Cats are Liquid - A Better Place

Cats are Liquid - A Better Place

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CAL tech guide
By quigley and 1 collaborators
A guide of all the tech in Cats are Liquid: A Better Place I could find.
Leave a comment on my profile if you find any that isn't here!
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Coyote time
Coyote time is the short amount of time the game gives you to jump after you stop being grounded, and 'grounded' is a state that the game puts you in when it thinks you are on the ground. Coyote time is not necessarily tech by itself, but it can be used in conjunction with many other techs in the game. A coyote jump, for example, is jumping during coyote time.
Hyperjump
Jump as soon as you stop liquiding while at the max velocity to do a longer jump.

Coyote hyperjump
This tech is almost identical to a hyperjump, but instead you jump during coyote time, letting you jump further.
Autoclimb
When climbing a wall, releasing every button except the jump button allows you to ascend walls that extrude more.
Slow fall
Slow fall can be achieved by quickly turning to liquid then turning back into a solid repeatedly while in the air. It is a powerful tool when you need to jump a long distance.
IGRF
IGRF (It goes real fast) is a general term used to refer to the high velocity that can be gained from going off of a slope as liquid.
IGRF was named by Lastquarterdev.

Hyperliquid
Hyperliquid is simply riding off of a slope as liquid with little change of input.










You can redirect a hyperliquid to the other horizontal direction quickly and with losing no vertical velocity.










Ultrajump
If you jump before you leave the slope in a hyperliquid, you can gain a lot more vertical velocity. This is the easiest way to jump incredibly high.
Walljump
While you are in a liquid state, the game checks if you are on the ground or not in a different way: Instead of detecting if you are touching any solid surfaces in just the down direction, it also considers touching a wall as being grounded.
If you leave the liquid state while sliding against the wall, the game will go into coyote time, allowing you to jump while staying on the wall. You can use this to conquer seemingly impossible vertical climbs.










Coyote Walljump
Before you jump in a walljump, you are in coyote time. If you liquid for long enough so that you are no longer touching the wall, you can jump during the very end of coyote time and go under the wall.
3 Comments
Not_A_Gato 22 Jan, 2024 @ 3:31am 
What in the mario kaizo is this bro
Very neat
rmzzz 12 Oct, 2023 @ 4:50am 
wow , that gives me another reason to start playing this game again
ToppHatChicken 24 Sep, 2023 @ 10:55am 
Nice techs. I gotta starts practicing