MONSTER HUNTER RISE

MONSTER HUNTER RISE

118 ratings
Recommended Keyboard + Mouse Control Settings (Sunbreak Ready)
By lexilogo
Like World, Rise kinda goes crazy with mouse & keyboard if your mouse has more than the average amount of inputs- Here's a recommended list of changes I think you should make to your keybinds, as I find this the most comfortable setup. Has been updated in consideration of Sunbreak's changes.
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To Find These Settings...
Get into the game itself, complete some of the basic "run around the village and greet people" objectives.


Then, you can press ESC to go into the menu. Select the fifth and final tab in the menu, Options is the first selection from the dropdown.

From there, most of the things I tweak in this guide are in Controls, Key Bindings, but I list a few other things too in the other section.

Key Binding Changelist
Disclaimer: This guide's based on a QWERTY keyboard layout. If the keyboard you use has a different layout like AZERTY, QWERTZ or ecetera, you'll need to compare the keyboard layouts to to QWERTY to see what your equivalent buttons will be.

Melee


Lock On/Change Target changed to T (note: I just use T here because it's an intuitive button for "target" and more importantly, I barely use it. Lock on is awful in Monster Hunter's combat, so not being able to reach the button conveniently isn't an issue)


Guard/Special Weapon Action changed to Ctrl This governs actions like blocking as well as moves like Performance on Hunting Horn, and what you press to Wiredash in the aimed direction in the wirebug aim.


Weapon/Wirebug Reticle (Hold) changed to both middle mouse button and Q as primary and secondary inputs[/b] (order doesn't matter) This governs what you hold to aim Wirebugs and what you hold to use a Silkbind Attack- In my opinion middle mouse is good for traversal, but not ideal in combat if your other mouse buttons are attack buttons. I find Q much easier to press and hold in combat.


Item Bar (Hold)/Reset Camera changed to R This just moves the function around to a perfectly fine, unused key.

Ranged

Note: Please bear in mind, I don't really use ranged weapons, so this is a control scheme based from a giga casual's perspective. You also don't need to really customise the keybinds of Ranged weapons if you aren't planning on using them, and vice versa for melee weapons.


Lock On/Change Target changed to T Same reasoning as above.


Dash (Toggle)/Sheathe Weapon changed to Shift By default, this bind is EMPTY which is borderline unplayable, sheathing your weapon is an important button and IMO should be consistently mapped to Shift.


Dash (Hold) changed to Ctrl (this way, your Silkbind Attack button to hold is Ctrl. yep, that's the real use of this bind, the name is very misleading) Ctrl is easy enough to reach while pressing either Q or R.


Special Attack (Weapon Drawn)/Silkbind changed to Q Easy button to reach from your WASD hand.


Reload/Load/Remove Coating/Silkbind changed to R "R" is a classic bind for "reload" and more importantly is easy to reach.


Item Bar (Hold)/Reset Camera changed to Z An unused button within reach of the left hand.
Stuff That Isn't Keybinds

Sheathe Settings in Controls should 1000% be Manual Sheathe. Auto Sheathe is terrible! You shouldn't need the game to sheathe for you, especially when it locks you into an animation that might get you killed.


Mouse Wheel Settings 1/2 should be inverted, so 1 is Item Bar and 2 is Action Bar. This allows you to scroll through your Item Hotbar with the mouse wheel, and scroll through your Action Bar instead if you're holding Ctrl (R, with this keybind setup). I don't understand why the game isn't like this by default, TBH. Alternatively, if you run Ranged Weapons, you should make the 2nd Action Bar setting your Ammo/Coatings Bar. (or, if you'd prefer, make that Setting 1, and your Item Bar Setting 2)


In Game Settings, you can turn a Player Silhouette on so you can see yourself while being obscured by monsters.


Hopefully, all these settings create a control scheme that feels a little more intuitive for you, it sure did for me!
Sunbreak: What's Changed?
So, you've downloaded Sunbreak, have you? A few things about Controls will have changed, here's what I recommend you do.

The primary thing to know about Sunbreak is that the new Switch Skill Swap (SSS) is extremely important and you may have to execute it on short notice in combat. With this current control scheme you can do it with Q+both mouse buttons, but IMO 3 inputs for one move isn't convenient enough for short notice.


Thankfully there is a setting called Multi-Button Action/Switch Skill Swap, which you can press to instantly perform an SSS. For the time being I've bound this setting to V as the primary input, as I've settled with Q and Middle mouse button as my Wirebug binds.

The only downside of this input you should be aware of is that rather than directly doing an SSS, it seems to simulate the triple input, so if your weapon is currently capable of doing a double mouse button attack, but NOT an SSS, you will do the double mouse button attack, which you might not have meant to do.

A method that doesn't have this problem are the radial menus. You can assign SSS to any of these inputs! But this unfortunately needs two separate inputs AND a radial menu slot, which obviously isn't ideal.


You should also be aware of the new Buttons For Wyvern Riding setting in Controls, which allows you to disable attacking from automatically transitioning you into a Wyvern Ride. This feature definitely has downsides, as attacking a WR-stunned monster too much can cancel the Ride opportunity, but IMO once you get the hang of sheathing to trigger the Ride, it's worth the transition to take back some control over your combos, especially in multiplayer where you might wanna leave the Ride as someone else's task, if you just hate the system and want to ignore it, or if you'd rather use Wyvern Ride triggers as a flinch than get the full knockdown. Not necessarily the best fit for everyone, but I recommend it.


Finally, I recommend changing "Display Switch Skill Info" to Dynamic, and "Skill Switch Info Display Time" to 5 seconds. This is the HUD elements that tells you about the moves you've changed via Switch Skill Swap on the fly, and while it might be a useful reminder, you do NOT need it cluttering your vision 24/7, it's way too intrusive for my tastes.
26 Comments
Megalomaniac 11 Dec, 2023 @ 8:39am 
I've been testing it on training, it just doesn't works... np bro, keybinds still awesome
lexilogo  [author] 11 Dec, 2023 @ 8:30am 
I don't have the game installed to test and didn't play Great Sword in Sunbreak, so take this with a grain of salt, but it should be holding your aim wirebug button (eg. middle mouse) and pressing your regular attack button (eg. left mouse), or pressing the wirebug button while charging your greatsword with the regular attack button.

Strongarm Stance is a parry, so you should use the training dummy with its attack settings to test it out for yourself.
Megalomaniac 10 Dec, 2023 @ 8:27am 
Hi, I have tryied this settings but I don't know how to do the Strongarm Stance with Great Sword, what would the keys be?
lexilogo  [author] 7 Jul, 2022 @ 4:48am 
@Steve The Meme Thief That sounds like a good idea! I'll do it once I update the guide for Sunbreak properly as opposed to the demo, but it might take a while as I personally can't play the game yet.
Karsk 3 Jul, 2022 @ 11:54pm 
Thanks very much! I was wondering if you might be able to share a screenshot of the controls as well? That makes comparisons much easier.
D7inn 18 Jan, 2022 @ 3:02pm 
to add to this, the "multiple actions" keybinds are your skillbind moves in 1 key, very useful
HNTR 17 Jan, 2022 @ 2:02pm 
why do I still get notifications for this? The subscribe checkmark is unchecked already
lexilogo  [author] 17 Jan, 2022 @ 1:41pm 
@Khan668 Sorry, I have no idea. After looking I can't find any information on other people having this bug.

The way your question is worded, it sounds like its happening to you, and another person? If that's the case, it'd be best to look for whatever's in common with both of your PCs.

If not, some ideas for troubleshooting would be asking some questions like:

-Does it apply to ALL your mouse input (eg. moving it around) or just the buttons?

-Does unplugging and replugging your mouse while the bug is happening change anything?

-Does alt-tabbing out of the game (and/or changing the way the game displays on your pc, like switching from fullscreen to borderless windowed mode) change anything?

However, I'm just taking shots in the dark with those suggestions.
Khan668 17 Jan, 2022 @ 1:25pm 
Heya all, occasionally while playing all of a sudden our mouse buttons just stop working. The only fix is to log out and back in. Is this a bug or something we are doing? Please help, very frustrating.
lexilogo  [author] 17 Jan, 2022 @ 12:12am 
@HNTR You likely have a QWERTZ layout keyboard, this guide was assuming QWERTY. (I should've thought about that, I'll put a disclaimer) For that keyboard layout yes, Y would be in the same position Z is on a QWERTY keyboard, so that would be the equivalent bind.

And yeah, if you're comfortable with using additional mouse inputs those can work great as binds, I simply don't because while I have access to a mouse 4 and 5 input, I don't find pressing them with my thumb very comfy.

As for using the bugs, speaking from experience on the Switch you can get used to them and have a lot of fun. Make sure whatever binds you use, you are comfortable with BOTH holding them while pressing attack buttons (for silkbind attacks) and holding them while aiming and pressing the special weapon attack button (for aimed Wiredashes, which are vitally important to properly playing the game) or evades, hence why I suggest a primary and secondary input in this guide.