Nonlinear System Tools

Nonlinear System Tools

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How to create executable files
By neelix64
This is a guide on how to generate .exe files of your stories.
   
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Notice
Generating executable files is still in BETA testing phase. If you notice any problems with it please notify the developer.
How
You can generate an executable file for any story by clicking on the [Story Name] -> Create executable... menu button.

After clicking on this menu button, a dialog will pop-up prompting you to choose an icon for your story. This icon is the icon of your story executable, and not the launcher executable, so it will appear inside the application only, but not in Windows Explorer. You can use third-party resource editors to change the Windows Explorer icon.

Before the executable file is generated the story will be saved as an NTS file, even if it has been imported as XML previously.
Where
The newly-generated executable file will be put inside the [editor folder]/build/[story name] folder alongside a Data folder. When publishing, you must ship both the executable file and the Data folder that goes along side it.
Caveats
Starting the story from the executable will generate additional files that you don't need to ship. These files are stored in the data01.dat.WebView2 folder. The core size with an empty story is around 20MB, anything above that is contributed to the story itself.