Ready or Not

Ready or Not

54 rating
Rainbow Six Terrorist Hunt mode for RoN (DW compatible)
Oleh FINAL_Bₒₛₛ
Recreation of TH classic from Tom Clancy's games, more Suspects, less Civs, no bomb traps, etc.
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Introduction
Tweaked the values and parameters from the AI file to recreate a classic Rainbow Six Terrorist Hunt mode in RoN.

Classic Terrorist Hunt mod
What can you expect with this mod?

  • Aggressive AI behavior, unlikely to surrender. Kill on sight.
  • No traps on doors.
  • Heavy shootout scenes, going solo might run out of ammo, rely on teammates, required to equip 6+ primary mags.
  • Bomb Threat mode have around 7 minutes to defuse them.
  • Slightly reduced the aim and delay time of reaction from suspects in exchange for increased ♥♥♥ spawns, and other tweaks for balance.
  • The bigger the map, the bigger the suspect count (e.g. 50+ bots in Hospital).


The objective of TH mode is simple:
  1. Bring order to Chaos: Swipe the map with your squad and try to survive during the raids from aggressive AI.
  2. Ignore reports, evidence, arrests, secondary missions, etc, does not provide any positive score (the score is broken due to the generated spawns).

    Downloads
    Hard difficulty (tweaked AI behavior):
    • Due to the new AI behavior changes with roamers might suddenly push or ''clutch'' towards you instead, keep an eye from your six, decreased AIM accuracy & deviation but increased time to react and other settings (see values in the bottom for more details).
    • ♥♥♥ count increased up to 40 bots, 25 roamers.
    • Full squad recommended.

    Source 1 Nexus: Download Link[www.nexusmods.com]
    Source 2 Mod.io: Download Link[mod.io]






    How to Install

    Backup the highlighted file before anything else.

    1. Create a new folder to backup the default PAK file.
      Located at:
      SteamLibrary\steamapps\common\Ready Or Not\ReadyOrNot\Content\Paks

    2. Once you've downloaded the modded PAK file, move this to the PAK location.

    That is all.
    Other players can join your game session with their own default settings (no need to download) and enjoy Terrorist Hunt mode, and vice versa as well, you can join other players game with no issues regardless of your custom settings.

    Note for hosting: If you are hosting with a mid - low CPU, only the host might have framedrops due to the high count of bots generated, but other players in the lobby will run it fine.

    Values and parameters
    If you already know how to use the AllLevelData file and want to test it out.

    Here are the values:


    Hard Difficulty:

    • With these values you'll have AI (suspects) with decreased aim accuracy and slightly increased deviation, decreased time to react to 0.5 seconds, increased alerted sight, 25 roamers
      Bomb Thread 7 minutes with 4 bombs instead of 3.
    • 40 Bots, 130 Health which might take 2 - 3 bullets body chest to kill a suspect, except headshots.

    [Global] ASTimeBetweenTargetingCivilians = 3.0 ASTimeBeforeTargetingFirstCivilian = 35.0 BTTimeUntilBombExplodes = 420 BTMaxBombs = 4 BTMaxDistanceFromSelectedBombs = 2500.0 HRMaxDistanceFromSelectedSpawner = 1500.0 HRMaxRoamers=2 PolicePresenceDecayTime = 90.0 SuspectHealth=130.0 SwatHealth=250.0 CivilianHealth=200.0 UnalertedSightRange=1000 AlertedSightRange=8000 UnalertedPerceptionHalfAngle=90 AlertedPerceptionHalfAngle=180 MaxCivilians=0 MaxSuspects=40 MaxRoamers=25 SuspectAccuracy=2.50 SuspectDefaultFireRate=1.0 SuspectRifleFireRate=0.175 SuspectRifleFireRateDeviation=(X=0.5,Y=0.2) SuspectSMGFireRate=0.1 SuspectSMGFireRateDeviation=(X=0.5,Y=0.5) SuspectPistolFireRate=0.2 SuspectPistolFireRateDeviation=(X=0.5,Y=0.5) SuspectShotgunFireRate=0.5 SuspectShotgunFireRateDeviation=(X=0.5,Y=0.5) SuspectAccuracyLostPerMeter=0.80 SuspectAccuracyLostPerMeterSecond = 0.80 SuspectTimeWithWeaponUpBeforeFiring=0.5 ; A value in seconds SuspectCoverEvaluationCooldown= 5.0 SuspectTrackLastKnownPositionTime = 30.0 RequiredTimeSpentOnTarget = 0.3 SuspectMoraleMediumReload=0.8 ;If morale goes below this use the medium reload speed SuspectMoraleLowReload=0.5 ;If morale goes below this use te slow reload speed AIStunDuration = 4.0 BeanbagStunDuration = 3.0 MinMorale=0.5 ; A value from 0.0 to 1.0 MaxMorale=1.0 ; A value from 0.0 to 1.0 KickDoorMorale=0 KillEnemyMorale=-0 GrenadeDetonateMorale=0 BeanbagShotgunMorale=0 PepperballMorale=0 TaserMorale =10 BashMorale =0 C2Morale =0 StunHealth = 100 GrenadeStunDamage = 100 BeanbagShotgunStunDamage = 100 PepperballStunDamage = 0 TaserStunDamage = 100 MinFlees=0 MaxFlees=0 MaxTraps=0 TrapType=Explosive MaxLockedDoorsPercentage = 0.225 MaxOpenDoorsPercentage = 0.4 NoExitChanceToSurrender=0.50 NoExitChanceToFakeSurrender=0.30 NoExitChanceToGoArmedAndDangerous=1.0 NoExitTimeToHesitateSuspectArmed=0 NoExitTimeToHesitateSuspectUnarmed=0 NoExitTimeToHesitateUnarmed=0 SuspectChanceToSpawnWithNoWeapon=0 TimeToFireAtDoorAfterKick=2.0 SwatAccuracy=1.0 SwatTimeWithWeaponUpBeforeFiring=0.1 ; A value in seconds SwatRifleFireRate=0.175 SwatRifleFireRateDeviation=(X=-0.25,Y=0.5) SwatSMGFireRate=0.1 SwatSMGFireRateDeviation=(X=0.0,Y=0.5) SwatPistolFireRate=0.2 SwatPistolFireRateDeviation=(X=0.0,Y=2.0) SwatShotgunFireRate=0.5 SwatShotgunFireRateDeviation=(X=0.0,Y=0.5) SwatLessLethalFireRate=1.0 SwatLessLethalFireRateDeviation=(X=0.0,Y=0.5) SwatAccuracyLostPerMeter=0.0 SwatCoverEvaluationCooldown=2.0 SwatTrackLastKnownPositionTime = 5.0 SwatDoorLockpickDistance=70.0 SwatDoorKickDistance=50.0 SwatDoorShotgunDistance=50.0 SwatDoorC2PlaceDistance=80.0 SwatDoorTrapDisarmDistance=70.0 SwatDoorMirrorDistance=70.0 SwatDoorWedgeDistance=50.0 SwatDoorOpenDistance=25.0 ; For Open/Close Door command MaxDoorInteractionDistance=1000.0




    Normal Difficulty values:

    • With these values you'll find a decreased aim accuracy to 5, time to react to 2.8 seconds, decreased alerted sight, Bomb thread 3 bombs as normal with 7 minutes per round and other tweaks.
    • 34 bots, 15 roamers.

    [Global] ASTimeBetweenTargetingCivilians = 3.0 ASTimeBeforeTargetingFirstCivilian = 35.0 BTTimeUntilBombExplodes = 420 BTMaxBombs = 3 BTMaxDistanceFromSelectedBombs = 2500.0 HRMaxDistanceFromSelectedSpawner = 1500.0 HRMaxRoamers=2 PolicePresenceDecayTime = 90.0 SuspectHealth=100 SwatHealth=250.0 CivilianHealth=200.0 UnalertedSightRange=1000 AlertedSightRange=5000 UnalertedPerceptionHalfAngle=90 AlertedPerceptionHalfAngle=180 MaxCivilians=0 MaxSuspects=34 MaxRoamers=15 SuspectAccuracy=5 SuspectDefaultFireRate=1.0 SuspectRifleFireRate=0.175 SuspectRifleFireRateDeviation=(X=0.5,Y=0.5) SuspectSMGFireRate=0.1 SuspectSMGFireRateDeviation=(X=0.5,Y=0.5) SuspectPistolFireRate=0.2 SuspectPistolFireRateDeviation=(X=0.5,Y=0.5) SuspectShotgunFireRate=0.5 SuspectShotgunFireRateDeviation=(X=0.5,Y=0.5) SuspectAccuracyLostPerMeter=1 SuspectAccuracyLostPerMeterSecond =1 SuspectTimeWithWeaponUpBeforeFiring=2.8 ; A value in seconds SuspectCoverEvaluationCooldown= 5.0 SuspectTrackLastKnownPositionTime = 30.0 RequiredTimeSpentOnTarget = 0.3 SuspectMoraleMediumReload=0.8 ;If morale goes below this use the medium reload speed SuspectMoraleLowReload=0.5 ;If morale goes below this use te slow reload speed AIStunDuration = 6.0 BeanbagStunDuration = 3.0 MinMorale=0.5 ; A value from 0.0 to 1.0 MaxMorale=1.0 ; A value from 0.0 to 1.0 KickDoorMorale=0 KillEnemyMorale=-0 GrenadeDetonateMorale=0 BeanbagShotgunMorale=0 PepperballMorale=0 TaserMorale =10 BashMorale =0 C2Morale =0 StunHealth = 100 GrenadeStunDamage = 100 BeanbagShotgunStunDamage = 100 PepperballStunDamage = 0 TaserStunDamage = 100 MinFlees=0 MaxFlees=0 MaxTraps=0 TrapType=Explosive MaxLockedDoorsPercentage = 0.225 MaxOpenDoorsPercentage = 0.4 NoExitChanceToSurrender=0.50 NoExitChanceToFakeSurrender=0.30 NoExitChanceToGoArmedAndDangerous=1.0 NoExitTimeToHesitateSuspectArmed=0 NoExitTimeToHesitateSuspectUnarmed=0 NoExitTimeToHesitateUnarmed=0 SuspectChanceToSpawnWithNoWeapon=0 TimeToFireAtDoorAfterKick=2.0 SwatAccuracy=1.0 SwatTimeWithWeaponUpBeforeFiring=0.1 ; A value in seconds SwatRifleFireRate=0.175 SwatRifleFireRateDeviation=(X=-0.25,Y=0.5) SwatSMGFireRate=0.1 SwatSMGFireRateDeviation=(X=0.0,Y=0.5) SwatPistolFireRate=0.2 SwatPistolFireRateDeviation=(X=0.0,Y=2.0) SwatShotgunFireRate=0.5 SwatShotgunFireRateDeviation=(X=0.0,Y=0.5) SwatLessLethalFireRate=1.0 SwatLessLethalFireRateDeviation=(X=0.0,Y=0.5) SwatAccuracyLostPerMeter=0.0 SwatCoverEvaluationCooldown=2.0 SwatTrackLastKnownPositionTime = 5.0 SwatDoorLockpickDistance=70.0 SwatDoorKickDistance=50.0 SwatDoorShotgunDistance=50.0 SwatDoorC2PlaceDistance=80.0 SwatDoorTrapDisarmDistance=70.0 SwatDoorMirrorDistance=70.0 SwatDoorWedgeDistance=50.0 SwatDoorOpenDistance=25.0 ; For Open/Close Door command MaxDoorInteractionDistance=1000.0
    20 Komentar
    FINAL_Bₒₛₛ  [pembuat] 13 Jan @ 12:44pm 
    Updated for DW DLC. :ops:
    FINAL_Bₒₛₛ  [pembuat] 10 Feb 2022 @ 1:48pm 
    Do you have other mods that could be outdated?

    Make sure the game it is updated on the latest patch to 18081 version

    I've tested out today and the mod it is working as intended.
    TrouserThief 10 Feb 2022 @ 9:06am 
    Mine is crashing when creating a lobby today
    FINAL_Bₒₛₛ  [pembuat] 4 Feb 2022 @ 8:53am 
    New mod file it is available at the download link for recent patch.
    Draco 30 Jan 2022 @ 9:53pm 
    No that is fine, I hadn't seen a comment in post that this was the case (probably missed it). This works fine Thanks!
    FINAL_Bₒₛₛ  [pembuat] 30 Jan 2022 @ 9:24pm 
    @Draco
    Yes, had to update the guide for the new update.
    Due to the new file being 7GB in size, I've only uploaded and added the hard difficulty one.

    I've added the values for the normal mode below as well if you are currently looking forward to it or if anyone wants to download the file for the normal one might upload it as well?
    Draco 30 Jan 2022 @ 7:54pm 
    Has Normal Version been removed from list, only link available is Hard Mode
    FINAL_Bₒₛₛ  [pembuat] 30 Jan 2022 @ 8:37am 
    Updated to recent version January 30 / V 17900 :47_thumb_up:

    - New changes noted in the description.
    FINAL_Bₒₛₛ  [pembuat] 6 Jan 2022 @ 1:27pm 
    @Swing

    That is the file you can get from Aim mod, the link is at the top of the guide.
    swing 5 Jan 2022 @ 12:16am 
    Where is the AllLevelData file?