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this is what's written in the log file:
[INFO] - Lua stack trace:
[INFO] - [C](-1): HasCollectible
[INFO] - ...aac Rebirth/mods/amazing_chest_ahead_2713661861/main.lua(130): ?
[INFO] - Caught exception, writing minidump...
I looked at the script and I found a for loop that cycles item Id from 1 to 1000 and passes them to player:HasCollectible().
Unofortunately passing non existant Item Ids to HasCollectible leads to undefined behaviour, at best it returns incorrect results and at worst it leads to a game crash (though rarely).
The for loop at line 127 of the main.lua file should be changed to:
for i = 1, Isaac.GetItemConfig():GetCollectibles().Size -1 do
i hate blighttown
I have 3 guesses:
1. You're somehow running an outdated version, in which case uninstall it, launch the game, quit, and re-install;
2. It conflicts with another mod;
3. Actually a subsection of 2, if you have any mod that create items in the starting room, they might be what causing this.
[INFO] - Lua stack trace:
[INFO] - [C](-1): HasCollectible
[INFO] - ...aac Rebirth/mods/amazing_chest_ahead_2713661861/main.lua(130): ?
[INFO] - Caught exception, writing minidump...