RimWorld

RimWorld

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Mod, 1.3, 1.4, 1.5
File Size
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Updated
317.379 KB
16 Jan, 2022 @ 1:40pm
16 Apr, 2024 @ 3:38pm
17 Change Notes ( view )

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Description
Important announcement
Now compatible with biotech mechs!

But if your preset used an advanced mode, then you will have to create a new one, since the advanced mode is no longer supported and is still capable of causing old problems.

Description
When setting up work priorities, each column, in fact, may include a whole group of different tasks. For example, the "Cook" column includes such works as cooking, butchering, brewing.

The mod allows you to optionally change the structure of these groups. Thus, it becomes possible to set priorities for the most important work independently or to combine groups that are close in sense into one.

In addition, the mod allows you to change the order of these columns, which also affects the priority of execution.

Several ideas that can be implemented:
  1. Separate urgent medical procedures and put them in priority in front of the rest of the work.
  2. Separate surgical operations so that they can be appointed only the most experienced doctors.
  3. Separate the construction of buildings in a separate group so that only the most experienced builders can be allowed for this work, and the novices leave to practice on polish.
  4. Separate manufacturers of stone blocks into a separate category in order not to mix them with experienced crafters.
  5. Separate the work of unloading the caravan and give the colonists a high priority on it so that they can deal with the caravans that have returned from the road faster.
  6. If you allow prisoners to walk around the base (for example, using the Locks mod), you could probably notice how your colonists, if possible, grab them and take them back to their cell. Now you can separate this assignment into a new category and set zero or minimum priority.

Compatibility
Experiments did not show errors when exposed to the existing saving.
Popular Discussions View All (1)
0
12 May @ 7:06am
Dynamically Modify WorkTypes Without Restarting the Game (Like Achtung!)
0。0
325 Comments
VitaKaninen 26 Oct @ 12:28am 
@Lobanych, it works perfectly in 1.6, with no issues at all.
Lobanych 25 Oct @ 11:25pm 
1.6 пж
VitaKaninen 31 Aug @ 3:33am 
Sure, it's possible. Are you using the mod and experiencing issues?

If not, then I am not sure what you are trying to accomplish here. Are you warning people about the dangers of using outdated mods? You will have a lot of posts to make.
You might have a look at No Version Warning , since it disables the in-game warning for mods that people report as working.
Aquiles 31 Aug @ 2:31am 
You might eventually. As a general rule of thumb is not safe to use mods not properly updated to the newest game version.
VitaKaninen 31 Aug @ 2:11am 
I have not had any trouble yet.
Aquiles 31 Aug @ 2:08am 
this mod needs to be recompile first to work safely in 1.6
惠惠 27 Aug @ 12:53am 
1.6
VitaKaninen 21 Aug @ 12:15am 
@Lobanych It works just fine in 1.6.
Lobanych 20 Aug @ 8:39pm 
Что насчёт 1.6?
тетеря, блин 5 Aug @ 2:44pm 
you were right, thanks.