Mount & Blade

Mount & Blade

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All quests in M&B and advices about them
By Gaunter O'Dimm
Here will be presented all the quests of the Mount and Blade and tips how to complete them successfully.
   
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Village quests
You can get these quests from village elders:
1) Village needs some grain for increasing welfare of itself. Usually this quest can be taken in every village, even in snowy land of Vaegirs. Tips: always take 1-2 sacks of grain in your inventory, because not every town in nearby can has it in trade market. Reward - improving relationships
2) Robbers stolen cattle. You need to go to some other village and buy cattle from the headman, or you can just steal cattle. Reward - improving relations with the village
3) Bandits are haunting the village. You need to teach them how to fight. The better your training skill, the faster the training goes and with a high skill of peasants there can be two or three at the same time. Having taught the peasants to take blows on the head with a stick, we are waiting for an army of bandits. Just make sure that you have your own army, otherwise the peasants forget all your teaching. Reward - improving relations with the village
4) The quest is given in a tavern by a frightened peasant. You go to the specified village and cut the bandits. The reward is that in this, that in the previous quest - improving relationships and some supplies, or, if you refuse supplies, an increase in respectability.
5) If you ask a villager how they live, sometimes he will say that life is hard and ask for money, usually 300 dinars. If you give them to him, then relations with the village improve quite well. Note: if relations with the village are high, then the number of recruits will increase and the recruits themselves will not be ordinary recruits, but stronger fighters.

Lady's Quests

A lady is an NPC who has been standing in one place in some castle for years where you can get different quests and get good rewards.

1) The lady asks to beat the lord who spreads rumors about her that she sleeps with a groom. You have to save the honor of the lady and... the groom. You come to the offender and beat him unconscious in the arena. Then you go back to the lady, take the money. Now you can pay the lady money and she will improve the relationship with some enemy.
2) Every lady has a husband, sometimes he gets captured, then she asks to save him. You arrive at the castle where the husband is languishing, bribes the guard, go into the dungeon and give the prisoner your clothes. The Lord puts on your chain mail and goes to his wife as quickly as possible before the horns grow. You languish in custody for a while, after the call you go to the lady and take the money.
Caravaners ' quests

If you see a caravan belonging to your faction, then you can offer him protection. Just follow him, and at the final stop, demand a fee from him.
Guild Master's Quests


1) The caravan. The guild master will ask you to accompany the caravan. You leave the city and see a small detachment with a blue inscription. Tell him to follow you and go to your destination. Near the desired city, talk to him to get paid.
2) Annoying bandits. Bandits rob caravans, ruining the guild masters. You leave the city and look for the blue quest squad. You drive up and kill everyone, then go back to the master. Sometimes there are several detachments.
3) The ransom. The daughter of a friend of the master was kidnapped by bandits and is demanding a ransom. You need to arrive at the destination indicated by the master and talk to the blue squad. You can buy the girl, or you can cut everyone corny and take your daughter home.
4) The most expensive quest. Merchants are tired of the war and they will give you money if you talk to two lords from opposite sides and convince them not to fight. The lords can be persuaded with words, with money (the first lord will ask for 7000, the second 2 or 3 thousand, the amount can be reduced), you can simply take the lords prisoner, which is not easy. The reward is 12,000 money and 10,000 experience, you can only take experience, your respect will grow. If the lord is your friend, then you can also try to chat at the expense of friendship, but if successful, the relationship falls very much.
Lord's Quests

1) A quest with a nervous person. The lord asks for help to find and kill a man who is hiding with relatives somewhere in the village. You go to the village, go around or go around all the houses, find a person (called a "nervous person", he is the only one in the village who carries a weapon) who is standing and hiding, talk to him. It usually stands behind one of the houses. Moreover, there is such a trick that if you press TAB before the "Nervous Person" you killed falls to the ground (i.e. within the first second), the task will be considered completed, and relations with the village will not have time to deteriorate. You are going to the Lord for a reward. If you give up money, then respect grows.
2) Quest to capture the lord. You have to go to the enemy and capture the lord, given the probability of capturing the lord, the quest is not easy.
3) A quest to take prisoners. You must capture a specified number of prisoners of a certain type. It is better to keep prisoners in reserve.
4) Training of troops. The lord gives you several recruits, in three months you have to make an elite of them. The lord does not care that they may die in the nearest battle, so you need to bring to him as many soldiers as he initially gave. Often you already have the necessary troops, you can give your own. Tip: send trained warriors to the castle so that they do not die, when you get the right number, lead them to the lord.
5) Quest for taxes. One locality sends a lord very far away and does not want to pay taxes. You have two options: lower taxes and the lord will be offended, or leave the rate the same, beat the peasants with sticks and they will pay everything. Relations with the locality are falling very much.
6) Escort the lady into town. If the lord has a wife, then he will go through the need to offer you to accompany her to some city. The lady joins you, but will not fight, just go to the specified city.
7) Capture of peasants. The next harvest this year is coming soon, and the peasants naturally do not want to work. You need to catch three blue groups of peasants. Run up to one of them and tell them to go back, they will go back. you go to the next one. But be careful, cunning devils, as soon as you move away, they start running away again, so watch out for them. If not all the peasants return, then the lord will be offended and will pay less. The companions get upset because of this quest, poor devils.
8) Declaration of war. It is necessary to break up the nth number of caravans of the specified kingdom, usually 2-3. The reward is to improve relations with bad lords, and good lords take offense at you, and a war with the specified kingdom also begins.
9) Transfer a companion to the service of a lord. Just transfer a companion (Lezalit and Firentis most often) to the service of the lord for a week. In a week, go to the lord and pick up your man. Often the companion is wounded. The reward is the improvement of relations with the lord.
10) Meet a spy. You are told a certain phrase and the city where to go. You make your way into the city (sometimes the guards of the city recognize you and you have to fight with them) and start pestering all the locals with the phrase of the lord. One of them will tell you the answer. He is a spy. You go to the lord and get a reward.
11) The lord asks you to track down the spy. You need the ability to find traces, or to have a non-member in the squad with such a skill (Deshavi, Borcha). Follow the blue trail behind the blue squad. A spy will come to a small detachment sooner or later. You start a fight with them, take a tournament spear and give crushing weapons to your companions, dismount the cavalry, give an order to the archers not to shoot and order everyone to use crushing weapons. You grab two spies alive and take them to the lord.
12) The lord owes money to the merchant and asks him to kill him. You will immediately find yourself in the alley and kill the merchant. relations with the city are deteriorating, the satellites are offended. The merchant can be released by ordering him not to demand more money from the lord. At the same time, the relationship with the lord improves a little less, but the respect (honor) of the player and the relationship with the city (seems to be) increases.
13) The lord asks you to carry out an intrigue in the camp of the enemy. The enemy king has a good relationship with one of his vassals and you need to spoil them. To do this, you need to send one of your soldiers to certain death to carry out this very intrigue. If you do this, the relationship with the lord customer improves, and the morale of the squad drops. If you refuse to complete this quest, then the unit chosen for this task thanks you and swears to serve you faithfully until "death itself", the morale of the squad increases, but the relationship with the lord worsens. This quest can also affect respect (honor).
14) Knock out debts. One lord owes money to another, you need to repay the debt. You come to the debtor and you have three options: to convince, to pay part of the amount or not to collect the debt. First, I advise you to convince, the amount of compensation will decrease, you can try to convince a second time, then pay compensation and collect the amount of debt. Take the money to the lord, he will give you some of the money. If you quit a faction or joined a hostile faction, then the quest will end, but the lord will demand money at the meeting. The number of persuasion attempts is random, sometimes only 1 listens once, sometimes 5 (not based on skill, and the first case and the second on skill 10). With a low skill, it is better not to try - the amount you will have to pay will increase. If the debtor is your friend, then you can chat him up at the expense of friendship, but the relationship falls a little.
15) A quest to accompany the lord (if you serve his king). The lord calls you and demands the minimum number of soldiers in your army.Come to the lord, walk with him on the map.He can just let you go, or he will have to help him get involved in the fight.The reward is to improve relations with the lord. Sometimes this lord gives marshal quests (see below).
Marshall's Quests


1) Bring cows. Marshal also wants to eat, so you need to bring him a herd of cows. Cows can be bought or stolen in neighboring trees, just make sure that the marshal is standing still, otherwise driving the herd through the whole Kalradia is not a particularly pleasant pleasure.

2) Intelligence. The marshal marks three enemy towns on the map, you need to drive up to them and wait for the inscription "... noticed" to appear, then go back. Sometimes during this quest, the hike ends, but the quest counts.

3) Storming the castle. It's simple here - take part in the assault together with the whole army. But don't relax, the allies will die like cockroaches from a slipper, so all the dirty work is on you.

Sometimes marshal campaigns are delayed, but with the defeat of the marshal or the election of another campaign ends, the campaign may also end after the storming of an enemy city.
King's Quests

All his quests are identical to those of the lords, and in the case of campaigns - marshals. Only at the beginning of the game, when you have not yet joined any faction, but are already more or less known, he can offer to become a vassal. You come to the king, take an oath and get a village. The king takes the village from the lord, who is very offended by you. Note: if the relationship with the lord is very bad, then you will not be allowed into the castles belonging to this lord. If the relationship is good, then at your request, the lord will follow your army, and if he is in the enemy army, he can let you go without a fight. Another note: sometimes (though very rarely) the king may be in prison, then you need to get into the castle or town, talk to the warden and tell him that he dropped a purse with money on the floor. The warden, delighted with your honesty, will let you into the dungeon, where you will take the oath. If the king is captured, but has not yet been transferred to prison (that is, he is dragged as a prisoner by some lord), then he will have to wait until he is put in prison, ransomed or he escapes
2 Comments
RobOrd00 12 Feb, 2023 @ 10:16am 
Ditto to Attar. I've been playing since this game's original independent release, and have never seen quest #13.
Attar 8 Jan, 2023 @ 8:58am 
I've been playing this game for over 10 years and never had quest #13:mount: