King under the Mountain

King under the Mountain

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A Beginner's Guide Part 1 - Feeding Your Dorfs and Staying Out of the Rain
By StateOfRageNGrace
A quick how to on starting a new colony and help with avoiding the first two colony-killers - rust and starvation.
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Ways to feed your dorfs
A - Farming - Essential, you won't get through year one without it
B - Fishing - A nice supplement, but you don't have the dorfs spare initially, save for Winter
C - Hunting - Fun, but not hugely relevant, returns are low and weapons are needed
D - Mushrooms - A great harvest if you happen to find some in your early mining, but assume you won't
E - Mushroom Farming - useful later game addition as your colony digs further from the sun, but slow to produce so limited early use
Picking a Starting Location
Once you have done the tutorial, you will be free to start future colonies at any point on the map. This is certainly one of the most impactful decisions you will make as dorfs have little legs and so minimising walking time to key resources is exceptionally important.

A - Near River - Essential, you can hope for enough rainfall RNG to water your crops, but a few squares of free irrigation, reduced need for pipes/trenches, access to drinking water and power will all make your colony much easier to keep alive

B - Near Mountain - Pretty essential - rainfall wrecks your kit and makes dorfs sad and it is much quicker, easier and more profitable to mine out a home than build one in the open. You are aiming to be King *under* the Mountain for a reason.

C - Near Forests - Important, you can do all the year one essentials with your starting wood supply, but it will become important particularly if you aren't lucky enough to find easy coal on your map
Opening Steps
So, you've picked a nice spot, a beautiful grassy zone between a majestic mountain and a gurgling river, some ancient oaks rising to the clouds in the near distance.. What do you do now?

1 - Build two sizeable separate stockpiles in front of your mountain - 1 for Seeds, and 1 for Tools - and let your dorfs empty their pockets in to them. If either fills up, expand it a bit until you are sure they have dropped everything.

PAUSE YOUR GAME

2 - Open the Settlers menu and add/change your dorfs secondary jobs so that you have 3 of them Farmers, and 3 of them Miners. The 7th dorf can be either depending on how far your river is from your mountain. **Do not change the primary job of any dorf, they have a hidden efficiency bonus for it.** Check that at least one dorf is a Chef. These are the only jobs you need for now.

3 - Build a small Kitchen zone (3x3) next to your mountain and add a single Water Barrel to it. So your miners don't run all the way to the river when they get thirsty.

4 - Mark out your Farm zones and set them all to High Priority. We will be planting our Carrots, Potatoes, Wheat, Tomatoes and Corn, you will need a separate zone for each. 4x4 is a good size for a starting farm zone, where possible they should be next to the river as it will irrigate the first two squares. Leave enough space on the riverbank for a Water Wheel and a Water Pump, you can place these now if you like to occupy the space.

5 - If your starting location is good (primarily a short distance from mountain to river) you can also add a Farm zone for planting Hemp. This is nice to have but not essential for year one. Do not plant your Hops and Barley - these are only useful for making Beer which you are unlikely to be doing in the first year.

6 - Mark out the areas to be Mined. Obviously this will depend on the shape of your mountain, but you will absolutely need;
A: A Stockpile space for Tools - big enough to bring all your Tools inside. *They will rust if left out and this can be game-ending.*
B: A Stockpile space for Products - a similar size to the Tools one
C: A Masonry Workshop - ideally 6x5
D: A Kitchen - ideally 6x8 but can start smaller if you leave space to expand
E: A Feasting Hall - also 6x8
F: Bedrooms - One per dorf size 3x3. Individual bedrooms of a decent size are a great way of keeping your dorfs happy

Each of these should be a separate room, rather than zones in a large cavern, with rock left as a wall around it and only single space doorways. Your dorfs are happier in enclosed spaces. Do not Mine any area larger than 7x7, this will collapse and crush your dorfs in to paste. 6xInfinity is fine, Infinityx6 is fine, 7x7 is death. You can create larger caverns by building Pillars from the Build>Furniture menu but its not necessary for now.

Once you have all this planned out UNPAUSE YOUR GAME and let your dorfs go for it until they have tilled and sown all your Farm zones.
Then its time for stage 2...
5 Comments
StateOfRageNGrace  [author] 30 Apr, 2022 @ 6:32am 
Yes, no recycling of portable objects as yet. You shouldn't need so many barrels early on that you are running out of hoops though. You can also change the settings for bucket production in the crafting menu to reduce how many get made. Assuming that you are building your metalworks sometime earlyish in year two you should be fine.
Guided 27 Apr, 2022 @ 11:05pm 
yer I keep coming up short... just needed one mettle ring to finish my stone crusher... but they were all turned into barrels/buckets (unsure which) but I couldn't destroy them ? is that not yet in the game???
StateOfRageNGrace  [author] 11 Jan, 2022 @ 4:36am 
Yeah, the anvil thing can be tricky. If you're unlucky enough to have it hit by a fire before you get your forge built. Once you do, you can prioritise a spare anvil in its crafting list. For extra safety you can keep your forge in a separate metalworks from the rest of your kit so fires in the others can't spread to it.
[95th] Harry_Martin 11 Jan, 2022 @ 3:31am 
I keep ending up being short of something crucial...my only tin anvil was burnt in a fire so end of game as couldn't make another one it seemed, without an anvil!
Blastmetal 25 Dec, 2021 @ 2:34am 
my first mistake was carving out a pretty large room and gotten all my dorfs squashed :Brainout:, learned pretty early on that pillars are life savers. :steamthumbsup: