Rogue Lords

Rogue Lords

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Enemy attacks and health
By Spawnling
Attacks and health of all enemies. Aimed at new players and everyone interested in what enemies do.
   
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Introduction
Another reference sheet. This time aimed at new players, who want to know what enemies do.

How to read this guide
Chapter X: First encoutnered in this Chapter
Health: e.g. 20 28, 22 39 = minimum Health Points Spell Points, maximum HP SP encountered in this chapter
12 HP = 12 Health Point Damage (red damage)
15 SP = 15 Spell Point Damage (purple damage)
AoE: Attacks all disciples
14x3 = Multi attack that hits 3 times for 14 damage

Enemies and Chapters
- Enemy health increases each chapter
- Some abilities become stronger in chapter 3 and 5
- Most healing abilities get stronger with enemy health
- Enemy damage might increase in chapter 3 and 5
- Sometimes super enemies appear which have 50-100% more health than they should.
Captain
Health Points to Spell Points ratio: 1
Passive: War Cry: each time the holder heals, +1 damage to all enemies.

Chapter 3
Health
93 93, 101 101
Attacks:
Attack and weaken 14x2 HP 1 Bleed
19- 24 HP
48 - 59 SP Heal and Preparation into 12-14x3 HP
41 SP Heal and Reinforce: 2 Wall
40 HP 40 SP Heal AoE
65 HP Heal and Preparation into 12x3 HP
Diva
Health Points to Spell Points ratio: 1
Passive: -

Chapter 1
Health
24 24
Attacks:
Preparing Unknown Effect:
Give all combatants 2 Provocation,
Wandering Spirit, Dexterity,
Split Spirit, or Mirror effect
10-14 HP steal
Duelist
Health Points to Spell Points ratio: 1,5
Passive: -

Chapter 5
Health
90 60, 120 80
Attacks:
16x2 HP
Reinforce and Preparation: 3 Sharpening
into 16x3 next turn
Exorcist
Health Points to Spell Points ratio: 1,5
Passive: Starts with 1 Mental Barrier (6 SP shield)

Chapter 1
Health
22 15, 24 16
Attacks:
6-10x2 SP and Weaken: Burn 3
11-15 SP AoE
Reinforce: 2 Presence of Mind (+6 SP), 2 Mental barrier
Hierophant
Health Points to Spell Points ratio: 1
Passive: -

Chapter 1
Health
16 16, 18 18
Attacks:
5-7x2 SP AoE
11x2 SP
10-13 SP
11-20 HP Heal
Inquisitor
Health Points to Spell Points ratio: 1,75
Passive: Fervor: The holder looses as much hp as they inflict. If they render a Disciple vulnerable they recuperate all HP.

Chapter 3
Health
63 36, 77 37
Attacks:
Reinforce and Preparation: 2 Provocation
into 12x3 HP next turn
Reinforce 4 Aegis
14 HP
10 HP & 15-16 SP
Marauder
Health Points to Spell Points ratio: 0,6
Passive: Debilitating Bolts: Each time the holder inflicts damage on a Disciple, they deplete 2 random skills of their target.

Chapter 5
Health
70 112, 90 144
Attacks:
28x2 SP steal
19 SP AoE
Purge (Remove a Status) and Preparation
into ??? next turn
15 SP 26 HP steal
Matriarch
Health Points to Spell Points ratio: 0,55
Passive: Benevolence: Each time the holder is healed apply the same heal to other enemies. At the beginning of each turn remove all the weaknesses of the holder.

Chapter 6
Health
139 243, 178 311
Attacks:
Reinforce and preparation: 2 Wandering Spirit
into ??? next turn
42-59 SP
17x2 SP steal
18-22x2 HP
Reinforce: 1 Cheat Death + 1 Wandering Spirit
Martyr
Health Points to Spell Points ratio: 1,5 (Chapter 6: 1,0)
Passive: Each time damage is suffered, gain +1 damage.

Chapter 3
Health
65 44
Attacks:
Reinforce: 2 Provocation or 1-4 Shell
7-8x2 HP
7x4 HP
Medium
Health Points to Spell Points ratio: 0,65 - 0,72
Passive: Starts with 1 Aegis (6 HP Shield).

Chapter 1
Health
16 24, 18 27
Attacks:
Weaken and Preparation: 2 Zombie or 2 Silence
into ??? next turn
5-7x3 SP
8-11 SP steal
5x2 SP and weaken 2 Silence
Reinforce: 3 Aegis 2 Mirror Effect
Mercenary
Health Points to Spell Points ratio: 1,2
Passive: -

Chapter 1
Health
35 29, 42 36
Attacks:
11-17x2 HP AoE
16-20 HP AoE and Weaken: 1 bleed
Reinforce: 2 Sharpening, 2 Aegis, 1 Wandering Spirit
Overseer
Health Points to Spell Points ratio: 1
Passive: When status is lost gain 1 Regeneration (8-15 HP).

Chapter 1
Health
23 23, 28 28
Attacks:
5-12 HP
Unknown effect: Switch HP and SP of all combatant
Reinforce: 1 Provocation
Weaken 2 Depression
Priestess
Health Points to Spell Points ratio: 1
Passive: Instigator: each time they inflict damage they heal a random wounded enemy by that much

Chapter 1
Health
27 27
Attacks:
10 HP Steal
10 HP Steal and Preparation
into 7x3 HP next turn
6-8x2 HP
Reinforce and Purge: Thorns 4
Weaken: Lock 3 Skills
(changes with chapter)
Privateer
Health Points to Spell Points ratio: 1,2
Passive: -

Chapter 3
Health
20 24
Attacks:
10 HP Steal
9-11x2 HP
6-10 HP Steal and Preparation
into 7x3 HP next turn
Weaken AoE and Preparation: 1 Fracture
into 5x3 HP next turn
Sinistra
Health Points to Spell Points ratio: 0,8 - 0,85
Passive: 2 Aegis

Chapter 1
Health
24 28
Attacks:
9 - 15 SP steal AoE
12-16 SP and Weaken: 3 Migrane
43 SP heal
Reinforce and Unknown effect: ???
Vigilante
Health Points to Spell Points ratio: 0,66
Passive: Each time the holder suffers damage, +2 damage to other enemies this turn.

Chapter 3
Health
65 98, 80 119
Attacks:
Reinforce: 1-2 Provocation & 3 Shell
12-22 HP Attack and Weaken: 2 Exhaustion
16 HP & 14 SP steal AoE
Reinforce: 1 Cheat Death
Waft
Health Points to Spell Points ratio: 1
Passive: Dematerialization: Each time the holder suffers damage, randomize the damage of their next attack. At the beginning of each turn they earn +1 damage.

Chapter 6
Health
129 129, 132 132
Attacks:
Reinforce: 4 Wandering Spirit
24 SP AoE
25-34 SP
11-21x2 SP
Zealot
Health Points to Spell Points ratio: 1,8
Passive: -

Chapter 3
Health
99 55
Attacks:
12-23 SP steal
11x2 SP
Purge and Preparation:
into 48 SP next turn
Weaken and Purge: 2 Sentencing & remove Buffs
Reinforce: 2 Mental Barrier + 2 Regeneration
Reinforce: 2 Aegis + 2 Regeneration
Elite: Admiral
Health Points to Spell Points ratio: 1
Elite Buff: Each time a combatant receives healing all enemies earn +1 damage to the same element.
Allies: 2x Medium

Chapter 1
Health
100 100
Attacks:
Alternates between heal and attack each turn
Heal 6-8 HP & 6-8 SP
5-6x2 HP
13-14 HP AoE
Elite: Avenger
Health Points to Spell Points ratio: 1,5
Elite Buff:
Anticipation: -15 damage suffered by the avenger. When removed, apply Black Hatred (3 turns). Black Hatred: +6 damage to enemies, -8 damage suffered by the weakest enemy
Allies: Captain & Exorcist, Chapter 6: Sisters Polaris

Chapter 3
Health
120 80
Attacks:
During Anticipation:
Weaken: 2 Clumsiness, 2 Migrane (-10SP d)
Black Hatred:
11x2 HP & 14x2 SP
Weaken: 2 Clumsiness, 2 Migrane (-10SP d)
Elite: Bounty hunter
Health Points to Spell Points ratio: 1
Elite Buff: Hunt: Each time a disciple uses a skill, it is locked for 2 turns. Each time a disciple recharges, +1 damage to enemies.
Allies:
Chapter 1 & 2: Diva 24 24 & Privateer 29 24
Chapter 4: Tortured soul 173 173 & Medium 58 87,

Chapter 3
Health
90 90
Attacks:
5-6x2 SP
10 SP AoE
Reinforce: 2 Shell to ally or self
41 SP Heal and Reinforce: 2 Wall
Reinforce: Lock Skill + Shell
(Chapter 4+ only?)
65 HP Heal and Preparation into 12x3 HP
Elite: Fanatic
Incomplete
Health Points to Spell Points ratio: 1
Elite Buff: Fanaticism: When the Fanatic Reaches 0 in a gauge (HP or SP):
- Completely refill the gauge
- Immortality loses 1 charge
- He becomes Invulnerable in that gauge for 1 turn
- Allies become vulnerable in the other gauge
Allies: Hierophant & Martyr

Chapter 5
Health
35 35
Attacks:
Weaken: 3 Sentencing
17x4 HP
20 HP AoE
Elite: Sister Polaris
Health Points to Spell Points ratio: 1,4 and 0,7
Elite Buff: Next time opposite damage deals 2x as much
Allies: Sister Polaris

Chapter 3
Health
272 192 and 192 272
Attacks:
HP Sister Polaris
11-12x2 HP AoE
Reinforce 2 Thorns
18 HP
SP Sister Polaris
Weaken: 1 Exhaustion
18 SP
11-12x 2 SP AoE
Elite: Tortured Soul
Incomplete
Health Points to Spell Points ratio: 1
Passive: Each time damage is suffered, gain +1 damage.
Allies: Chapter 1: Sinistra 29 34 & Hierophant 20 20

Chapter 1
Health
90 90
Attacks:
???
???
???
Elite: Mistress of Ceremonies
Health Points to Spell Points ratio: 1
Elite Buff: Ringmaster: Crowd As long as another enemy is alive -8 damage suffered to the Mistress. Each time an enemy dies, apply 1 Crowd to the Mistress.
Passive: Crowd: Each time a disciple uses a Skill +1 Charge. At 10 rally 1 to 2 enemies
Allies: Duelist, Mercenary

Chapter 5
Health
315 315
Attacks:
Reinforce: Lock 3-4 skills for 1 turn
Reinforce: 1 Shell AoE
Reinforce: 1 Shell Aoe +6 HP dmg + 2 SP dmg
18-22 HP
6-14x2 HP
Enemy Health Overview
Enemy Appearances and their Health per chapter calculated for difficulty 2 (+0% extra health):
min HP min SP, max HP max SP
On rare occurences some enemies appear with up to double the health they should have. A * at the end of their name indicates that I have encountered a version of this enemy.
Chapter 1
Chapter 2
Chapter 3
Chapter 4
Chapter 5
Chapter 6
Captain
x
x
70 70, 85 85
95 95, 115 115
165 165
251 251, 290 290
Diva
20 20
30 30
44 44, 70 70
54 54, 66 66
92 92
83 83, 143 143
Duelist
90 60, 157 104
166 110
Exorcist
22 15, 26 18
48 33, 58 39
54 37, 103 69
112 75
Hierophant*
16 16
22 22, 47 47*
29 29, 36 36
64 64
66 66
Inquisitor
x
x
63 36, 77 37
95 54, 158 91
136 77, 213 121
Marauder*

70 112, 175 255*
135 215, 269 429*
Matriarch
115 203, 231 405
Martyr*
58 39, 65 44
108 72
144 96,206 138*
179 119, 228 152
Medium
15 22, 18 27
24 36, 29 43
32 48
48 72, 69 103
74 111
Mercenary*
35 29, 42 36
65 54, 149 125*
96 80, 217 183*
132 110
Overseer
23 23, 28 28
35 35, 42 42
45 45
Priestess
27 27
33 33, 36 36
44 44, 53 53
72 72
99 99, 119 119
Privateer
20 16, 24 20
36 30
72 60
Sinistra
24 28
36 42, 54 66
65 80, 80 98
65 75, 119 145
132 154, 198 242
Vigilante
65 98, 85 127
87 130, 144 216
Waft
Zealot
99 55
Elite Health Overview
Elites health:

Chapter 1
Chapter 2
Chapter 3
Chapter 4
Chapter 5
Chapter 6
Admiral
100 100
Avenger
120 80
Bounty hunter
108 108
126 126
Fanatic
36 36
Sister Polaris
Sister Polaris HP
272 192
Sister Polaris SP
192 272
Tortured Soul
90 90
108 108
126 126
Mistress of Ceremonies
315 315