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Thank you for your help and patience, appreciate all the replies and answers.
1. Convert youtube music video into .wav (with 48KHz sampling rate) using ffmpeg
2. Get the loop values using Audacity (in samples)
3. Using opusenc from OPUS tool "opus-tools-0.2-opus-1.3" to convert to .opus format with loop tag
4. Replace opus files with in-game ones (y9_b001.opus and y9_b003.opus for example), launch the game, play it... and they worked normally for me
Proof of testing
https://youtu.be/XWrxMefEHBE?si=zpDsgbsV4cwSWnXf
Ao no Kiseki OST - The Azure Arbitrator loop values:
1877977 - 12052574
Tokyo Xanadu OST - Beyond the Day-to-Day
8355 - 5614793
It also hows audacity has nothing to do with it, since i tried this without it.
I think i am doing something wrong in audacity. You mentioned "Once satisfied, go to File > Export > Export as Wav.". But like, apart from choosing the loop and writing them down. Do you do something else in the file? Why you need to export? Could you not simply use the wav you already have to convert to opus and set the loops in the converter?
When you select as loop, save as a project and open again, audacity does not save the loop. Thats why i think i am doing something wrong there, maybe.