Volcanoids

Volcanoids

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Cosmetic module mod guide
By Captain
In this guide we will explain how to make simple cosmetic modules for the drillship using the volcanoids modding SDK.
   
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Before you start!
Please make sure you are familiar with all the modding basics covered in the "Basics Modding Guide" and the basics of unity navigation, links below. This guide assumes you already know how to navigate the scene and is familiar with the interface, and have Unity and Mod SDK installed. Without this crucial info, it will be difficult to go through this specialized guide.

Steam Guide - Basic Modding Guide Link

https://docs.unity3d.com/Manual/UsingTheEditor.html
https://docs.unity3d.com/Manual/SceneViewNavigation.html
https://docs.unity3d.com/Manual/ViewModes.html
https://docs.unity3d.com/Manual/GizmosMenu.html
https://docs.unity3d.com/Manual/ImportingAssets.html
Setting everything up
First of all you have to have Volcanoids Mod SDK installed and your mod created. In this guide we will be working with this set up.

Prerequisities:
ModSDK Installed
Created new mod

It is necessary to know before you start
Basic modding guide
How to start right:
- launch the Volcanoids Unity SDK
- open scene "ModuleModdingScene"

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If you can't find the scene, look in the "Mods" tab.










- if the scene is broken or you have already worked in it and you broke something there, you can use the "Reset" button to restore it to the original state and everything will be fine.
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Import sample files:

Go to tab "Mods" - find "Cosmetics modules" and press button import.








- Setting up the module is very complicated, so it is better to use a sample model and modify it.

- gradually try each change and thus everything will turn out well.




How to edit modules:
Because the creation of the module is very complex, we have prepared a video tutorial for you.

Youtube - Cosmetic module tutorial


- See the "Basic modding guide" for how to publish a mod.
Link: Basic modding guide
Advanced techniques
- For better game performance you can use "Mesh baker" will reduce the graphics complexity of the module.

This procedure is described in Chapter 2 - in the guide

Link - Interior Device modding guide

- You can also place your models on the module
- All you have to do is import the model in the "FBX" or "OBJ" format with materials into unity.

End
- if you have any questions, write your comments in the comments or on our discord server to the modding group.

Discord - Volcanoids[discord.gg]



1 Comments
Captain  [author] 16 Jun, 2022 @ 5:25am 
:steamthumbsup: Guide was checked