Kenshi
79 betyg
Shoddy Firearms Dissemination Patch
2
   
Utmärkelse
Favorit
Favoritmarkerad
Avfavoritmarkerad
Filstorlek
Lades upp
Uppdaterades
60.895 KB
7 jan, 2022 @ 14:46
1 apr, 2024 @ 16:45
3 ändringsnotiser ( visa )

Abonnera för att ladda ner
Shoddy Firearms Dissemination Patch

I 1 samling av realpikkio
Pikkio's Shoddy Firearms extensions for Kenshi
4 artiklar
Beskrivning
This is basically a less drastic version of Shoddy Firearms LITE. You should susbcribe only to one of the two.

in a nutshell, this mod removes the Gunsmith faction, and the related NPC and cities. Instead it disseminates ammos and firearms into vanilla vendors/shops, as well as having a chance to be found on some vanilla npc.

I have set the probabilities to find ammos and crossbows so that it is more difficult to find the more powerful of them. In particular I thought it makes sense for the lore if there is a bit of struggle to find ammos (especially for the musket).

I've also edited the vanilla NPC which already had a chance to have crossbows, and I've given them a bit of a smaller chance to have a gun instead.
I tried to assign guns of similar level to the crossbows that they already had. For instance the Dust Bandits have mostly cheap flintlocks, while Tech Hunters and Slavers might have muskets, while Skeletons and other strong wandering characters could have the Empire Wheellock as well.

If you like this mod you might be interested in my other mods related to Shoddy Firearms:
* Shoddy Firearms Rebalanced -- rebalance firearms costs, stats, techs and production chain
* Shoddy Firearms into Interactive World -- Integrate with Interactive World and uses Black Powder to produce ammos. Also rebalance everything in the same way as the other mod.

Please let me know in the comments if there is something that you would like to change or something broken.
And please don't forget to like or favorite if you're enjoying this Mod! :)
32 kommentarer
realpikkio  [skapare] 20 sep @ 3:31 
no worries! I'm glad it's clarified now. ;)
generaldurandal 20 sep @ 3:15 
man, I typod bad in my last message.

i'm sorry for the outburst.

the image is misleading,
since the mouse is hovering over something not related to the mod.

Probably should update the imaged.

Thank you for your time.
realpikkio  [skapare] 20 sep @ 2:57 
Hi @generaldurandal in the screenshot above the mouse is hovering a general bag-pack (that comes from another mod that I don't remember at the moment). The ammos for the flintlocks are that yellowish rounded container which you can see near the top (it's a 2x2). The musket ammos are 2x3 if I recall correctly (there's none in that screenshot). Honestly I think the problem is more that the flintlock should be bigger, but in any case I haven't made any of the icons (nor the meshes), they all come from the original mods (i.e. Shoddy Firearms and Interactive World).
generaldurandal 19 sep @ 21:48 
What is the mouse hovering over?

It is the, gun-power bag with a musket shot?

Of yes, then it's way too big.

If no, then what is it?
that why is your mouse hovering over it?
generaldurandal 19 sep @ 21:42 
dude, why is the ammo for the gun, bigger then the gun?

in the image,
the bullet is bigger then the barrel of the rifle.

The ammo for it should be much smaller.
realpikkio  [skapare] 1 jan @ 16:31 
Hello @MizKai! I am usually playing with my patch "Shoddy Firearms into Interactive World" and the ammos require blackpowder so they end up much more expensive than the crossbow's (price is calculated based on the ingredients' cost). If you don't use Interactive World, then you should use my other patch "Shoddy Firearms Rebalanced". In that patch I've just increased the profitability (hence the price) of gun ammos, as I've just noticed that indeed in the base mod they end up cheaper than crossbo ammos because they have cheaper ingredients. This patch is meant only for dissemination tweaks, that's why I changed the price in the "rebalanced" patch instead. Have a look and maybe let me know how much they cost after the update! :)
MizKai 26 dec, 2024 @ 5:54 
so if the ammo was rare but it was cheaper than the toothpick. lol i dunno. nobody wants to sell cheaper materials if it was rare.
MizKai 25 dec, 2024 @ 23:17 
Ammos are cheaper than the crossbows. or i think cuz i installed some economics mods. but anyway ammos should be more expensive. 2x expensive.
realpikkio  [skapare] 28 jul, 2024 @ 14:38 
I am sorry Vas but I haven't played Kenshi in a while and I never tried Genesis... Maybe try to ask to someone who worked on Genesis.. It should be easy for them as they know which NPC to edit. ;)
Vas 27 jul, 2024 @ 14:37 
Could you make a Genesis patch so Genesis NPCs could spawn with guns