RimWorld
167 oy
Treasure Hunter: The Forbidden Caravan
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Mod, 1.3, 1.4, 1.5
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867.295 KB
13 Kas 2021 @ 14:06
20 Nis 2024 @ 9:13
25 Değişiklik Notu ( görüntüle )

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Treasure Hunter: The Forbidden Caravan

velcroboy333 tarafından 1 koleksiyonda
Velcroboy's Mods
68 öğe
Açıklama
Rumors throughout The Rim tell about a clan of legendary adventurers who've dedicated their lives to traveling the galaxy in search of rare and exotic riches...

Adds a wandering Treasure Hunter faction who will show up occasionally with one or two high value items for sale.
Items are selected from the pool of items that are normally considered "non-tradable" or "non-buyable" or "quest-reward only."
Treasure Hunters do not show up as often as regular caravan traders. They may show up once maybe twice per year.

The Treasure Hunters and their guards come heavily armed and highly capable of combat. They are not an easy target. Even the "wait for a group of raiders to show up at the same time" trick most likely will not work. They eat Mechanoids for breakfast.

Opposed to other mods that add some of these items to trader's inventories, I do not use XPath patches, but rather, custom StockGenerators. Thereby, retaining the value of scarcity and rarity.


Compatibility:
No known incompatibilities.

[discord.gg]
Mi Ko-fi page if you feel like contributing: https://ko-fi.com/velcroboy
104 Yorum
velcroboy333  [yaratıcı] 16 Tem @ 11:39 
I'm just hunting some bugs down with the 1.6 update.
Snowflakechicken 12 Tem @ 14:17 
pls 1.6 <3
Taemaly 16 Şub @ 12:36 
Would like to report a config conflict with Weapon Tech mod (https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2005456121) .This error appears at start up : https://gist.github.com/HugsLibRecordKeeper/59982800aa5107f8ff35aa3e86d1e33a
VitaKaninen 5 Şub @ 17:37 
One option would be to just prevent that faction from generating distress calls, such as is the case for the Insects, Mechs, Ancients, Horax, etc. Unless there is going to be exceptional loot there, then there is not really any point in allow it to generate the quest for that faction. I expect the game will just choose another faction instead.
velcroboy333  [yaratıcı] 5 Şub @ 17:09 
Concerning your first issue, that's weird. I'll look into it but I don't actually have Anomaly yet. So, I'll have to figure out if I can sort out the code controlling that.

Traders showing up with gear that's not for sale is normal. They can have food or meds or other items.
VitaKaninen 5 Şub @ 14:19 
One of the traders showed up with a Healer Mech Serum, but was not offering it for sale. Is this normal?
VitaKaninen 2 Şub @ 13:37 
I became enemies with one of the forbidden caravan factions, and I will get distress call events from Anomaly from their faction every so often. When I arrive and attempt to enter the site, it will immediately complete the quest without generating a map. I can go into Dev mode and create more of these distress calls and when they are from any other faction they will generate a map and I can complete them, but when they are for the Forbidden Caravan, the map will not generate.
Futstub 3 Kas 2024 @ 11:54 
What a cool mod!
velcroboy333  [yaratıcı] 15 Haz 2024 @ 5:26 
There's so many errors in that log it cuts off before it mentions anything about this mod. I would recommend cleaning up/resorting your mod list to cut down most, if not all, your startup errors.
Xaxzimineraz 15 Haz 2024 @ 1:09