Disciples III: Reincarnation

Disciples III: Reincarnation

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Useful INI Tweaks (Outline Colors, Camera Speed Up, etc.)
By Nîle
This guide is a list of useful INI settings to change glow colors, camera speed, camera rotation and to hide the grass. Most of them were already posted in serveral forum threads, so I decided to collect them all here and add a few on top. All changes have to be made in your user.ini which should be located here: C:\users\your_username\Documents\My Games\Disciples Reincarnation\

I would recommend to set the file to read-only when you're done messing around with it. If somebody got more of these I would be happy to add them to this guide.
   
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1. Change Outline/Glow Colors
This tweak was initially posted here by LarkinVB.

By default the glow color of your active unit is the same as the grid and barely visible. You can add the following lines to your user.ini and change the outline colors to your liking by setting an offset with RGB integers.

  • Change the outline of your currently active unit to green:

    int ArenaCurrentUnitColor = -16713215;

  • Change the outline of allied units while hovering over them:

    int ArenaAllyUnitColor =

  • Change the outline of enemy units:

    int ArenaEnemyUnitColor =

  • Change the outline of your selected hero on the world map:

    int WorldCurrentUnitColor =

By setting one of these options to 0 you can deactivate the glow completely while keeping the others active. I did that for my selected hero on the world map, because I need the glow only in combat and I dont like the look of it.

2. Unlock Camera Rotation in Combat
This tweak was initially posted here by wabbit.

You can unlock the camera rotation in combat by adding the following lines to your user.ini:

float ArenaCameraRotMin = -6.000000;
float ArenaCameraRotMax = 6.000000;
3. Hide Grass
You can hide the grass on combat and on world maps by adding the following line to your user.ini:

float GrassVisibilityDistance = 0;

4. World Map Camera Speed
By default the camera speed on the world map is ridiculously slow and by the time the acceleration kicks in, you are already on the other side of the map. To speed this up find the following line in your user.ini:

float CameraSpeedFactor = 2.000000; (actual value may differ, due to your in-game setting)

Set it to 12.000000; or even more and save your nerves.
5. Deactivate Camera Acceleration in Combat
This is a minor tweak since the combat maps are quite small, but you can speed up the camera acceleration by adding the following line to your user.ini:

float ArenaCameraAccelTime = 1.000000;

You can set this even lower (for example 0.100000;) to eliminate acceleration completely, but I dont see the need. It should be possible to do the same with the world map camera - which would be even better than the solution in the previous section - but I havnt found it yet.
3 Comments
C?#e: "beYond" 23 Aug, 2022 @ 6:49am 
Okay, I get it. Thank you. < 3
Nîle  [author] 23 Aug, 2022 @ 4:40am 
RGB integers I guess. I used this calculater [www.shodor.org] and some trail & error, since it seems like you use a deviation value of some sorts. I have no idea how to get exactly the color you want.
C?#e: "beYond" 22 Aug, 2022 @ 8:57am 
"Change the outline of your currently active unit to green:

int ArenaCurrentUnitColor = ;-16713215 ;" - what does that mean? It's RGB or what? How I can change it to sm else?