Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Also, I've found there's a couple times where the agent will have such a long name that part of it is cut off on the injector screen and you have to guess at what it says. But I've never had any I couldn't figure out eventually.
I also have to recommend pretty much the entire Magic Words suite of agents, while we're talking about Amaikokonut agents. Being able to clone items on the fly with a speechbubble command alone is worth it, let alone any of the more indepth modules like Hand-Teaching or the Auras.
It has Autopsy Report that will greatly help new players to understand what happened to their creature when it died