RealRTCW
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Citadel
   
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43.611 MB
19 nov 2021 om 8:47
18 jul om 16:00
3 wijzigingsnotities (weergeven)

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Citadel

Omschrijving
Annotation:
This levels is a part of big mod RtCWRemake by Dialog what still in development. Some levels autor share like beta-versions, final versions can have a different's.

Story:
You are captured after a failed attempt to capture classified documents from Wolfenstein Castle. Now your task is simple. If you do not want to die, you need to break out of the prison located in the old part of the Wolfenstein castle. After that, you need to leave the castle after completing your main task, capturing classified documents.


Author : Dialog
Released: 22/05/2018
Playable levels: 2
6 opmerkingen
FuriousOverlord  [auteur] 24 jan 2022 om 8:27 
@Nemax
Тут нет 3 главы, всего два уровня.
Nemax 9 jan 2022 om 6:11 
3 глава не грузится. Просто черный экран и на рабочий стол выбрасывает.
F.Fox 4 jan 2022 om 1:27 
Very Good
Cpl. mmD 31 dec 2021 om 5:17 
that's pretty fun :stunbomb:
erc 26 dec 2021 om 5:48 
Gameplay wise it is pure run and gun, in a tasteful, overlapping setup with eight secrets thrown in for your enjoyment. I generally liked the action on offer, yet the second part relies too much on opening up your way (and secrets) via levers. I think different ways of progressing forward would serve better for the overall experience, instead of relying heavily on a single trick. The said second part also gets pretty hectic compared to the balanced first part, due to high number of enemies thrown at the player at once in open areas. Still, I also liked this one and recommend it for a quality 30-40 minutes of RtCW experience. Hopefully Dialog will eventually come around to forming a single, continuous and polished pack merging all of his individual releases together.
erc 26 dec 2021 om 5:43 
As with Steinvillage Station, this two-map set from Dialog can also be considered a re-imagining, this time taking its cue from the original's opening mission. Unlike Steinvillage however (which featured different environments in its two maps), the duo of maps here looks like they form a single, continuous castle setup, revolving around two different courtyards on opposing sides. This is considered a 'beta' release as well: from the looks of it, the brushwork seems more or less complete, yet the scripting and enemy placement could use more work. Even though some brushes here and there look a tad out of proportion to the rest and some areas feel empty in comparison, the build quality generally seems on par with the original game.