "Fairs", which may not accurately describe this vector. Take this with a grain of salt)

f) Infrastructure. This vector improves the economic performance of the region, and is very useful.
In-Game | Statistics | Credit Rating
Players should be concerned about this issue, since obtaining it is extremely important for joining an organization. This section will be conditionally divided into two parts: in the first I will write in simple language about what affects it; in the second part there will be an exclusive: a formula from the developers.

Part I: For the Humanities (hehe):

a) Economics. It is authentically known that the credit rating is determined based on the state of affairs in EVERY region. Firstly, attractiveness for small businesses is extremely important, because, if we judge logically, this indicates the health of the economy of the Republic. This value is summed up with the attractiveness for foreign investment.

b) Internal affairs. In addition to those two points, crime and corruption are also taken into account. It goes without saying that a healthy Republic will have both moderate crime and corruption. Both of these values ​​are divisible by two. Then, from the sum that is written on top, we subtract these two values.

c) Foreign policy. In addition, relations with the Russian Federation and the United States are taken into account, which are ultimately summed up. It is logical that good relations with both countries will increase the credit rating. But the dependence on them is also taken into account, which is also summarized. We end up adding the relationships and dependencies and then multiplying by two.

d). Results. Having added the sums from points a-b and c, we must divide them by 16. Then we subtract the result from 1000. This is how a credit score is formed. The higher the better.

e) Other. In addition, actions pleasing the God of a market economy in the Ministry of Economics, as well as pressing "Rating" (Licenses?) with good relations with the United States, give good buffs to the credit rating.

Part II. For techies (hehehe):

For each region:

mmm += favorability of small business + investment - (crime/2) - (corruption/2);
then:

mmm += relations with the Russian Federation + relations with the USA + (dependence on the Russian Federation + Dependence on the USA) * 2;

The total is divisible by 16.

moreover:

16 button (counting from 0) ministries 4 (counting from zero) gives a buff to half of the value of the sum of the regions
16 button (from 0) in the 3rd section of diplomacy with high relations with the United States increases the rating of the IMF
Conclusion
All aspects of the game have been described here. As for modifiers, with the new update, they are now conveniently separated, and their influence is already spelled out in the description. I don't know what to add there. As the updates progress, this guide will be updated.

(Translator's Note: Lol. Lmao.)

Feel free to comment anything you've learned that I should add!
2 Comments
Mimi Bobeck 19 Jan, 2024 @ 1:19pm 
Are there any good ways to consistently lower corruption in areas your party is in charge of?
Raw Fiend 7 Apr, 2022 @ 4:32pm 
Thank you for the brief explanations..