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Early Game Quick Tips
By pyroticblaziken
So this is just a quick guide on early game progression that I have tested a bit myself. I have gotten to 94 on the leaderboards with the name Phoenix, though I am sure that has been dropped by the writing of this guide.

TL:DR:
- Get your two 97s on your first die
- Get your second and third dice
- Get + x3's and/or + x4's on your 97 faces
- Get your fourth die
- Start working on whatever strategy you want
- You should be around 1950+ rolls remaining when you get to your second die
   
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Step 1: Double 97's
This part is pretty easy:
- Take the six face up to 97
- Take the five face up to 97

The biggest thing I have found in starting the early game is to rush into getting to the third tier of shop, as that is where you can start working on your strategies. The reason you want 97's and not 99's is due to the no 99's re-rolls and bonuses as well as the prime bonuses. 97 is the largest prime number below 99, so that is what you want to aim for. I threw together a quick python script to test my theory with the most rudimentary math and programming skills that can be found here[gist.github.com]. Pretty much my math came out to about 1800 rolls for going to a single 97 first, and 1775 rolls for a staggered approach. Obviously my numbers are way off of what you will see in game, but I think it shows the theory well enough: going for a single number to 97 is better more optimal than going for a staggered approach for more even rolls. Obviously I am no mathematician, so if someone wants to help me make a more realistic test of what is happening, please let me know.

- Be sure to right click on the lowest number die in the shop, this will automatically bring up the shop page when you hit the number of pips needed.
- When this happens be sure to check if you can afford any larger number face increases: for example, if you were saving for a +3 that cost 85 pips, but when you hit the automatic return to shop, you have 115 pips and there is a +4 for 115 pips, buy the +4 first and remark the +3. It's a small optimization, but those few rolls add up quick towards the end of the run.

In this part of your run, it's easy to get bored and zone out, but be sure to not to go past 97 on either face.

If you run into a scenario where you don't have the option to to upgrade the second 97 properly, go ahead and get the second die, give it a few upgrade if you would like and roll to see if you can get the second face on the first die to 97 before going on.

Step 2: Skip Shop Segment
Okay, this is going to be real hard: Unlock the third die.

Skipping the second shop tier seems to be the play unless you want to maximize your second die to have all 7's if you are going to do a Lottery strat, though you can find 7 faces later.
Step 3: Finalize your Early Earning
Quick Notes:
- Get a + x3 or + x4 modifier on both of your 97 faces
- Get a Single/Double Re-Roll x6 on your main earning die
- If there is a face you need in this rank, farm it now
- Buy your fourth die

The biggest thing here is to not necessarily get side-tracked by anything that looks too good while you are still building up your engine to make pips.

In the third tier of shop, it might be prudent to grab a 1x Re-roll x6 for your center die, until you can get a universal re-roll, such as less than 6 dice or no 99's x2/x3. If I understand correctly, even on die re-rolls don't stack with overall re-rolls, so loading up dice with re-rolls is only prudent on things like shop refresh faces or die adder faces, depending on your strategy.

I believe that the 100 (50%) Lottery face is in this tier, so if you want some of those faces, now is the time to farm it.
Step 4: Start Working towards End Game
Quick Notes:
- Think about what strategy you want to employ and build up towards it with intent
- Look into making a Shop Refresher die and get a x3 Re-roller so you can generate as many shop refreshes as you need. I am not completely sold on the BOGO passive or the Passive Hunter, though the later might still be worth it.

It seems like the biggest thing to jump price outside of shop upgrades, is purchasing upgrades & producing pips. Sometimes you might see something 10x or 50x other upgrades: if you are not able to produce that many pips in less than 25 rolls , it's most likely not worth it. There are times where it is, but there are times where you might think purchasing the copy die looks lucrative, but from all of my usage of it, it seems to be a bait to ruin your plans.

You also need to be wary of big jumps in production, like when using the Lottery faces, those can jump up your production and spike up prices, and then you get an unlucky streak and are unable to net the benefits afterwards.