Garry's Mod

Garry's Mod

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[J:FO] Load Lifter Droids (PMs & Ragdolls)
   
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Content Type: Addon
Addon Type: Model
Addon Tags: Fun, Roleplay
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Přidáno
53.866 MB
6. led. 2022 v 16.54
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[J:FO] Load Lifter Droids (PMs & Ragdolls)

Popis
This is a pack of four playermodels (that also function as ragdolls). The coloration on them matches the player's color, or blue blended with whatever the Color tool has been used to apply.

They are also referred to as Haxion Brood Bounty Droids.

These playermodels will not work with wiltOS or other saber system animations because they use a custom skeleton and custom animations.

If you would like to support more content like this:
Počet komentářů: 15
FallenLogic  [autor] 21. čvn. v 20.30 
@Evil Moon Man That's a function of it either requiring the ValveBiped base skeleton (these things are barely even humanoid) or custom animations. I can't do much to fix that, unfortunately, unless I decide to redo the model/animations
Evil Moon Man 21. čvn. v 11.30 
Walking animation is real goofy, hope you're still working on this tho they're awesome.
PineconeLizard 21. led. 2023 v 22.46 
How owuld I get this to work as a player model, im very new to gmod stuff
Rat Lord 14. dub. 2022 v 22.56 
Also deployed by bounty hunters and mercenaries alike!
Schwester-Tester 17. bře. 2022 v 8.36 
I'm on examns i've tested a few numbers is same sorry i will do it more late
Schwester-Tester 1. bře. 2022 v 8.02 
I'm testing i will take a few days im on examns, thanks
Schwester-Tester 22. úno. 2022 v 9.15 
I will do it im working on a droideka at this moment but i promess i will test it
Schwester-Tester 21. úno. 2022 v 22.06 
Sire if i have your permission i will
FallenLogic  [autor] 21. úno. 2022 v 14.27 
@JD Fénix I am pretty busy, but if you could give me values that you've tested it could potentially help me improve them
Schwester-Tester 14. úno. 2022 v 11.13 
hey hello i wanted to say that the ragdolls are a bit rigid, well difficult to move, can you fix it? for exmple i did a model of shibboleth and uploaded to workshop and to fix the rigid problem you can modify in the qc the "$jointconstrain" thing like this:

$jointconstrain "legcenter_right4" x limit 10 10 10
$jointconstrain "legcenter_right4" y limit 10 10 10

$jointconstrain "legcenter_right4" z limit 10 10 10

but with different numbers because it depends of the model, you need to put some number and try it on gmod so you will get the correct number, just do it if you want is kinda difficult in this version, just a reccomendation.