Project Zomboid

Project Zomboid

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Occupational Items Improved
   
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11 dec, 2021 @ 0:08
23 dec, 2021 @ 15:46
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Occupational Items Improved

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Improved Occupational Items On Spawn mod

Gives you a starting set of items and clothing based on what your profession is, as well as a few determined by your traits.

Added Hand Axe to Park Ranger
Fixed construction worker (Sledgehammer (Long Blunt) to Hammer(Short Blunt) since we have short blunt trait)
Fixed repairman (Screwdriver (Short Blade) to Pipe Wrench(Short Blunt) since we have short blunt trait)
Unimproved version


Workshop ID: 2679107199
Mod ID: OccupationalItemsImproved
Populära diskussioner Visa alla (1)
5
26 mar, 2022 @ 16:35
List of Starting Items and Clothing For Each Occupation and Trait
PterribleDactylus
52 kommentarer
Hampter 29 mar @ 17:04 
is there one for build 42?
phycher 19 dec, 2024 @ 13:30 
update to build 42 please
dota 1 invoker 13 apr, 2024 @ 3:50 
It does work
UnluckyMadCat 22 okt, 2023 @ 11:58 
Does this mod still work? I loaded into the game as a fireman and wasn't given any of the starting supplies
Blank_Fire_Morph 9 maj, 2023 @ 6:47 
What about crowbar with burglar profession?
Stellar Harbour  [skapare] 14 apr, 2023 @ 10:53 
@Orbit I don't have such problem
HardwiredMike 9 jan, 2023 @ 10:32 
Thanks for the mod! You do great work!
kitsunemisoup 4 jan, 2023 @ 15:51 
It would be nice to see this with modded occupations supported, but if possible you could also just spawn the player in with a weak weapon from their best weapon skill if their occupation isn't vanilla, whether it's added to this mod or separate. Stuff like kitchen knives, wrenches, bats, or damaged weapons for long blade and guns. Would make occupations that start with points in Long Blade not as awful, which is a fairly large issue due to the extremely limited pool of weapons categorized as one.
Fro 3 aug, 2022 @ 13:43 
Please can you change the bat on the Security Guard to the night stick? I feel it suits it better than the bat.
Also loving the mod, nicely done
AndyLoco 28 jul, 2022 @ 18:47