Cài đặt Steam
Đăng nhập
|
Ngôn ngữ
简体中文 (Trung giản thể)
繁體中文 (Trung phồn thể)
日本語 (Nhật)
한국어 (Hàn Quốc)
ไทย (Thái)
Български (Bulgaria)
Čeština (CH Séc)
Dansk (Đan Mạch)
Deutsch (Đức)
English (Anh)
Español - España (Tây Ban Nha - TBN)
Español - Latinoamérica (Tây Ban Nha cho Mỹ Latin)
Ελληνικά (Hy Lạp)
Français (Pháp)
Italiano (Ý)
Bahasa Indonesia (Indonesia)
Magyar (Hungary)
Nederlands (Hà Lan)
Norsk (Na Uy)
Polski (Ba Lan)
Português (Tiếng Bồ Đào Nha - BĐN)
Português - Brasil (Bồ Đào Nha - Brazil)
Română (Rumani)
Русский (Nga)
Suomi (Phần Lan)
Svenska (Thụy Điển)
Türkçe (Thổ Nhĩ Kỳ)
Українська (Ukraina)
Báo cáo lỗi dịch thuật












this is what's written in the log file:
[INFO] - Lua stack trace:
[INFO] - [C](-1): HasCollectible
[INFO] - ...aac Rebirth/mods/amazing_chest_ahead_2713661861/main.lua(130): ?
[INFO] - Caught exception, writing minidump...
I looked at the script and I found a for loop that cycles item Id from 1 to 1000 and passes them to player:HasCollectible().
Unofortunately passing non existant Item Ids to HasCollectible leads to undefined behaviour, at best it returns incorrect results and at worst it leads to a game crash (though rarely).
The for loop at line 127 of the main.lua file should be changed to:
for i = 1, Isaac.GetItemConfig():GetCollectibles().Size -1 do
i hate blighttown
I have 3 guesses:
1. You're somehow running an outdated version, in which case uninstall it, launch the game, quit, and re-install;
2. It conflicts with another mod;
3. Actually a subsection of 2, if you have any mod that create items in the starting room, they might be what causing this.
[INFO] - Lua stack trace:
[INFO] - [C](-1): HasCollectible
[INFO] - ...aac Rebirth/mods/amazing_chest_ahead_2713661861/main.lua(130): ?
[INFO] - Caught exception, writing minidump...