Sid Meier's Civilization VI

Sid Meier's Civilization VI

380 betyg
Sailor Cat's Emergent Goody Huts
   
Utmärkelse
Favorit
Favoritmarkerad
Avfavoritmarkerad
Filstorlek
Lades upp
Uppdaterades
6.385 KB
15 dec, 2021 @ 22:21
20 sep, 2022 @ 14:56
4 ändringsnotiser ( visa )

Abonnera för att ladda ner
Sailor Cat's Emergent Goody Huts

I 4 samlingar av Sailor Cat
Civ♂Master♂Deep♂Dark♂Mods
72 artiklar
Sailor Cat Collection
69 artiklar
Play by Clow Card
30 artiklar
Play by Mushroom Cloud
24 artiklar
Beskrivning
What it does.
When the game enters a new era, new goody huts may pop up on the map.

How it works.
Upon entering a new era, the mod counts your map's remaining goody huts. It then compares that to two numbers: the previous era's count, and a fraction of your map's initial count that is reduced by 10% per era. If the current number of goody huts on your map is below both values, then new goody huts are spawned up to the lower of the two values. But only up to 15% of your map's initial count will ever spawn per era.

Example:
  • Your map started with 36 goody huts.
  • With each new era up to 5 new goody huts can spawn.
  • You enter the classical era with 30 goody huts on the map.
  • The map's spawn ceiling has been reduced by 10% to 33.
  • 3 new huts spawn to reach the current limit of 33.

Some of these numbers can be changed in steamapps\workshop\content\289070\2683671858\Sailor_EGH_Gameplay.lua by editing the values in the Override section.

Compatibility
Compatible with Wondrous Goody Huts, Enhanced Goodies, Good Goody Huts, and ARS - Improved Goody Huts.
29 kommentarer
Ryan 20 jun, 2024 @ 16:42 
just to confirm. let's say I use 5 times huts, and it comes to about 170, so in first era it will be 15% of that comes to 25, and next era 15% of remaining 145, and next 15% of 145 = 21 and so on. is this correct?
Sailor Cat  [skapare] 20 jun, 2024 @ 10:09 
33 was just an example. It's a percentage value. You can change it in the code though if you want.
Ryan 20 jun, 2024 @ 3:53 
any way to increase it to double or triple? it seems like that mod allows making triple huds
Sailor Cat  [skapare] 19 jun, 2024 @ 22:21 
33?
Ryan 19 jun, 2024 @ 16:57 
does using good goody huts mod increase the limit from 33 to double or is it hard coded?
britishbornA 31 mar, 2024 @ 11:45 
Thanks for clarifying!
Sailor Cat  [skapare] 31 mar, 2024 @ 9:12 
I won't say it's impossible, but tiles are removed as possibilities once a hut has been placed on them. You'd be better off checking the hut messages rather than how many boosts you get. There are huts that grant two boosts of each type, and grabbing a hut can result in getting other boosts indirectly.
britishbornA 31 mar, 2024 @ 2:06 
Is it possible to have two goody huts appear on the same tile? Cuz I was exploring in an era and when I popped a hut, I got two civic boosts, and the next one I popped gave me two science boosts :O
Sailor Cat  [skapare] 23 jul, 2023 @ 9:05 
Yeah, it only accounts for era change without a care for specific era designations or numbers.
MarsEco 23 jul, 2023 @ 2:48 
Would this work with a mod that adds more eras? I am looking at ALL the mods i use of yours to see if they will work with JDR's T6 project tech/civic tree & units.