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Guaranteed Relic Theft
   
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11.12.2021 klo 17.18
8.1.2024 klo 16.40
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Guaranteed Relic Theft

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Do you hate the idea of squabbling AI destroying all the relics in your galaxy? Love the idea of gathering every single relic into your own treasure hoard? Then this is the mod for you!

This mod simply changes the chance of the relic theft event triggering from 10% to 100%. The event triggers whenever an empire capital planet is captured, it was recently bug fixed by the devs so that it actually happens. Shout out to this obsolete mod which used to fix the bug:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2505202057&searchtext=relic

Warning: the AI or other players are also guaranteed to steal your relics when your capital planet is captured!

Note 1: this makes the 1.5 modifier to relic theft chance from the Barbaric Despoilers civic irrelevant. (And also a modifier from the new Plunder war goal?)

Note 2: this mod may overwrite/be overwritten by any other mod that affects relic related events from Ancient Relics.

Note 3: the event will only trigger once per capital planet capture and choose a random relic to steal if that empire has multiple relics. (For the basic Conquest wargoal this makes stealing multiple relics tricky as the capital isn't moved until peace is agreed, so you may have to peace out and wait ten years to declare war again in order to steal a second relic. But if you have a Total War casus belli you can just invade the capital before other planets to steal multiple relics!)

Note 4: I haven't tested this with the new Astral Relics since I don't own the DLC, but as far as I know they should work the same as regular relics with this mod.

*Now updated for Patch 3.10.4!*
Suositut keskustelut Näytä kaikki (1)
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22.5.2022 klo 16.42
galatron
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18 kommenttia
Zinnzilla 7.3. klo 5.51 
Also got this bug, but I did not test whether this mod was the cause
Fasztarisznya 6.10.2024 klo 0.23 
Found a bug.
Tested with this mod on / off to see if this is the cause.

Finishing the 'Anyone Home?' Archeology Site (Ancient Relics DLC), clicking the last dialogue will crash the game.

One can see that one of the effects (that's not present if this mod is disabled) is an unnamed tech option being granted, plus 10% progress in it.

I'm 95% sure this is some effect from this mod, hence I wrote this as heads up.
Disabling the mod, clicking, saving, restarting with the mod works fine!

Thanks for your work!
kinngrimm 12.6.2024 klo 2.30 
So let me get this straight arcording note 3, i have to capture and loose an enemy capital multiple times to get all their relics instead of getting them all at once when capturing their capital?
Ignat001 18.5.2024 klo 13.58 
Note 1 potential fix: give barbaric despoilers 50% chance to steal second relic
Ignat001 18.5.2024 klo 13.57 
Is it compatible with latest stellaris version? 3.12.2
Dr.Macari 29.2.2024 klo 19.02 
Thank you my friend.
Chicky McChick  [tekijä] 29.2.2024 klo 18.27 
@Dr.Macari at the moment i would say probably not compatible, but the next update i make will be a lot more compatible and update resistant, coming soon! if you comment with the mod link i can have a look and see if its compatible
Dr.Macari 27.2.2024 klo 10.35 
Is it compatible with additional moded relics?
Chicky McChick  [tekijä] 6.6.2023 klo 15.39 
@Dotakiin Thanks for the suggestion, but i dont see it as much of a problem atm since AI empires rarely ever get more than about two relics. I also wouldnt have a clue how to make the event recursive right now :cozybethesda:
Chicky McChick  [tekijä] 6.6.2023 klo 15.32 
@Gre.il.vec Haha MGT? Management? No Problem! I usually wait until at least the first rebalance patch after each DLC before i update to catch any changes, but tbh its very unlikely that any future DLC will change the relevant file much unless they really mess with Archeo sites :steamhappy: