Team Fortress 2

Team Fortress 2

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[ZE] OOT Shadow Temple Guide for TF2
By FreedVoid
Small guide for ze_oot_shadowtemple_skial_1 in TF2
   
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Terms and Symbols
[""] - in between the brackets is the name of a Section to defend/fight/hold at Def - (Defense) indicates positions to defend ToDo - indicates tasks to be completed to trigger escape to next area Sign - indicates a message given by the map for timing. For these nots, any abbreviations after, such as "Tp" or "Dur," indicates how many seconds before the next area is accessible after the "Sign" appears. Tp - (Teleport) indicates time and location of teleport Dur - (Duration) indicates how long to defend before next area is accessible; if after Sign, refers to how long to defend after the Sign appears; if there is no Sign for the Section; the next area will become accessible automatically or without the appearance of a Sign <<< >>> - indicates events that may be done throughout a Section(s) *** *** - indicates a break in the Walkthrough discussing areas before, during, or after a Section

Additional Notes
Advice:
* This map can be very confusing for new people. If new, try to remain defending while those familiar with the map can rush triggers.
* While this map slowly chips away at the amount Survivors over time, the most dangerous part of the run will be at Sections near the end (Invisible Walls Room and the Final Boss).

Damage Rating:
* Low - relatively fine even without healing
* Medium - survivable without healing but should reheal to survive again
* High - can kill but somewhat outhealable with multiple sources
* Extreme - fast to kill and not outhealable
* Instakill - ur ded
Items
Human Items:
Din's Fire - (Multiuse [45s]) triggers a specific section; static aoe slow
and high damage to zombies
Lens of Truth - (Multiuse [~??s]) reveals hidden platforms and walls
Fairy - (Multiuse [~??s]) aoe heal
Stage Walkthrough (pt.1)
*** Spawn ***

[Graveyard]
Def: stall zombies and prevent them from getting near the gravestone
ToDo: someone should grab Din's Fire up the ladder to the left of exiting spawn; touch the base of the gravestone to trigger - do not stand near it as the area will explode
Sign: >>> Royal Tombstone breaks in 30 seconds! <<<
Dur: 30s

[Door after Fall]
Def: stall zombies after drop and hold the stairs
ToDo: on falling back to the next room, use the Fairy midway into the room of ReDeads to heal those hit by them - they deal high dmg
Sign: >>> Door opens in 45 seconds! <<<
Dur: 45s

[Lens of Truth Room]
Def: hold zombies in hallway after room with ReDeads
ToDo: shoot the ReDeads; someone should grab the Lens of Truth in the chest
Sign: >>> Teleporting back to Graveyard in 45 seconds! <<<
Dur: 45s

[Room of Torches]
Def: hold in front of room teleported into or the stairs just after
ToDo: crouch with Din's Fire on the platform in the middle of the torches to avoid defending for ~47s after the initial teleport
Tp: 30s after initial teleport
Dur: ~47s

[Entire Area before Boss Fight]
Def: hold by the two invisible bridges until around 25 seconds after a player activates the boss door (2nd Timer in this Section); if having issues with this, can split up this Section into separate defenses
ToDo: use the Lense of Truth to reveal the two invisible bridges on the sides; enter the room with the turning mechanism then enter the secret room at the bottom left wall respective to where you arrived from thus activating the trigger; on falling back, can use Din's Fire to create a safe gap from Zombies
Sign: >>> Door opens in 30 seconds! <<<
Dur: 30s
ToDo: go through the Door into the first room with pots, enter the middle of the right wall into the hidden room to fight a ReDead; after killing it, activate the boss room by triggering the chest; exit this room, head to the right, and enter the middle of the wall into second room with pots; enter the wall in the top right into the hallway before the boss room
Sign: >>> Door opens in 45 seconds! <<<
Dur: 45s

*** ***********************************
Area before Boss Fight Minimap:
[Boss Room] | | ___x____x____o___ | | x _____ x | | | | x |_____| x | | x x |___x____o____x___| | | ___x____o____x___ | | x _____ x | | | | x |_____| o____[ReDead Room] | | x x |___x____o____x___| | | [Entrance]
*** ***********************************

[Before Boss]
Def: hold in the room and don't let zombies get through the door
Dur: 15s

[Boss - Stalfos]
Advice:
* Don't touch the walls or the raised area in the corner
* The bosses' hitboxes are apparently below their visible waist
* After dealing enough damage, another Stalfos will appear for a maximum of 3 throughout the fight
* They have a lot of hp
Attacks:
* The boss will just run into you to deal medium damage

[Face Gate]
Def: head back to the room after the two invisible bridges and defend by the gate
ToDo: Zombies drop down from the spectator area above the boss arena 10 seconds after killing the boss; can have someone use Din's Fire and stall while someone triggers the Gate area by pushing the small wall attached to the center device
Sign: >>> Gate opens in 45 seconds! <<<

[Room with 3 Yellow Walls]
Def: hold the gate until 10s on the timer then fall back and hold the hallway down the ramp
ToDo: break the middle yellow wall to reveal the locked door; there are two triggers for the door in the right and left rooms; respective to facing, the locked door, in the right room, kill the ReDead and trigger the chest; in the left room, collect all 5 rupees to open a locked gate and trigger the chest behind it; once the timer starts and if there is a sizable gap from the Zombies, everyone should doorhug to try and get past the first guillotine cycle together; the person with Din's Fire can use it to stall if the cycle is missed
Sign: >>> Door to the lower level will open in 10 seconds! <<<
Tp: 30s after Gate opens just after the Gate
Dur: 10s

***
In the next Section, the guillotines are instakill if they drop on a Survivor.
Also, there is a jump after the 2nd guillotine in the second set of guillotines
after exiting the hallway.
***

[Guillotine Room]
Def: hold by the guillotine before the giant block lift
ToDo: someone has to collect the 5 rupees by the block lift and enter the room opened after collecting them; once in, get past the spike crushers, climb the ladder, then jump from the top of the crushers to the yellow switch; step on the switch then jump to the platform with the chest and trigger it
Sign: >>> Zombies TP in 30 seconds! <<<
Tp: 30s in hallway after first two guillotines after reaching the room after

[Door before Spike Room]
Def: continue holding at the previous defense until 10s after the Sign to allow
the triggers to fall back safely; hold by this Door afterwards
ToDo: use the Lens of Truth to reveal the invisible platform to jump on after
the room's final guillotine
Sign: >>> Door to spike room will open in 30 seconds! <<<
Dur: 30s

[Spike Room]
Def: continue holding the Door from the previous defense until 10s before the next Door opens
ToDo: collect all 5 rupees to trigger the door at the bottom; enter the room behind the door and collect the key on top of the fiery skull to trigger the top Door in the previous room
Sign: >>> Door will open in 30 seconds! <<<
Tp: 40s after Door is triggered at ???
Dur: 30s

[Room of Fans]
Def: either in front of the door in the back to push zombies into the fan without being pushed yourself or on the invisible pathway to the fall-back door
ToDo: on the way, use the Lens of Truth to reveal invisible platforms to go across; once in the giant room, shoot the eye above the door at the back; once the door opens, kill the two ReDeads and trigger the chest
Sign: >>> Gibdo room opens in 10 seconds! <<<
Tp: 20s after Door to Gibdo Room opened at the entrance to the Room of Fans
Dur: 10s

***
If a Gibdo from the next Section falls into the pit by the fans, the game will
be softlocked! Kill them fast.
***

[Gibdo Room]
Def: continue holding at the invisible pathway before this room
ToDo: kill the two Gibdos to trigger the door;
Sign: >>> Door to will open in 30 seconds! <<<
Dur: 30s

[Before the Boat]
Def: continue holding at the previous defense until the block is pushed to the ladders; hold at the side of the boat to protect those falling back and prevent zombies from getting through the door or climbing up the ladders
ToDo: push the block to the ladders
Sign: >>> Boat leaves in 30 seconds! <<<
Dur: 30s
Stage Walkthrough (pt.2)
[Boss - Stalfos]
Advice:
* Don't touch the walls or the raised areas on the boat
* The bosses' hitboxes are apparently below their visible waist
* After killing the Stalfos, another Stalfos will appear for a maximum of 3 throughout the fight
* They have a lot of hp
* Dispensers can be built on the raised area of the boat
Attacks:
* The boss will just run into you to deal medium damage

[Door after Boat]
Sign: >>> Door will open in 5 seconds! <<<
Dur: 5s

[Invisible Walls Room]
Def: hold behind the Door that just opened; alternatively, Survivors can opt to hold the uppermost platform in the room with the fiery skulls (on falling back, however, you must rush to the Zombie tp and use Din's Fire or else they will cut off Survivors)
ToDo: use the Lens of Truth to reveal the invisible walls; head to the room at the top right (opposite side of door leading to the Invisible Walls Room) and get the key on top of the fiery skulls; also head to the room to the bottom right (to the right of door leading to the Invisible Walls Room) and open the door; the door will close 2s after opening trapping anybody inside and killing them with a spike trap; you need to shoot the spike wall moving on the right to survive and trigger this chest to go across the fallen statue (invisible barrier otherwise); fall back once the Zombies teleport away
Sign: >>> Zombies teleport to holding chamber in 10 seconds <<<

*** ***********************************
Invisible Walls Room Minimap:

I - columns ' or : - invisible walls [Zombie TP] [Boss Room Key] \ / x _____________ o | : | | I I I'''| | : | | I'''I I | | : | |'''I'''I I | o __________:__ o / \ [Entrance] [Trap Room]

*** ***********************************

[Final Door]
Def: hold the statue and the left side where zombies can drop down from until Final Door opens
Sign: >>> Final door opens in 60 seconds! <<<
Tp: 10s after Sign on the platform in the air to the right of the previous Door held at
Dur: 60s

[Boss Door]
Def: hold by Boss Door
ToDo: use Lens of Truth to reveal hidden walkways
Sign: >>> BOSS DOOR OPENS IN 5 SECONDS! <<<
Dur: 5s

[After Boss Door]
Def: hold the Boss Door and don't let zombies inside so Survivors cand rop safely
Sign: >>> Boss door closes in 15 seconds! <<<
Dur: 15s

[Boss - Bongo Bongo]
Advice:
* You will constantly be bounced up and down
* Shoot the Boss' hands to reveal the Boss' eye
* Touching the Boss' hands will deal medium dmg
* The Boss will attack 9 to 16 seconds after the previous attack
* Boss will allow zombies to enter arena ~1m20s after start of fight
* Boss' eye has 4000 hp per player and Boss' hands cumulatively have 1000 hp per player
* The Boss' "Full Swipe" attack can be near impossible to dodge at times. Since this boss requires high DPS, if a substantial amount of people die early on, the Boss will essentially become unkillable before the Zombies can climb on. If you really want to beat this stage, you can have one person drop into the hole at the previous Section while the rest stay up top. It is essentially a team sacrifice such that the Boss will be scaled reasonably enough for the last Survivor to kill it before it does the "Full Swipe" attack.
* If the team does not want to do the above strat, it will be very luck dependent on beating this boss due to "Full Swipe." For maximum chances at survival the Survivors must try to stay just outside the perimeter of the white patch at the center of the drum. If the Boss is using "Crush," the Survivors can just shoot it down. If the Boss is using "Split Push," the Survivors will have to avoid the hands then shoot the boss. When the Boss does a "Full Swipe," it will be near instantaneous and once you get caught in the push it's near impossible to get out of. So, try to remain at the opposite side of the hands nearing when the 9s minimum duration until the next attack is over.
Attacks:
* "Crush" - high dmg hands but instakill if pushed off; the Boss' hands will form a fist and crush the center arena then pull back in the direction of its wrists
* "Split Push" - instakill if pushed off; the Boss' hands will split up to different sides of the arena and push forwards linearly
* "Full Swipe" - instakill if pushed off; the Boss' hands will suddenly swipe in an arc from where they are currently positioned

Stand at the center inside the blue ring to be teleported to the end room (Win)
3 Comments
Cubito 30 Oct, 2024 @ 10:41pm 
good
FreedVoid  [author] 6 Feb, 2022 @ 4:12pm 
This map is available on Skial's zombie escape servers (either US, NY, or EU).
InfiniteFoes 6 Feb, 2022 @ 4:42am 
Interesting map. Where is it available now?