Project Zomboid

Project Zomboid

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Danger Zone (Holy Ground)
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2.993 MB
2022년 1월 6일 오전 10시 12분
2025년 4월 18일 오전 3시 01분
업데이트 노트 7개 (보기)

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Danger Zone (Holy Ground)

설명
This mode registers churches as "holy ground". Zombies that set foot on holy ground will burst into flame and die. The zombies will literally catch fire so beware if you have "fire spreading" turned on. Totally burned out churches will still function as holy ground. This only registers in actual churches, where there is an altar. The rectories, offices, other parts of any given church that are not the actual church will not count as holy ground.

- Zombies that step on holy ground will burst into flames and die instantly.
- When a zombie climbs through a window and falls down on the floor, it takes until they stand up again to register the holy ground effect.
- Burned up churches are still holy ground.





If you like what I do and want to show your support then consider checking out my 90's style indie JRPG "Neverspring Chronicles" here on Steam.
https://store.steampowered.com/app/1747220/Neverspring_Chronicles/



Tags:Gameplay,B40,B41,Multiplayer

Workshop ID: 2710217688
Mod ID: DangerZoneHolyGround
댓글 65
bulow21 2025년 4월 26일 오전 6시 00분 
I am getting this messege from error finder.

`attempted index: addDURGAMtraits of non-table: null
function: DURGAM_HolyTraits.lua -- file: DURGAM_HolyTraits.lua line # 44 | MOD: Danger Zone (Holy Ground)
Goldcat99 2025년 4월 18일 오후 5시 04분 
Praise the lord!
OgreLeg  [작성자] 2025년 4월 18일 오전 3시 05분 
That was a strange one! Finally got it, though.

It was an item recipe that hadn't been changed to the new b42 recipe format. Apparently it caused a cascade of problems that eventually popped up as a totally unrelated error. Took me a minute to figure it out but we should be good now.
Goldcat99 2025년 4월 17일 오후 7시 56분 
I narrowed it down, it has something to do with part of the mod outside the main holy ground function. Not sure what part but I made a stripped down version with only that feature and it works.
Goldcat99 2025년 4월 17일 오후 7시 28분 
Oh forgot to mention, this is in build 42
Goldcat99 2025년 4월 17일 오후 7시 27분 
I have been trying everything and I just cannot figure out why the issues occurs. Hopefully its an easy fix and I am just missing the obvious.
Goldcat99 2025년 4월 17일 오후 6시 37분 
Line 34: ui.vehicle = self.vehicle; I am not familiar with zomboid modding so I have no idea what causes it. I looked at your Lua and to my untrained eyes I did not see anything related to the mechanics UI
Goldcat99 2025년 4월 17일 오후 6시 35분 
Will throw an error with this mod installed and not show the mechanics UI
Goldcat99 2025년 4월 17일 오후 6시 35분 
I don't know why but this function from IsOpenMechanicsUIAction.lua from the base game: function ISOpenMechanicsUIAction:perform()
local ui = getPlayerMechanicsUI(self.character:getPlayerNum());
ui.vehicle = self.vehicle;
ui.usedHood = self.usedHood
ui:initParts();
ui:setVisible(true, JoypadState.players[self.character:getPlayerNum()+1])
ui:addToUIManager()
-- needed to remove from queue / start next.
ISBaseTimedAction.perform(self)
end
Goldcat99 2025년 4월 17일 오후 6시 26분 
This mod causes an issue with the car mechanics UI for some reason.