Furious Angels

Furious Angels

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Furious Angels Aspect Ratio & Launch Options
By Dr. Rockso M.D.
Adjust the settings of your game via the Steam game's Properties / Launch Options dialogue.
   
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Notes:
For those looking to modify FOV or the aspect ratio of their Unity Engine game, without being limited to pre-configured in-game and set launch options. It is my hope that those who do not own extra-wide or double-wide monitors will find this guide useful and give them the edge they need to level the playing field with other 'top ranking' players who are clearly taking advantage of this.
Accessing Launch Options:
Steam Library > Right-click on Furious Angels > Properties... > General tab / Launch Options:
(see options and examples below for input and usage)

Unity Command Line Options:
-screen-width
*Overrides the default screen width. This must be an integer from a supported resolution. Linux & Windows only

-screen-height
*Overrides the default screen height. This must be an integer from a supported resolution. Linux & Windows only

-popupwindow
*The window will be created as a a pop-up window without a frame (borderless windowed mode). Windows only
Unity Command Line Options (UNTESTED):
-force-opengl
-force-glcore
*Make the game use OpenGL 3/4 core profile for rendering. The game tries to use the best OpenGL version available and all OpenGL extensions exposed by the OpenGL drivers. If the platform isn’t supported, the game uses Direct3D. Windows only

-force-d3d9
*Make the game use Direct3D 9 for rendering. Windows only

-force-d3d11
*Make the game use Direct3D 11 for rendering. Windows only

-force-d3d12
*Make the game use Direct3D 12 for rendering. Windows 10 only

-force-vulkan
Make the Editor use Vulkan for rendering. Linux & Windows only

-single-instance
*Allow only one instance of the game to run at the time. If another instance is already running then launching it again with -single-instance will just focus the existing one. Linux & Windows only

-adapter N
*Allows the game to run full-screen on another display. The N maps to a Direct3D display adaptor. In most cases there is a one-to-one relationship between adapters and video cards. On cards that support multi-head (they can drive multiple monitors from a single card) each "head" may be its own adapter. Windows only

-screen-quality
*Overrides the default screen quality. Example usage would be: /path/to/myGame -screen-quality Beautiful Linux only
Launch Options Usage Examples:
  • 16:9 aspect ratio @ 2560x1440p (2560x1440p monitor = native resolution)
-screen-width 2560 -screen-height 1440


  • 21:9 aspect ratio @ 2560x1080p (2560x1440p monitor = extended width w/ letterboxing)
-screen-width 2560 -screen-height 1080


  • 32:9 aspect ratio @ 5120x1440p (5120x1440p monitor = native resolution)
-screen-width 5120 -screen-height 1440


  • 42:9 aspect ratio @ 5120x1080p (5120x1440p monitor = extended width w/ letterboxing)
-screen-width 5120 -screen-height 1080
Initial Testing & Results:
Post-adjustment, I decided to give the new FOV increase a spin. In my experience, now it is much easier to keep track of, kite and snipe enemies. I'm sharing these results not to brag, promote, or self-aggrandize, but because I was really surprised on how much better my performance was, with just this 34-35% increase in viewable range AND because I think everyone should be able to share this advantage.
  • 1st Day Post-Adjustment: ~68k Score / 2nd Rank



  • 1 Week Later Post-Adjustment: ~324k Score / 1st Rank



Please feel free to share this info with others!

Leave a comment if this helped you or otherwise.
Credits & Thanks:
Steam user AvatarIII, for providing this info for Unity-based games.

Please check out this user's Useful Unity command line options discussions post:
5 Comments
Dr. Rockso M.D.  [author] 19 Jan, 2022 @ 7:46pm 
No, you are correct. I guess I never noticed these, but they're quite there and very apparent:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2725312658

This is one of the two triangles (west side of mountain) with the 2nd being directly opposite on the east side.
Dr. Rockso M.D.  [author] 19 Jan, 2022 @ 7:38pm 
Hey buddy, I have not seen this, at least not with DX11.

My first guess was that these are the corpses of enemy craft, sitting at the bottom of the terrain. Usually these go unnoticed, due to the pandemonium and chaos that the engagements bring, but from time to time I'll notice them, at least temporarily, sitting at the bottom.

Are you seeing these without engaging any enemy craft and is it just there at the start of the map?
t-blade 19 Jan, 2022 @ 7:25pm 
Yo, I have a question regarding one of the maps but do you see a black triangle on the mountain side when using d3d11 on the snow map (silver one)? I tried to force dx9 and it’s the only one where the black shapes aren’t present on the terrain. Both d3d11 and 12 have the black shapes.

Here’s a video showing these black shapes. As of the latest version, 2 of them have already been removed but 2 persisted. The dev tried to fix it but it’s not present on their end. But from most playthroughs and screenshots I’ve seen, it’s usually there.

https://youtu.be/auOg78Qk8ug
Dr. Rockso M.D.  [author] 11 Jan, 2022 @ 5:30pm 
Glad to hear it! I have yet to actually test the affect on game-play and any advantages myself, as I wanted to make sure the guide was out there for everyone, having just figured this out.

Fixed the copy/paste overlook, thanks buddy :)
t-blade 11 Jan, 2022 @ 5:14pm 
Thank you, this is very helpful… I do need the big FOV lol (though it’s not as important in the newer versions thankfully). Might wanna fix the 16:9 command though, height says 1080 (should be 1440 in this case). Got confused a bit and thought the game would stretch.