Space Tyrant

Space Tyrant

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Events and your choices
By Purple Farmer
A list of nearly all events that pop up in the game, your choices and the consequences. Full of spoilers. Percentages are a rough guess.

A work in progress as I haven't encountered all the outcomes for events.
   
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Important Stuff the game doesn't tell you
Capture mission: Can’t win by killing off all senate forces.

You only gain tyranny the first time you conquer a planet

Empire Perks
Bzzerk Perk Paths
  • Level 1
    • Crony Capitalism: +90 starting credits
      • Mercenary Army: +1 siege when $500+ money in bank
      • Royal Jelly: +$20 income
      • Galactic Savings and Loan: +10% Interest
    • Defense Spending: + 1 militia commander available for hire
      • Breeding Program: -$50 Militia Hire Cost
      • Fuel Depots: Start with Reserve tanks card (Extra move)
      • Combat Drones: Start with 2 extra frigates.
    • Strip Mining operations: 5% income for every asteroid you control.
      • Spacedocks: 10% ship discount at city worlds
      • Mineral Refinement: +1 crystal
      • Forced Trading: +1 siege when invading city worlds
  • Level 5
    • Real-time Logistics: Fleet damage bonus tied to credits: -20% attack penalty when below 200.
      • Cruiser Support: +10% Damage when 3 cruisers in fleet
      • Redundant Systems: Use Cruisers power 2nd time
      • Nanobot Swarms: HP bonus when over $300, -15%HP when below!
    • Swarm Tactics: +20% Attack when a small ship dies
    • Improved Bays: +1 fighter per carrier per wave.
      • Carrier Support: +10% Damage when fleet contains 3 carriers
      • Carrier Specialist II: Carriers start + 1 tech
      • Advanced Fighter Engines: 50% chance of ignoring black hole
  • Bzzerk Generic Perks
    • Accountant Drones: 10% income
    • Pocket Change: +$60 starting credits
    • Carrier Specialist 1: Carriers start +1 tech
    • Space Honey Futures: +10% Income
    • Advanced Cloning: +1 militia

    • Propaganda 1: Reduce senate control by 1 all zones.
    • Propaganda 2: Reduce senate control by 1 all zones.
    • Boost Death Ray: +1 Damage
    • Applied Genetics: -$60 militia cost
    • Extra-Dimensional Pockets: +$150 starting credits
    • Mercenary Army 2: +1 Siege when +$500
    • Hive Fleet: +1 starting carrier
Hoplite
  • Level 1
    • Small Ships: +30% Evasion
      • Destroyer Tech: Destroyers get their first tech for free. +90 health.


    • Medium ships: Cruisers gain +1 shot, Carriers +1 Fighter
      • Marine Escort: Carrier joins starting fleet.
      • Cruiser Boost: Cruisers gain a technology.
      • Carrier Support: +30% Damage while there are 2 carriers in a fleet.
    • Large Ships
      • Enhanced Weapon Systems: Large ships gain +15% damage
      • Lightning Reflexes: Fleet energy charges 10% faster
      • Extra Munitions: +1 power use on large ships
    • Level 5
      • Pillaging Protocols: +$25 per combat victory
        • Data Recovery: +5 research when capturing research
        • Pillaging Protocol: +50 credits when capturing city or trade world
        • Terrorize: On capturing planet, reduce enemy planets defense by 1.
      • Training Protocols: Overlord starts at Level 2






Misc Notes about techs
Random Techs:
Organic Armor: +10 health/sec: The best random tech option in the game.
Angled Armor: 5% deflect damage: Pretty useless tech
Events A
You can only gain a particular trait once from a given event

    Abandoned Fleet
  • (5 Tyranny) Search for salvage
    • 15%:
    • 40%: Scavenger: +$36 to +$53
    • 30%
    • 15%
  • (5 Research) Inspect the computers: Gain Curious
    • 15%:
    • 40%: Map: Get Recall card
    • 10%: Virus: -8 Research
    • 15%: Toast: Nothing.
  • Nuke it! Gain Destructive
    • 70%: Fireworks: Nothing
    • 30%: ????
    Artifacts Roadshow
  • Kill them and take their stuff
    • 60%: Trinkets: +$24 to +$44
    • 10%
    • 30%: Nothing
  • ($50) Haggle
    • 30%: Loot: Random Clothing Item
    • 70%: Fake: Nothing
  • Go on artifacts roadshow: Gain Mogul
    • 60%: Tricked: Nothing
    • 40%: Collector: +5 to +10 Tyranny
    Androids Part 2
  • ($50) Bribe them to stay put
    • 25%: Shut Out: Nothing
    • 75%: Hidden Potential: ???
  • Threaten them
    • 40%: Battle Bots: Rebellion! (Have to re-invade planet)
    • 40%: Grudging Offer: 1 tech, 1 card.
    • 20%: Shut out: Nothing
    Ancient Master
  • ($30) Brandy
    • 70%: Cheers: +XP
    • 30%: Recovering: Nothing
  • Tell it a tale
    • 50%: +XP
    • 50%: Dozes off: +4 Tyranny
  • Pain Booth
    • 40%:
    • 60%: Amusement: +2 to +3 Tyranny
    Ancient Vault
  • (Curious 3): Try to decipher the puzzle
    • 50%: Loot!: Rare clothing
    • 25%: Ancient Text: +26 Research
    • 25%:
  • Mine
    • 60%
    • 40%: +85 to +86 research
  • Fire on doors: gain Destructive
    • 33%:
    • 66%: Giant Slug attack
  • Leave: Nothing happens
    Asteroid Fields Forever
  • Endure it:
    • 1 to 3 ship/s destroyed
  • Punch the engines!
    • 50%: Shredded: 3 ships destroyed.
    • 50%: Escape! Nothing bad happens.
B
    Blast Crater
  • Pull: Gain Curious
    • 60%: Boom – Loose fleet,
    • 40%: Tyrant’s Delight: Annihilation Field Card
  • Build:
    • 40%: Boosted: Reward +50% attack +50% hp for 4 turns
    • 60%: Bankrupt: -$107 to $-175
  • Blast:
    • Blast: Nothing.
    Barrier Maze
  • (Hacker 1) Bypass
    • 100% Gain a random tech
  • Enter it yourself: Gain Hacker
    • 60%: Disoriented: Lose a card
    • 40%: Determined: Gain a card
  • Assign a team
    • 50%: Group effort: +11 research
    • 50%: Send Replacements: ??
  • Crash the network:
    • 50%: Example: +5 Tyranny
    • 50%: Crashed: Nothing
    Blood Fever
  • Weaponize it: Gain trait Plagued
      (NOT worth it. Blood fever evolution will triger often after doing this)
    • 50%: Bioweapon: Plague Bomb card
    • 30%:
    • 20%: Protests! +1 Unrest
  • (Scientist 1): Collect samples
    • 40%: Good Samples: +26 to 29 Research
    • 40%: Inoculation: +23 to 29 Tyranny
    • 20%: Evolution: Planet gain Pacifist Attribute. Gain Plagued
  • Quarantine
    • 60%: Iron fist: Nothing
    • 40%: Weakness: Planet becomes Vulnerable
    Blood Fever Evolution:
  • ($100) Hire more doctors
    • 80%: Containment
    • 10%
    • 10%: Breakout: 3 ships destroyed
  • (20 R) Develop treatment
    • 70%:
    • 15%: Weakness: Planet become Vulnerable
    • 15%
  • Do nothing
    • 50%: Devastation: Planet gains Pacifist.
    • 50%: Breakout: 2 ships destroyed
    Bounty Hunter
  • Demand ransom
    • 33%: Hoodwinked: $-18 to -$19
    • 66%: Cash: +$33 to $40
  • Employ hitman
    • 50%: Called shots: +2 to +3 cards Gain a Hitman
    • 25%: Traitor: -4 Tyranny
    • 25%: Indolent: Nothing
  • (Sadistic 3, Scientist 1) Experiment
    • +10 to +15 research
  • Let him rot
    Burning Slum
  • (Sadist 2): Play a Violin: -> Receive Depraved Arwork(4C, pays $300)
  • Savor the experience
    • 40%: Angst: + 2 unrest
    • 60%: Masterpiece: Gain Depraved Artwork card (4 crystal, + $300)
  • Extinguish the fire
    • 70%: Noblesse Oblige: +5 to +10 Tyranny
    • 30%: Ungrateful: Nothing
C
    Camping Trip
    • Offer all the teenagers
    • 40%: Gorepack: -24 Tyranny
    • 20
    • 20
    • 20%
    • Take notes: Gain Sadistic
    • 30%: Split up: -8 to -10 Tyranny
    • 30%:
    • 20%:
    • 20%:
  • (Sadistic 2) Bet you can kill more
    • 40%
    • 10%
    • 50%: Draw: Killing Spree Card (reduce planet defense to 0)
    • ???
    Core Anomaly (On doomed world)
  • (Scientist 1): Alter the magma flow. -> The planet is no longer doomed.
  • (15 Research) Science the frack out of it.
  • Nuke the core.
    • 30%
    • 70%: Doomed: Planet is instantly destroyed.
    • Ignore it.
    Cosmic Storm
  • PANIC!!! -> Crystal Crash. Oppress/capture crystal worlds 3 times in 4 turns or you will loose all your cards in 5 and all crystals you hold will be shattered.
    • ???
    Courtesan
  • Accept:
    • 70%: Concubine: Seduce senator card: -3 unrest
    • 30%: Bad Chemistry: -1 crystal
  • Turn away
    • 40%: Charmed: Accept Courtesan anyway.
    • 60%: Aloof: +9 to +10 Tyranny
  • Extort
    • 50%: +$40 to $41
    • 50%: Nothing: Nothing. :-D
    Crystal Hermit
  • Shoot him
    • 60%: Bullseye: +1 crystal
    • 40%:
  • Enter his cave
    • 75%: Guidance: 3 new cards
    • 25%: Confusion: -1 card
  • Ignore him
    Cybernetics Station
  • (Destructive 2): Steer it into asteroid field
    • +$155 to $182
  • (10 T) Spend time: Gain Hacker
    • 25%: Discovery: Gain a tech.
    • 25%: Data: +7 to + 10 Research
    • 50%: Wandering: Nothing
  • Take a quick look
    • 33%: Hot Equipment: Gain Scientific Equipment Card (Give fast to a lab)
    • 33%: Virus: -5 Research
    • 33%: Today's Menu: Nothing
  • Loot it
    • 50%: Smash and Grab: +5 to +8 Research
    • 50%: Automated Defenses: Fleet Battle.
D
    Dark Altar
  • Slowly approach: Gain Curious
    • 40%:
    • 60%: Imprisoned: Frozen 4 turns
  • Scan it:
    • 60%: Amnesia: -XP
    • 40%: Mind Control: (1C Card: Capture Planet)
  • Leave it alone
    Data Breach
  • Extract schematics
    • 60%: Extraction: Free random tech
    • 40%:
    • Extra secret plans
    • Sell the crystal: Gain Mogul
    • 60%: Sold! +$79 to $104
    • 40%: Hoodwinked!: -$23 to -$29
    Death Ritual Culture
  • Ban
    • 40%: Recruits: 2x Carrier
    • 60%: Traditionalists: Rebellion
  • Lower:
    • 60%: Slaughter: +$34 to $46
    • 40%: Interference: Planet gains Vulnerable
  • Witness: Gain Curious
    • 70%: Entertainment: +2 to +4 Tyranny
    • 30%: Wounded: -13 to -20 Tyranny
    Deep Dive
  • Dive anyway!
    • 20%
    • 40%: Get Down: +7 to 8 Research
    • 20%: Under pressure: -20%HP 1 turn
    • 20%: Wormhole
  • (Navigator 2) Modify ship
    • 80%: Free tech
    • 20%: Crushed: 1 ship destroyed
  • Move on
    Demigod
  • (Diplomatic 2): Bargain with them:
    • 50%: Everybody wins: 2 new cards, refill crystals
    • 30%: Tossed: Fleet warped to random spot on map.
    • 20%: Turn away. Nothing happens.
  • Order
    • 40%: +37 tyranny
    • 60%: The Fist: 8 ships destroyed.
  • Trick:
    • 40%: Tricky, Tricky: 3 Random Cards
    • 60%: Backfire: -1 card
  • Flee → You escape
    Doppelganger
  • Hire them
    • 60%: Double Trouble: +6 to +13 Tyranny
    • 40%: Robbed! -$47
  • Publicly execute them -> Nothing
  • (Diplomatic 2) Discuss the rigors of being a Tyrant
    • 70%: Good Talk: Gain Insight Card(2c, 2 cards)
    • 30%: Nonsense: -3 research
  • (Duelist 1) Challenge to duel.
    • 60%: Swift Victory: -1 Unrest
    • 40%: Dirty trick: +6 to 8 Tyranny
    Downed Pilot
  • (Navigator 2) Show correct course
    • 40%
    • 60%: Recruited: 1x Carrier
  • Compare starmaps: Gain Navigator
    • 40%: Insight:
    • 60%: Tech team: -2 to -5 research
    • Conscript him
    • (Sadistic 1) Take his engines
    Drunken Master
  • ($100) Expedition
    • 80%: The Fleet: 3-4 battleships/carriers
  • Post on SpaceBook
    • 50%
    • 50%: Meme: +$70 to +$99
  • Pain Booth
    • 40%: Torment: Fleet gains +XP
    • 60%:
E, F
    Excavation Mecha
  • (Hacker 2): Rewrite them for war
    • 60%: Low Battery: Gain 1 war mecha card: +1 siege 2 turns.
    • 40%: Bad Hack: Nothing
  • Activate
    • 40%: Gems: +$39 to $49
    • 20%: Mother Lode: +$154
    • 40%: Disaster: Planet Destroyed
  • Release in a city
    • 33%: Assistance: Receive card (Sequenced Memory?)
    • 33%: Desperate Plea: 2 new cards.
    • 33%: Protests: +2 unrest
  • Let them rust
    • 40%: Nobility: +3 to 5 Tyranny
    • 60%: Clean Hands: Nothing happens.
    Exotic Mineral Vein
  • (10 Tyranny) Strip mine it!
    • $185 to $218
  • Use Explosives!
    • 30%
    • 20%: Destruction: Planet Destroyed.
    • 50%: Regrets: Nothing
    Federation Outpost
  • Send in Troops
    • 70%: Victory: Random tech
    • 30%: Counterattack! Battle
  • (Diplomatic 1) Send in a diplomat: Gain Diplomatic
    • 75%: Persuasion: Gain Random Card
    • 25%: Suicide! Planet Destroyed.
  • (10 R) Use experimental weapon: Gain Sadistic, Scientist.
    • 30%: Dud: Nothing happens.
    • 40%: Melted: +1 to 2 crystal
    • 30%: Transformation: Battle!
    Fortified City
  • Take the city by force:
    • 60%: Firefight: +XP
    • 40%
  • ???
  • Total orbital bombardment: Gain Destructive
    • 60%: Annihilation: Destroys the Planet!
    • 40%:
G, H
    Gigantic Natives
  • Toil the fields
    • 50%: Grain Futures: +$22 to +$50
    • 25%: Simpletons: Nothing
    • 25%: Fury: -5 Tyranny
  • God emperor:
    • 60%: God King: Get renewed Assault card:
    • 40%: Fury! Planet gains Vulnerable trait.
  • Study them: Gain Scientist
    • 50%: Meager facts: +1 to 4 research
    • 25%: Failure
    • 25%: Fury: -8 to -10 research
    Gravitic Anomalies
  • Send in a ship: Gain Navigator
    • 50%: Shredded: Lose a ship.
    • 25%: Equipment: +$21 to $36
    • 25%: Field Data: +4 to +7 research
  • (Navigator 2): Navigate yourself
    • 30%: Eureka! Random tech
    • 50%: Salvage: 1 ship (random)
    • 10%: Escape: -4 Tyranny
    • 10%: Wormhole!
  • Attempt to bypass
    • 60%: Bypassed: Nothing Happens.
    • 20%: Escape: Lose 1 card.
    • 20%: Caught!: Fleet sent to distant planet.

Are there two different Hit Piece Events? Did I record it wrong the first time? Had sell out give different results.
    Hit Piece
  • ???
  • Try to redirect
    • 60%: Denial: Gain a card
    • 40%: Backfire: +3 unrest
  • Sell out
    • 70%: Escape: Hit-man escapes damaging your fleet vowing revenge. (Reward 3 carriers)
    • 30%
  • No comment
    • 30%:
    • 60%: Backfire: +3 unrest
I, J
    Idle Robots
  • (Scientist 2, 5 Research) Reverse Engineer
    • 60%: Boxed up: Gain tech
    • 30%: Great Escape: Nothing
    • 10%: Free will: Battle!
  • ($10) Weld lasers
    • 70%: Obedience: +2 to +4 planet defense
    • 30%: Disorder: Lose 1 ship.
  • Smash them up: Gain Sadistic
    • 70%: Impassive: +$27 to $47,
    • 30%: Disorder: Frozen 1 turn. (Bug, Doesn’t actually freeze unit)
    Imposing Monolith
  • ???
  • Touch it: Gain Curious
    • 40%:
    • 60%: Erased: XP Loss
  • Reduce it to rubble
    • 60%
    • 40%: Alloys: +$598
  • Walk away: Nothing
    Incentive Program
  • Pain Booth
    • 50%: Motivated: 1 free tech
    • 25%: Zzzzt!: -11 Research
    • 25%:
  • (10 research) Science death match: Gain Scientist
    • 60%: Champion: Gain random tech
    • 40%: Setbacks: -3 Research
  • Execute one
    • 30%:
    • 70%: Executed: +5 Research
    Inevitable Betrayal
  • ???
  • (Pet 1): Unleash pet
    • 70%: Good Doggie: Get rid of hitman successfully
    • 30%: ??
  • ($200): Triple pay
    • Keep assassin.
    • Space ‘em
    • 25%:
    • 75%: Disrupter: Lose Assassin. -15 Tyranny
    Ion Storm
  • Batten Down the hatches
    • 30%: Core Breach: 1 to 2 ships destroyed
    • 50%: Zzzzzt: -20 HP 1 turn
    • 20%: Safe
  • (Psionic 2) Sense your way through it.
    • Sensors are blinded, by psionics are not: Nothing happens.
  • (Navigator 3) – Calculate 5D course
    • Gain 25% attack next 4 turns
    Jilted Lover(Turn away courtesan)
  • (Diplomatic 3)Attempt Seduction
    • 40%: Pillow Talk : Seduce Senator Card (-3 unrest, 1 crystal)
    • 60%
  • ($100) Bribe
    • 80%: Accepted: Nothing happens.
    • 20%
  • Shout guards
    • 50%: Alarm: No effect.
    • 25%
    • 25%: Stabbed: -12 Tyranny
  • (Pet 1): Pet attack
    • 80%: Parting gift: +$37
    • 20%: Stabbed: -3 Tyranny
L
    Leggy Lifeforms
  • Capture Creature
    • Gain Pet
  • Refine Ore
    • 50%: Rich Fuel: +1 move
    • 50%: Crushed creatures: -$15 to -$18
  • Hunt for sport
    • 66%: Gain +7 Tyranny
    • 33%: Frustration. Nothing Happens.
    Limpits
  • Leave them alone
    • 25%: Indifferent: Nothing happens.
    • 50%: Drive Boost: Reserve Tank Card(2c, move fleet again)
    • 25%: Clogged: Frozen 1 turn.
  • Scrape them off.
    • 50%: Indifferent: Nothing.
    • 25%: Clumsy: -20% HP 1 turn
    • 25%: Soup!: +6 Tyranny
  • (Scientist 1, 5 Research): Examine them:
    • 30%
    • 70%: Limpit Mines: Infiltrate card (Enemy fleet looses 1 turn)
    Living Lotus
  • (Diplomatic 2): Ask for their assistance
    • 20%
    • 60%: Pods: Get Space Madness card (1 crystal, random move enemy fleet)
    • 20%: Refusal: Nothing happens
  • ???
  • Harvest them
    • 50%: Bouquet: +15 to +18 Tyranny
    • 50%: Madness: Fleet moves in random direction
  • Eat Fruit
    • 50%: Fine Dining: +5 to +8 Tyranny
    • 25%: Sleepy (Fleet Skips 1 turn... is what it says, but fleet works next turn anyway. Bug?)
    • 25%: Unimpressed: Nothing happens.
    Local Court
  • ($50) Rig → nothing happens
  • Deny
    • 33%: outwitted: Nothing happens.
    • 66%: Rebellion
  • (Hitman 1) Assassinate
    • 90%: Terror: -1 unrest
    • 10%: Terror: +1 to +2 unrest
M, O
    Market Crash! - Will lose all your credits.
  • Panic:
  • (Mogul 2) Invest in TyrantCoin
    • 16%
    • 68% - Try to solve problem (is there an extra turn?)
    • 16%: New City: Gain 2 reserve tank cards and a colonize card
    Mega Virus
  • PANIC!!!: -> Prevent by capturing or oppressing research generating planets 4 times.
  • (Hacker 2:) Deploy ICE
    • 10%:
    • 80%: ICE: 2 Reserve Tank cards
    • 10%:
    Mesmerizing Lifeform
  • ($50) Offer lavish quarters: Gain Psionic
    • 70%: Psychic Drone: Nothing
    • 30%: Gain Card “Mind Control” (5crystal, capture a planet)
  • Vaporize
    • 50%: Mind Blast: Lose 1 card.
    • 50%: Awe: Nothing happens.
  • (5 T) Refuse to take the creature
    • 70%: Flee: Nothing
    • 30%: Compulsion: 1 ship destroyed
    Military Aid
  • PANIC!!!
    • 4 turns Destroy 45 ships to prevent
  • (Diplomatic 2) Smear Campaign:
    • 15%
    • 70%: Stockpile: ( 2 cards, Cap shield missile(3c, destroy one cap ship), Tachyon Torpedoes(2c, Destroy 2 enemy ships)
    • 15%
    Misty Maze
  • Hire him
    • 20%: Attack: -8 Tyranny
    • 40%:
    • 20%:
    • 20%:
  • Compare kills
    • 25%
    • 50%: Wounded: -21 Tyranny
    • 25%:
  • (Duelist 2): Duel Skullface
    • 30%: Victory!: Gain Fleet with Skullface (Commander ability: Huge damage to weakest ship)
    • 50%
    • 20%
  • (Mogul 2) Offer Game Deal
    • 50%:
    • 30%: Refuse: $-100
    • 20%:
    Musashi Serum
  • (Scientist 2) Edit DNA:
    • 70%: Samurai Soldiers. 1 Extra invasion dice.
    • 30% Shut down: Planet Vulnerable
  • Expose population: Gain Scientist
    • 25%: Samurai Soldiers: Temporary +1 siege
    • 25%: In theory: Nothing
    • 50%: Entrenched: Rebellion, extra defense for rebels
  • Run computer models:
    • 50%: Fun Facts: +4 to +6 research
    • 50%: No Data: Nothing happens
    Mutiny
  • Smash
    • Loose 2 to 3 ships
  • (Diplomatic 2, $50): Placate ‘em
    • 60%: Mollified: Nothing
    • 40%: Promotion: New Fleet commander!
  • Mock
    • 60%: Retaliation! Battle.
    • 40%: Sabotage: -$22 to -$36
  • Ignore
    • 80%: Battle
    • 20%: Spy Work: Nothing
    Mysterious Signal
  • Investigate: Gain Curious.
    • 40%: Colony: Gain 1 to 2 new cards
    • 30%: Ruins: 1 new tech:
    • 15%: It's a Trap!: Battle
    • 15%: AI: +2 unrest
  • Ignore
    • 30%: Impatience: Nothing
    • 70%: Attack! Fleet spawn and attacks.
    Orion Spaceway
  • Commandeer their fuel
    • 50%: Full Tank: +1 move
    • 50%: Flight: -4 to -8 Tyranny
  • Discuss racing
    • 50%: Racing lesson: +XP
    • 50%: Arrogance: -3 to -4 Tyranny
  • (Sadistic 1) Threaten to nuke them
    • 25%: BOOM: -20% HP 1 turn
    • 75%: Payday $$$+188 to 231
  • (Mogul 3): Rig the race!
    • 25%: Fair: -$12 to -$18
    • 75%: Rigged: +$134 to +$183
P, R
    Pacifist Movement
  • Crushing taxation
    • 60%: Quashed: +$61 to +$73
    • 40%: Conversion: Planet gains Pacifist
  • (Diplomatic 1) Coerce
    • 20% - loose $25
    • 40%: Darkness: Dark Ritual Card (2C, Refill all crystal +2 extra temp)
    • 40%: Control: 2 new cards
  • Sanction the religion
    • 70%: Grace: -1 unrest
    • 30%: Power Grab! -20% HP (1 turn)
  • Ignore them: Nothing Happens
    Personal Combat
  • Fight the duel: Gain Duelist
    • 66%: Victory: +5 to +10 tyranny
    • 33%: Touche: -2 to -5 tyranny
  • Pain booth
    • 30%: Undermined: Lose one card
    • 70%: Dire Warning: Unlikely to be challenged again.
    • ???
    Petty King
  • Abduct
    • 50%: Kidnapped: +$41
    • 50%: Martyr: +1 unrest
  • Sit down: Gain Diplomatic
    • 25%: Mockery: +1 unrest
    • 25%: Blaster: Nothing
    • 25%: Kickback: +$50 to +$100
    • 25%: Influence: -1 Unrest
  • (Duelist 2) Challenge to a duel
    • 70%: Victory: 2 new cards
    • 30%: Blink: -3 Tyranny
  • (Hitman 1)
    • 60%: Intrigue: +7 to +10 Tyranny
    • 40% Rebellion
    Pirate King
  • ???
  • ($30) Bribe
    • 60%: Booty: $+20 income
    • 40%: Leave: (He leaves system)
  • Threaten him
    • 25%: Intimidated: Nothing
    • 50%: Failure: $-20 income
    • 25%: Insulted! Battle!
  • Compliment him
    • 50%: Insulted: Battle!
    • 50%: Techniques: Nothing Happens
    Pirate Treachery
  • Allow
    • 40%: Turncoat: Gain a fleet
    • 60%: Battle
  • Doublecross
    • 40%:
    • 60%: Contingency Plan: Lose 3 cards.
  • Exterminate them all: Gain Sadistic: Nothing happens
    Planet Repair (Derlict)
  • 80%: Restoration: Gain trait Scientist
  • 20%:
    Planetary Improvement (Barracks)
  • Improve it
    • World gains Mercs ability (+1 siege for $150 for a turn)
    • World gains Disarm ability (No more extra siege die for a random tech)
    • World gains Train ability (Spend $$$ for fleet XP)
  • Not worth the trouble: nothing, never pick this.
    Planetary Improvement (city)
  • Improve it
    • Loot (gain 200, destroy world)
    • Upgrade (Increase income per turn by spending money)
    • Cash Out: Increasing pot of money that you can "cash out" once.
  • Leave it alone (let you oppress it later)
    Planetary Improvement (crystal)
  • Improvement
    • Alchemy: 1 crystal for $20
    • Shatter: Destroy world for extra crystal this turn
    Planetary Improvement (lab)
  • Digitize (convert research into card)
  • Hurry ($$$ for research)
    Prison Riot
  • Help the inmates
    • 50%
    • 50%: Penalize: Space Battle
    • Help the overlords.
    • 50%: Calm: -1 Unrest.
    • 50%: Lecture: +$18
    • Nuke them. Gain Sadistic
    • 70% Slagged: Planet is destroyed.
    • 30%:Escapee: +1 unrest
    Psionic Race
  • Confiscate pods
    • 33%
    • 33%: Starscope: Deep Space Probe Card
    • 33%: Mind blast: Loose 1 card
  • ($50) Employ them: Gain Psionic
    • 40%: Mindcraft: +4 Research
    • 60%:
  • Ignore them
    Risky Experiment
  • Give him complete authority
    • 30%: Labs: Gain Intelligent Nanites
    • 70%: Hellstorm! Planet Destroyed,
  • (Scientist 2) Design a safety plan
    • 80%: Intelligent Nanites (create new lab card)
    • 20%: Hellstorm! Planet Destroyed.
    • The methods are too extreme
    • 70%: Example: Nothing happens.
    Rock Star
    • Let them play!
    • 50%: Rockin': Nothing happens.
    • 25%:
    • 25%:
    • Demand they accompany you!
  • Take over their record deal! (Gain trait: Mogul)
    • 70%: Signed: Tightened grip card
    • 30%:
    Rogue Assassin
  • (5 tyranny) Lecture
    • 30%: Repentence: Get card
    • 30
    • 60%: Loose 3 tyranny
  • (Scientist 1) Plant Bomb
    • 80%: Brain bomb: -2 unrest
    • 20%: Slaughter: -4 Research
    • Disintegrate
    Rogue Monster
  • PANIC!!!
    • Destroy 1 space monster to avert
    • ????
S
    Saboteurs!
  • PANIC!!!
    • 4 turns: Buy 12 cruisers.
    • ???
    Sentient Probe
  • (Scientist 2) – Repair the probe
    • 75%: Power up: +1 move
    • 25%: Hacked: Fleet loss a turn
  • Force it to research:
    • 60%: Slave AI: Random Tech
    • 40%: Hacked: -12 Research
  • Toss it back in space: Nothing happens
    Serial Killer
  • Dissect him: Gained Scientist
    • 60%: Findings: +12 to 15 science
    • 40%: Diced: Nothing
  • ($50) Hire him
    • 75%: Sharp Knife: Gain Hitman: +2 to +3 unrest
    • 25%
    Silent ones
  • Descend
    • 66% gems: Increase empire income: +$15/turn
    • 33%: Weakness: +1 unrest
  • ???
  • Enslave them
    • 50%: Captured: Gain Enslaved miners card (Add industrilized to city world)
    • 50%: Bombings: Rebellion
  • Ignore them
    • 50%: Respect: +3 to +5 Tyranny
    • 50%: Ignored: Nothing
    Shapeshifter
  • Enroll
    • 66%: Intelligence: 2 new cards. One will always be "Secret Police" other random. (Secret Police, 1 crystal for +3 Defense on planet)
    • 33%:
  • Zoo
    • 60%: Exhibit: +$51
    • 40%: Escape: +1 Unrest
  • (Descructive 1, Sadistic 1) : Does it Blend?
    • 80%: Protein Shake: +12 Tyranny
    • 20%: Poison: -10 Tyranny
    Sleeper Cells: Suppress by oppressing 6 planets in 4 turns or pretty much every world will rebel
  • Panic! 4 Turns: Suppress by oppressing 6 planets
  • (Sadistic 2): Torture suspected leaders
    • 10%
    • 80%: An Edge: +2 Secret Police Cards:
    • 10%: Advantage:
    Space Zombie
  • Thaw: Gain Curious
    • 30%
    • 40%: Cash in: +$77
    • 30%: Officer: Gain Fleet!
  • (Scientist 2) Experiment:
    • 20%: Zombified: -20 RoF 2 turns
    • 80%: Space Roids: Improve crew 25% attack 4 turns
  • Eject the pod: Gain Destructive
    • 70%: Spaced: Nothing Happens.
    • 30%:
    Surrounded Ship
  • Call the bluff
    • 20%: Opps: -20% Fleet HP 1 turn
    • 60%: Called: +$21 to $41
    • 20%: Capture!: Antimater Mine (3C, -20% hp enemy fleet)
  • Run for it!
    • 30%: Lost Sleep: -7 to -9 Tyranny
    • 70%: Escape: Nothing
  • (Psionic 1): Attempt to board
    • Gain 1x Frigate, Destroyer, or battleship
T, U, V, W
    Time Tourist
  • Give tour
    • 25%: Deaf Ears: -1 to -4 Tyranny
    • 25%: Bamboozled: -$24 to -$28
    • 50%: Respect: -2 Unrest
  • Throw them in jail
    • 25%: Secrets: 1 random tech
    • 25%: Escape: 1 card lost
    • 50%: Charlatan: Nothing
  • Disintegrate
    • 66%: Zzzzt: Nothing
    • 33%: Time Flux: -5 Tyranny
    Traitors
  • Public Execution
    • 25%: Retribution: Rebellion
    • 25%:
    • 50%: Excitement: Clever Deal
  • ($50) Re-educate them
    • 80%: Brainwashing: +25% attack 4 turns
    • 20%
  • Space them: Gain Sadistic
    • 80%: Amused. Nothing happens.
    • 20%: Suicide: Lose 2 ships
  • (Duelist 1) Duel the leader → Gain 21 to 27 Tyranny
    Thrumming Sphere
  • (1 crystal) Activate
    • 80%: Mighty Shield: +4 to +8 planet defense
    • 20%:
  • (10 Research) Weaponize it!
    • 50%
    • 50%: Irradiated: +1 crystal
  • Take the sphere
    • 70%: Personal Shield: +7 Tyranny.
    • 30%: Life Drain: -6 Tyranny
    Underground Androids
  • Threaten
    • 20%
    • 60%:To??s: Gain random card
    • 20%
  • Lure
    • 30%
    • 50%: Scoff: Nothing
    • 20%
  • (Diplomatic 1): diplomatic approach
    • 50%: Parting Gift: 1 Random Technology.
    • 50%: Abandoned Logs: 1 or 2 random Cards
    Unexpected Wormhole
  • Calculate
    • 70%: Random spot on map
    • 30%: Collapse: -1 crystal
  • (Navigator 2): Plot escape course -> Nothing
    Unstable Wormhole
  • Enter it: Gain Navigator
    • 50%: Losses: -1 to -2 ships
    • 25%: Data: +1 to +4 research
    • 25%: Transit: Random location
  • Blast it
    • 50%: Particle Harvest: +$28 to 39
    • 25%: Shockwave: -20% HP 1 turn
    • 25%: Sucked In!: Random location
  • Evasive action
    • 66%: Avoid it. Nothing happens.
    • 33%: Overpowered!: Random location
    Venutian Ambassador
  • ($100) Form an alliance: Gain Diplomatic
    • 60%: Allied: Gain a fleet
    • 20%: Failure: Nothing
    • 20%
  • Seize the Ambassador for ransom
    • 50%: Ransom: +$94 to +$98
    • 30%:
    • 20%: Attack! Battle
  • (1 crystal) Attempt to drain their life force: Gain Sadistic
    • 60%
    • 40%: Rescue: +1 unrest
Warring Factions
  • Broadcast: Grain trait: Mogul
    • 50%: Hit series: +$30 to 50
    • 30%: Flop: Nothing happens.
    • 20%: Backlash: +1 unrest
  • Favor one side
    • 40%: Enlist: 1x Destroyer
    • 40%: Resistance: random card
    • 20%: Assistance: Gain a card.
  • Kill the both: Gain Destructive
    • 66%: Merciless: Nothing
    • 33%: Iron Fist: Planet Attribute: Fortified
  • (Mongol 2) Launch Multimedia Franchise: +$216 to $287
8 Comments
Purple Farmer  [author] 24 Aug @ 8:33am 
@musizlover2008 I didn't know there was a wiki page on events.
musizlover2008 18 Nov, 2024 @ 11:59am 
I would suggest going to the fandom site of Space Tyrant and look at the Exploration page there, they have nearly everything filled out there.
Purple Farmer  [author] 25 Aug, 2023 @ 7:50am 
Playing the game again. I've added several unknowns and found out a bit more about some number ranges.
Purple Farmer  [author] 25 Mar, 2022 @ 5:47am 
@Mothra Oh thanks, I'll update the empire perk list. Not sure if the empire perks should be in this guide, or if I should split it into a seperate one. :-D Oh well.
Mothra 23 Mar, 2022 @ 6:16pm 
Strip Mining Operation perks...
* Spacedocks: 10% ship discount at city worlds
* Mineral Refinement: +1 crystal
* Forced Trading: +1 siege when invading city worlds


Play as the Techno Slugs a little if you want my notes on that faction. :P
Mothra 23 Mar, 2022 @ 6:16pm 
Small Ship Specialization perks...
* Destroyer Tech: Destroyers start with +1 tech
* Frigate Tech: Frigates start with +1 tech
* Extra Munitions: Destroyers gain +1 shot

Large Ship Specialization: Large ships gain +10% HP
* Enhanced Weapon Systems: Large ships gain +15% damage
* Lightning Reflexes: Fleet energy charges 10% faster
* Extra Munitions: +1 power use on large ships

Blitzkrieg Protocols: +25% damage and +1 siege for first 3 turns
* Assault Training: Commanders start with 1 power charged
* Munitions: Start with a 'Tachyon Torpedoes' card (destroy 2 enemy ships)
* Recruitment Drives: -50 militia hire cost

Training Protocols: Overlord starts at lvl 2
* Inspiring Commanders: +25% inspiration
* Badge of Honor: Overlord starts with +1 XP
* Militia Training: Hired Militia commanders start at lvl 2
Mothra 23 Mar, 2022 @ 6:16pm 
Hoplite Generic Perks...
* Ship Damage I: +10% ship damage
* Ship Health I: +10% ship health
* Mark of the Warrior: Overlord starts with +1 XP
-
* Ship Damage II: +10% ship damage
* Ship Health II: +15% ship health
* Propaganda: -1 senate control of each sector
* Boost Death Ray: +1 death ray damage
-
* Homeworld Silos: Your fleets get +X% damage, where X is the defense of your homeworld
* Tactical Micro-Nukes: +1 siege die
* Bloodlust: +10% damage after each combat victory for the rest of the turn
* Ship Health III: +20% ship health
(there may be others)
ohlokrat 28 Jan, 2022 @ 7:27am 
Excellent guide :cozybethesda:
If you want, I can add the missing options from my list of events. unfortunately, not all question marks and blank spaces will be filled, but many of them :cleanfloppy: