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I'd love an official EBII port personally, but sadly I don't think they'd do it while still working on the sequel.
Some little details that were nice that M2TW added; upgrades to armor and weapons actually reflect on the models, and units get bloodied if they were attacked but survived the stat roll. It also added the ability for archers to shoot enemies that are very close but behind an obstruction by arcing very high volleys. Realistic? I don't think so; imagine a strong wind sending them all back. But cool gameplay-wise.
- Units appear under water. Turning 90 degrees takes what seems like three times as long as it should. Unit responsiveness is not delayed, it's simply slow. Battles feel like you're running them at half-speed in terms of motion.
- Collision is similar to RTW, but not as snappy. Units charging sometimes intermingle strangely before starting their attack. Units are VERY slow to disperse into each other, even with guard mode off. Overall there's a feel like everyone is in 3'' of molasses.
- Due to the period in history, testudo isn't a thing and cannot/has not been made to work.
- Pikes are broken. A fact we can't escape. Native M2TW has broken pike mechanics. If a single pikemen swaps to sword, the rest follow suit even if they are still well within pike range. In RTW, an unthreatened phalangite will bring the pike down again. Pikes work best in a purely static, defensive formation, or when micro-managed aggressively, which isn't fun and makes them high-maintenance.