Project Zomboid

Project Zomboid

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Danger Zone (Holy Ground)
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6 stycznia 2022 o 10:12
26 czerwca 2024 o 3:42
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Danger Zone (Holy Ground)

Opis
This mode registers churches as "holy ground". Zombies that set foot on holy ground will burst into flame and die. The zombies will literally catch fire so beware if you have "fire spreading" turned on. Totally burned out churches will still function as holy ground. This only registers in actual churches, where there is an altar. The rectories, offices, other parts of any given church that are not the actual church will not count as holy ground.

- Zombies that step on holy ground will burst into flames and die instantly.
- When a zombie climbs through a window and falls down on the floor, it takes until they stand up again to register the holy ground effect.
- Burned up churches are still holy ground.





If you like what I do and want to show your support then consider checking out the Early Access of my 90's style indie JRPG "Neverspring Chronicles" here on Steam. I would be eternally greatful and could use the confidence boost!
https://store.steampowered.com/app/1747220/Neverspring_Chronicles/



Tags:Gameplay,B40,B41,Multiplayer

Workshop ID: 2710217688
Mod ID: DangerZoneHolyGround
Komentarzy: 49
Lugaru 10 października 2024 o 5:56 
I would LOVE LOVE LOVE a mod like this but Sunlight makes them blow up. Open to commissioning it.
Jim 29 sierpnia 2024 o 22:19 
What i am about to do is not approved by the Vatican.
chickenoodles 9 sierpnia 2024 o 13:10 
based
Sealer Moon 19 lipca 2024 o 4:09 
I like the idea a lot, but I think them dying instantly makes it very powerful. Would it be possible to have a sandbox option for just setting zombies on fire as if ignited normally instead of instantly killing them?
grammarsalad 30 czerwca 2024 o 9:18 
Ok, I take that back. It's perfect how it is. It makes it so churches are _kind of_ a sanctuary in an emergency, but not a lasting one. Move on, son.

Funny thing happened to me because I also have cordyceps zones installed. A church was infested with cordyceps
grammarsalad 26 czerwca 2024 o 6:28 
Oh, this is great.

Is it possible to make the fire effects "special"? That is, is it possible to make zombies effected by holy ground catch on 'fire' that doesn't burn anything but the zombie itself?

I'm going to use this mod anyways. It's too good to pass up. But, it seems a bit odd that the church itself could be burned by holy fire
OgreLeg  [autor] 26 czerwca 2024 o 3:43 
@Perrito - Thanks! I just updated the mod with your request. There is now a Sandbox Setting for "Sound Effects" that you can turn on or off.
Perrito 26 czerwca 2024 o 2:16 
I love this mod. Thank you so much for making it! :D
May i suggest a toggleable setting?
It would be nice to be able to disable the rebuking sound effect. It's way too sharp and when hearing a bunch at once it can be very annoying.
OgreLeg  [autor] 14 czerwca 2024 o 22:23 
UPDATE: 6-15-2024
- New profession "Priest" added with optional healing aura for multiplayer. Turned OFF by default.
- Priest's "Preacher Man" talent +1 Strength with sandbox option for it to act as a healing aura to any players in range.
- Fixed some debugging artifacts so that player characters won't say console logs out loud.
OgreLeg  [autor] 23 kwietnia 2024 o 19:02 
You'll see some unused functionality in there, too. Stuff I set up for the next update but the framework is there if you want to use it. That "if" statement that sets DURGAMhasHolyNecklace can differentiate between silver necklaces and normal necklaces. There's also a trait check for prone to illness that's there that can modify it even further. Up to you. Have fun!