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翻訳の問題を報告
your ship sensors pick up that the other ship is spooling up for a jump. your ship sensors turn that info into an audio representation that you can hear. Therefore sound propagation thru vacuum is now mote. Hmm... like a radar detector?
Imagine that you are in a soccer stadium. The public has instructions to raise a colored paper at a given instant in order to make a mosaic. When the moment comes, they all raise their colored papers, and so the mosaic is created.
Imagine that all has been recorded in absurd slow motion, so slow that we could see things moving faster than light. When the scene is replayed normally, the deployment of the mosaic seems to have been uniform, but when we activate the "supraluminal slowmo mode" we realize that the mosaic wasn't deployed instantly, it was deployed in a wave-like fashion, following a clockwise direction.
We can conclude that the "pulses" formed by the collective deployment were faster than light, but nobody moved faster than light, they happened to raise their arms almost simultaneously.
Waves can't propagate faster than light, but their collective interactions can.
Waves carry energy, information, etc., their collective interactions don't.
In a vacuum there's no medium, so sound can't propagate.
A different thing is to translate radiation signals into noise, which is possible, NASA has done it.
Also, sound doesn't travel faster than light.
You are probably talking about the experiment by William Robertson from Middle Tennessee State University.
Keep in mind that they measured the GROUP VELOCITY of a pulse, not the velocity of its underlying waves.
How about creating a mod which applies the same effect to the flying mode, for ultra realism? And is toggleable with a hotkey of course :)
Yes, that's residual energy from the jump, converted into sound using the Dirac-Heisenberg process...
You know that sound can't propagate in a vacuum, right? This mod isn't meant to be realistic, it's meant to be awesome! XD
There's a burst sound in the exact places that you mentioned, actually. The problem is that X:Rebirth is pretty bad at playing sounds. Sometimes it cuts out either the end or the beginning of jumpdrive sound files...sometimes you won't hear the final or initial energy bursts, some other times you will...
I looked into this when I made the mod and I was unable to find the culprit, it's probably related to scripting but I can't be sure, sorry.
And a 808 Boom sound in the very begining when Jumping IN system.
:)