Total War: ROME REMASTERED

Total War: ROME REMASTERED

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Europa Barbarorum I Unofficial Mod (2.0.4)
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11.098 GB
26 окт. 2021 г. в 9:34
17 авг. 2024 г. в 12:40
Обновлений: 36 (просмотреть)

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Europa Barbarorum I Unofficial Mod (2.0.4)

Описание
This mod is a conversion and port of Europa Barbarorum I Rome Total War mod. Original version is EB 1.2 with Jirisys' mod pack 1.0.2. Original version credits are in mods folder.

Previous save compatible version https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3035395283

Submod for custom battles with correct rosters https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2645802567

Imperatoris Mundi submod https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3117565170

August update:
-Update is not save compatible and previous version is obviously more tested than this update.
-Mauryan faction was added to Expanded campaign (with units from EB 1.33, original credits Teobec and b0Gia), Mauryan main units recruitment areas are similar to EB II.
-Several bugfixes.

Info for mod:
-Game install must be English language.
-Expanded (wip) campaign (2nd entry) has added factions Syrakousai and Samrajya Maurya.

Todo list:
-New factions.
-Minor fixes for unit voices, unit models, campaign fixes.

Main Campaign:
-Recommended campaign difficulty is Very Hard or Hard.
-AI money assistance has been lowered.

About Military Reforms:
-General March Of Time reforms event has no requirement for romans to be a settlement owner.
-For added reform major events reform marker building is created when turn begins, and event and reform is activated when turn ends, so those are not in sync yet.
-Roman unit instant upgrades (if chosen to upgrade) are for polybian/marian/imperial with a cost of the money. AI romans won't upgrade units.

Known Issues:
-Roman unit upgrades are sometimes slighly buggy when upgrades complete for troops which are outside settlement without named character (general/client ruler) resulting some random 2 men units.

Additional Sources:
-Mauryan Empire character names and some descriptions are from EB II and RIS.
Популярные обсуждения Просмотреть все (9)
19
3 мая в 16:44
Improvement Suggestions
heres johnny3112
5
13 дек. 2024 г. в 19:13
The Reforms
Robby Black
2
8 фев. 2023 г. в 8:44
Can we get the files on Moddb?
Rana
Комментариев: 679
Raven 8 ч. назад 
@Sharky I haven't tried them out yet, and they were never in the original EB so they've been added in only here, BUT, I do know that money is a huge issue for a lot of factions starting out. I've only ever attempted Greek campaigns, but I remember if you didn't take a few settlements and/or cut down a bit on spending at the very start, you'd be in debt.

-27,000 of debt per turn is harsh though. Worth looking into.
Sharky 8 ч. назад 
Hey uhhhh how the heck do you get started as the Mauryan Empire with -27k per turn income? lmfao i am lost.
Pluto 28 окт в 16:04 
Error in descr file
Q:\Feral\Steam\Workshop\2637753606/data/descr_cultures.txt,
line 872 :: 26: "Could not find culture name 'INDIAN' in expanded
string table"
Nightduhbe 27 окт в 7:25 
the folder name reforms is "major_event_scripts" , be careful.
SucceededMist 25 окт в 10:32 
Does anyone remember how to get the reforms or how to find them in game or in the mod folder
ypestis25 20 окт в 17:21 
Really loving this mod - out of curiosity, is there a recommended battle difficulty? I've been playing on hard battle difficulty and very hard campaign (as recommended) but wanted to check!
Nightduhbe 13 окт в 7:51 
Europa Barbarorum I New Units From EB1.33 removed workshop :steamsad:
Spudd Vanderhoff the seventh 6 окт в 12:22 
Great mod, but crashes far too often...
Chris P. Bacon 1 окт в 20:08 
Thank you for the mod! A question, how do you use forced diplomacy thats included in the Jirisys mod pack? Thanks!
Raven 25 сен в 4:58 
It's possible, I think. I have tried the RTR stuff and that seems to work in that manner (unit diversity). But it'd be a bit odd, picking and choosing from EBII to port the models, while still only having EBI units, descriptions, icons, and so on.

I'd love an official EBII port personally, but sadly I don't think they'd do it while still working on the sequel.