Total War: WARHAMMER II

Total War: WARHAMMER II

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Instant Mount (Updated)
   
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Značky: mod, Overhaul
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17. lis. 2021 v 23.32
19. čvc. 2022 v 18.32
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Instant Mount (Updated)

Popis
Howdy, I updated the tables and script to the Instant Mount mod so that it can be used for newer factions and units. The original mod was created by Venris, Drunk Flamingo, Westonsammy, and honey bunny. Along with updating it, I also set it so that all mounts are unlocked automatically as opposed to leaving the last or only mount requiring a skill point. If anyone wants a version that is more like the original and requires a skill point for the last mount, tell me and I'll make a version for you.

Classic version with skill points needed for the last mounts for a lord/hero can be found here --- https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2658265163

Original mod can be found here --- https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2150971737

Again, all credit goes to Venris, Drunk Flamingo, Westonsammy, and honey bunny.
Počet komentářů: 25
Shinobus 30. pro. 2022 v 6.03 
Hello. Anyone know a mod that reduces the mount change time to "0" Instead of 1 turn?
RedWalrus  [autor] 25. pro. 2022 v 18.07 
Sorry I'm not updating this mod anymore, and updating it for mixu's mod also would take a lot of time as well. I'm sorry. =/
Rejko 25. pro. 2022 v 15.17 
Hey thanks for this mod! I have a question tho. Is it possible for you to add Mixu lords mounts to this? I know you are probably no longer focusing on WH2 and moved on to WH3 but still wanted to ask.

Either way, have a nice holidays!
geoffcenta1 1. pro. 2022 v 4.05 
It seems the Ithilmar chariot of High Elf Noble was not covered, only the Great Eagle.
visceraltwist 6. lis. 2022 v 13.04 
@RedWalrus I've been fooling around with this mod, making some edits for my personal use, but I ran into a problem when I tried editing the script and tables to give mounts at their original level instead of one lower as in the mod, but character_skill_level_to_effects_junctions is crashing the game on startup, which makes me think maybe there was a reason the level was lowered? Any idea? I can't figure it out.
Einherjar 27. čvc. 2022 v 11.14 
This is probably the best QoL improvement in Warhammer 3 and I'm glad it's in 2 now, until Immortal Empire hits.
Gleen Cross 26. čvc. 2022 v 9.28 
The skink priest seems to be fixed, but... I found another two missing mounts, night goblin warboss from the Grom faction is not unlocking any mounts: https://i.imgur.com/oOqnLVV.jpg

And Nobles from the Avelorn faction are not unlocking specifically the chariots: https://i.imgur.com/z1S0xIW.jpg (I know "knight of khaine" is a cheese name, but I am not that creative lol)
RedWalrus  [autor] 19. čvc. 2022 v 18.33 
There, it SHOULD be fixed now. If you wanna tell me so, I'd appreciate it. lol
Gleen Cross 18. čvc. 2022 v 3.45 
I was about to mention the Skink Priests are not triggering their mounts. Hope I can reverse that by deactivating this mod on a existing save file
Sephiroth 14. čvc. 2022 v 17.58 
Hi, I wanted to warn you that the AutoMounts.lua script doesn't have the code lines for Skink Priests; only the Tlaqua ones get their mounts, but not the other factions.