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Nahlásit problém s překladem
*Make it so zeds can find players in the sniping bunker more often(opening between 2-3rd floor in center). they can find you there but its very rare that they end up going there.
*Cut down on the ammount of pathnodes(2k something currently). a lot of them only have 320 units in distance but some could work with 640 or more.
* ´Maybe´ improve splat maps on ramps.
*A new teleporting system for zeds on bottom floor that helps with navigation to the corners without requiring teleporter hubs on higher floors.
This update will probably not happen until 2022. It depends on how well i can find a solution to the sniping bunker problem. Map is still playable though, and its mostly for mass multiplayer fun so no major problems unless the bunker becomes a braindead exploit that prolongs map playtime in endless mode.