Arma 3
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The definitive Gamesoc Arma 3 guide
By Cayde
A series of guides on how to install, setup, and play on the Edinburgh Gamesoc Arma 3 server.
   
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Installing and Enabling mods
Steam Collection
The Gamesoc Arma server has several mods that you are required to install before being able to play. Some are small bug fixes or Quality of Life mods, whilst some others are quite large and add a lot of content. Thankfully, all of the mods can be found in one spot here.

Once on the collection, just hit the "Subscribe to all" button and all of the mods will automatically be enabled.



Enabling the mods in the Arma III Launcher

Once all of the required mods are installed, open the Arma 3 launcher and you should be greeted with all of the installed mods appearing in the mods tab. Check all of the ones included in the Steam collection.




Once all of your mods have been enabled, you should probably make a preset to be able to easily load the same set of mods again. To do this, press the preset button at the top right of the launcher, and Save as... with any name you wish.

Setting up Teamspeak and TFAR
Installing Teamspeak
The Teamspeak client can be obtained here.[www.teamspeak.com] Setting up the app is rather simple so I need not include it in my guide, but make sure you don't get the Overwolf add-on in the installation wizard, cause, well, its crap.

Installing the TFAR plugin
One of the mods installed in the collection, Task force Arrowhead Radio, requires some extra work to get working probably.
Once Teamspeak is installed correctly, navigate to your Arma III folder and enter the !Workshop folder.



If you can't see this, go into the View tab on Windows Explorer, and check the box for "Show hidden folders"



Navigate to the @Task Force Arrowhead Radio (BETA!!!)\teamspeak folder:



And run the plugin inside.



Once installed successfully, open teamspeak and open your options:



Navigate to the Addons tab, and enable Task Force Arrowhead Radio.



Once this is done, connect to the Gamesoc Teamspeak server with Ctrl+S. The IP is provided in the discord server.



All the players in the server will likely be in the TaskForceRadio channel. Do not attempt to connect manually, just sit and wait in the Landing Pad. Once you connect to the Arma server and join the game world, you will automatically be dragged into the TaskForceRadio channel and can now use radios and 3D audio.
ACE3 Medical Guide
Equipment
Instead of vanilla first aid kits, ACE adds a vastly more advanced medical system, and with it, there are a lot of new items to use when healing people. Here's some details on the stuff you'd likely be using.

  • Bandages - Used to stop bleeding on body parts. These come in many types (Elastic,Packing,Quikclot,etc), and each have their own uses. This will be shown in more detail later on.
  • Blood/Saline/Plasma Bags - Intravenously transferred bags to restore blood content in the body. Comes in 250ml,500ml, and 1000ml bags.
  • Morphine Autoinjector - Morphine injector used to relieve patient of pain.
  • Epinephrine Autoinjector - AKA Epi-pen. Used to increase heart rate of patient, and also provide a rush of adrenaline to wake up from unconsciousness
  • Adenosine Autoinjector - Inverse of Epi-pen. Used to reduce heart rate of patient.
  • Tourniquet (CAT) - Simple tourniquet. Used to stop blood flow to limbs of patient in the event bandaging is not possible.
  • Splint - Medical Splint. Used to repair fractures on patient's limbs.
  • Personal Aid Kit - Medic-only item. A quick, one use item used to instantly restore all trauma to a stabilised patient. Useful for when you need to heal someone quickly.
  • Surgical Kit - Medic-only item. A medical kit used to stitch up bandaged wounds, clearing the trauma caused from them.

Treatment Guide
Listed below is an assortment of injuries you'd come across, and the proper way to treat them.

Bandaging
Taking damage in any form will likely require something to be bandaged. However, each wound is different and different forms of bandage work best for each type of injury.

The various types of injuries are:

Avulsions
The forcible pulling away of a body part, i.e losing a tooth or part of your skin.
  • Caused by - Explosions, crashes, bullets
  • Effects - Extremely fast bleeding, Extremely high pain

Contusions and Abrasions
Bruises and scrapes, internal trauma that does not break the skin.
  • Caused by - Blunt damage from bullets, falling, crashes
  • Effects - No bleeding, Mild pain

Crush Wounds
Splitting and tearing of the skin caused by heavy objects falling onto you.
  • Caused by - Falling, Crashes
  • Effects - Very slow bleeding, Light pain

Cut Wounds
Slicing wounds made by sharp instruments. Can range from paper cuts to sword slashes.
  • Caused by - Vehicle Crashes, shrapnel
  • Effects - Bleeding dependant on wound size, Light pain

Lacerations
A wound in the skin caused by blunt force trauma, i.e a punch,
  • Caused by - Vehicle crashes
  • Effects - Slow to medium bleeding, Light pain

Velocity Wounds
Wounds caused by an object entering the body at a high speed.
  • Caused by - Bullets, shrapnel
  • Effects - Medium speed bleeding, Extremely high pain

Puncture Wounds
Deep, narrow wounds caused by sharp objects.
  • Caused by - Shrapnel, Grenades
  • Effects - Slow bleeding, Light pain

There are 4 types of bandages available. Field Dressings, Elastic Bandages, Packing Bandages, and Quikclots.



Basic Bandages
Very basic field dressings. Not very useful for most injuries, but can fix bruises and scrapes.

Packing Bandages
A fast-to-apply wound good for small bullet wounds and bruises. wounds will likely not reopen with these.

Elastic Bandages
A very efficient type of bandage for most purposes, but is time consuming to apply and is likely to re-open.

Quik-clot
Usually best to apply these after using a packing or elastic bandage, if the wound remains after bandaging.

Cardiac Arrest
Cardiac arrest can be identified by the patient having no heart rate. To check this, you can use "Check pulse".



If the patient is in cardiac arrest, no heart rate will be measured.



To fix this, you need to perform CPR. On advanced treatments on the patient's chest, perform CPR.



This process takes roughly 15 seconds. Once it is complete, check pulse again. If there is still no heart rate, perform CPR again. CPR has a 40-80% chance of working.

You can tell CPR has worked once a normal heart rate is registered on the patient.




Fractures
Fractures can occur on the patient's arms or legs. Fractured legs cause a limp, whilst fractured arms severely affect aim, and both are very painful. A fracture can easily by fixed with use of a splint.



Heart rate
You may come across a patient that has a heart rate that is lower or higher than normal.
The ideal heart rate is 80BPM+-20. Anything lower or higher than this should be treated.
If it's lower than the normal, use an Epi-pen.
If it's higher than the normal, use Adenosine.
Don't worry about blood pressure. It doesn't matter with our current setup.

Pain
Pain is easily fixed by administering morphine. Using too much morphine has the potential to stop the patients heart however.
You cannot tell if a patient is in pain if they are unconscious.

Trauma
With ACE Medical, bandages are not some magic items that instantly remove any damage done to the player and heal instantly. They merely prevent the bleeding, whilst an open wound persists. To truly undo the damage done, a Medic must stitch the wounds with a surgical kit.



The [B] tag on the wounds on the right show that the patient's wounds have been bandaged. However, trauma still remains from their wounds, and they must be stitched or there is a chance the wounds will re-open.
A medic with a surgical kit is able to stitch these wounds together with no material cost.

Once the stitching is complete, the wounds should now have a [S] tag. This means that the trauma has been removed and the patient is as healthy as before they were shot.




The Medical Flowchart

Considering that this is a shooter game, and we are up against near impossible odds against a conventional army, at some point, someone is going to get shot. It's up to you to know the medical procedures required to bring you and your teammates back into the fight.

I'm betting none of you read that in detail stuff up there. Good for you, but use this flowchart next time you find someone injured in the field.