COVID: The Outbreak

COVID: The Outbreak

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Basic Information
By Lyubo
A pretty straightforward description of all buildings and units, and what they provide.
   
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Navigation - Top

Going left to right:
1. Population - Number of people in the world
2. Infected - Number of infected people in the world
3. Deaths - Number of dead people in the world
4. Immune Count - Number of immune people in the world
5. Money - The amount of money you currently have
6. Medical Supplies - The amount of medical supplies you currently have
7. Science Points - The amount of science points you currently have
8. Vaccine Level - The strength (in %) of the current vaccine you have
9. Virus Level - The strength of the virus. It correlates to the mortality rate (in %)
10. Pause
11. Normal Speed
12. Fast Speed
13. Date and year

In the middle:
14. The long line with small teal notifications - Showing you upcoming events when you mouse hover.
15. Teal information - Showing you the most recent thing you've done (e.g. closed border, build a new building, etc)
16. Notifications
Navigation - Bottom

Going left to right:
1. Global Health Organization - Provides you information regarding the current state of GHO.
2. Country Info - Provides the information for specific country.
3. Buildings - Provides you information regarding the buildings you have + short summary of each country in regards to the population.
4. Research and Regulation - Provides you a lot of options to research, in order to help you deal with the virus.
5. Decreases - Gives you options to decrease the spread of the virus, as well as options, which give you more Money/Medicine Supplies/Science Points.
*Note: All of the options here are increasing a lot the panic level.
6.Vaccine Research - Gives you the ability to test vaccines and eventually produce one, when you are ready.
7. Simulation Charts - Predicts what can happen in the future for a specific period.
8. Panicmeter - Measuring the global panic. If it becomes more than 10, you will lose the game.
9. "The planet with an eye" - Expands the navigation on the right.
Buildings






Building
Cost
Effect
Days to build
Requires Research
Biological Lab
45 000 Money, 5000 Medical Supplies
Sience Production: +100%
25
No
Medical Lab
45 000 Money, 5000 Science Points
Medical Supply Production: +100%
20
No
Standart Treatment Center
10 000 Money, 2000 Medical Supplies, 2000 Science Points
Curability Rate: +15%, Infected Increase: -15%, Medical Supplies Production: - 25%
15
No
Field Medical Center
10 000 Money, 5000 Medical Supplies, 2000 Science Points
Curability Rate: +20%
5
No
Field Hospital
75 000 Money, 10 000 Medical Supplies, 10 000 Science Points
Curability Rate: +40%
10
Yes
Security Training Center
25 000 Money, 2500 Medical Supplies, 5000 Science Points
Fear Level: -5, Allows to hire Security (5000 Money, 2500 Science Points)
15
Yes
Specialist Training Center
25 000 Money, 5000 Medical Supplies, 2500 Science Points
Sience Production: +5%, Allows to hire Specialist (5000 Money, 2500 Medical Supplies)
25
No
Diplomat Training Center
35 000 Money
Local Influence: +5, Allows to hire Diplomat (10000 Money)
20
No
Volunteer Center
10 000 Money, 2000 Science Points
Local Influence: +5, Provides random unit from time to time
15
No
Headquarters
100 000 Money, 1000 Medical Supplies, 6000 Science Points
GHO Incomes Modifier 5, Science Production: +10%, Medical Supplies Production: +10%, Local Influence +15
20
No
Donation Collection
50 000 Money
GHO Incomes Modifier 3
15
Yes
Information Office
75 000 Money, 5000 Science Points
Global Panic -5, Local Influence +10
15
Yes
Regional Office
10 000 Money, 5000 Science Points
Local Influence: +25, Fear Level: -10
15
No
Stabilization Mission Post
6000 Money, 1000 Medical Supplies, 1000 Science Points
Fear level: -10
15
Yes
Border Control Operations
10 000 Money, 1000 Medical Supplies
Science Pointsread Probability: All Borders -10%
5
Yes
Desinfectant Manufactory
12 000 Money, 1000 Medical Supplies, 2000 Science Points
Infected Increase: -10%, Money Income: +15%
20
Yes
Disposal Facility
5000 Money,1000 Medical Supplies, 1000 Science Points
Infected Increase: -20%, Global Panic: +5, Local Influence: -5
10
Yes
Quarantine Facility
1000 Money, 10 000 Medical Supplies, 5000 Science Points
Infected Increase: -25%, Money Income: -15%, Science Production: -20%, Medical Supplies Production: -20%
5
Yes
Crisis Management Center
10 000 Money
Global Panic +5, Fear Level: -10, Medical Supplies Production: +25%, Science Production: +15%
10
Yes
Vaccine Testing Center
50 000 Money, 10 000 Medical Supplies, 10 000 Science Points
Global Panic: -5, Medical Supplies Production: -20%, Science Production: +15%, Vaccine test time: -1 sec
25
Yes
Security Unit

Unit:
Cost:
Security
5000 Money, 2500 Medical Supplies


Ability:
Cost:
Effect:
Requirement:
Days to execute:
Chance:
Requires Research:
End Anarchy
10 000 Money
Global Panic: +3, Fear Level - Country: -100, Influence - Country: +15
Fear Country ≥ 100
10
65%
Yes
Improve Border Control
3000 Money, 1500 Medical Supplies, 1500 Science Points
Global Spread Probability: All Borders -15%, Fear level - Country: +5, Influence - Country: - 2
Global Panic > 30, At least one open border, GHO Influence ≥ 15
14
65%
No
Money Income Boost
2250 Money, 600 Medical Supplies, 600 Science Points
Money Income - Country: +100% (100 days), Influence - Country: +5
GHO Influence > 0
3
85%
No
Medical Supplies Requisition
2400 Money
GHO Medical Supplies: +5000, Fear level - Country: +5, Medical Supplies - Country: -5000, Influence - Country: -10
Medical Supplies in Country ≥ 5000, GHO Influence ≥ 20
5
80%
Yes
Science Points Requisition
3000 Money
GHO Science Points: +5000, Fear level - Country: +5, Science Production - Country: -100% (100 days), Influence - Country: -10
Science Points Income > 3000, GHO Influence ≥ 20
2
80%
Yes
Increase Infected Count
2000 Money, 800 Medical Supplies, 1600 Science Points
Infected Increase - Country: +100%, Medical Supplies Production - Country: +100%, Curability Rate - Country: +50%, Immune - Country: + 200000
Infected ≥ 1, GHO Influence > 5, Infected % in Country < 0,1
5
85%
Yes
Vaccine Potential Patients
4500 Money, 4500 Medical Supplies, 7500 Science Points
Fear level - Country: -10, Influence - Country: -10
GHO Influence ≥ 15
30
100%
Yes

Specialist Unit

Unit:
Cost:
Specialist
5000 Money, 2500 Science Points

Ability:
Cost:
Effect:
Requirement:
Days to execute:
Chance:
Requires Research:
Medical Growth Boost
3000 Money, 1000 Medical Supplies
Medical Supplies Production - Country: +100% (100 days), Influence - Country: +15
GHO Influence > 0
3
85%
No
Science Growth Boost
3000 Money, 1000 Science Points
Science Production - Country: +100% (100 days), Influence - Country: +15
GHO Influence > 0
3
85%
No
Improve Curability
3000 Money, 5000 Medical Supplies, 2000 Science Points
Curability Rate - Country: +200% (100 days)
Infected - Country > 0, GHO Influence > 0
4
65%
Yes
Reduce Infected Count
2500 Money, 6000 Medical Supplies
Infected - Country: -30% (180 days)
Infected - Country > 0, GHO Influence > 0
7
65%
Yes
Falsify Test Results
1000 Money, 500 Science Points
Fear level - Country: -20, Infected Increase - Country: +25% (60 days)
Fear - Country ≥ 35, GHO Influence > 0
3
85%
Yes
Countrywide Experiment
2000 Money, 1200 Medical Supplies
GHO Science Points Income: +30%, International Influence: -5, Global Panic: +5 (365 days), Infected Increase - Country: +25%, Influence - Country: -20
Infected - Country > 0, GHO Influence > 20
10
65%
Yes
Mass Vaccinations
8000 Money, 12000 Medical Supplies, 6000 Science Points
Fear level - Country: -20, Influence - Country: +10
GHO Influence > 0
25
100%
Yes
Diplomat Unit

Unit:
Cost:
Diplomat
10 000 Money

Ability:
Cost:
Effect:
Requirement:
Days to execute:
Chance:
Requires Research:
Increase Influence
3400 Money
Influence - Country: +25
GHO Influence ≤ 100
4
80%
No
Increase Fear
2400 Money, 1000 Science Points
Fear level - Country: +25, Influence - Country: -5
Fear - Country < 50, GHO Influence ≥ 10
2
85%
No
Reduce Fear
3600 Money, 1500 Science Points
Fear level - Country: -20, Influence - Country: +2
Fear - Country ≥ 10, GHO Influence > 0
5
65%
No
Money Request
-
GHO Money: +10 000, Influence - Country: -15
Fear - Country ≥ 15, GHO Influence > 15
5
45%
No
Medical Supplies Request
-
GHO Medical Supplies: +3000, Medical Supplies - Country: -3000, Influence Country: -12
Fear - Country ≤ 65, GHO Influence > 20, Medical Supplies - Country > 5000
3
65%
No
Science Request
-
GHO Science Points: +3000, Science Production - Country: -15% (50 days), Influence Country: -12
Science Points Income - Country > 0, Fear - Country ≤ 65, GHO Influence > 20
3
65%
No
Testing and Producing Vaccines
You can start testing vaccines from the beginning of the game. However, that is a bit pointless.

If you want to have a strong vaccine, you first need to research Vaccine Research Implementation, which is located under Research and Regulations -> R&D -> Disease Research -> Middle Path. Once you unlock it, you can go to Research and Regulations -> R&D -> Vaccine and research the Pathogen Extraction.
After that, you have two directions:
1. Right - Reducing vaccine testing time.
2. Left - Unlocking three different Antigens.

I highly recommend going for the left option, and only after unlocking all of them to go for reducing the time.

You can start research the vaccine anytime you want, but note that if the virus level changes, the position of some elements and antigens might change.
*Note: The vaccine time can be reduced also by Vaccine Testing Clinic, which gives -1.

When you go to the Vaccine Research tab you will see the following:

On the left side, you see the places where you can add the antigens.
On the right, you see all the antigens and the elements.
And on the bottom, you see the research time and after it's done, the success rate.

To start testing, you need to drag and drop the elements and antigens to the places on the left and click on Evaluate Vaccine.


Once the testing is done, you will get the results:





You can see, which elements and antigens are on the right places, and which are not. Then you can decide to either test again after swapping the wrong one or to produce it.




Once the vaccine is created, you can distribute it with the Specialist Unit (Mass Vaccination) and Diplomat Unit (Sell Vaccine).