Inscryption

Inscryption

86 ratings
Extra Secrets
By McNady
Nothing that is required or even mentioned in achievements ( contains spoilers for all acts)
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Special Card Interactions
-The cat can only be sacrificed 9 times and becoming a 3 2 on its final life
-feeding the campfire special cards ( mentioned in cabin secrets )
-The two broken obols in act two can form a obol to give to the bone lord (i have another guide already for this so i there isnt a section in this one )
Shack Secrets
Act 1:

Some of these are obvious but ill list them all

-The skull can be looted for teeth
-The candle can be extinguished to grab a smoke from the bulb
-The clock at 11:00 gives a ring
-Placing cards according to the painting gives rewards
-The safe code is 273
-Giving the campfire certain cards and allowing them to eat it will kill them for the rest of the run allowing you to upgrade unopposed so far i believe this works for ring worm and the adder and any card with poison ( this gives you 4 upgrades every time )
-A few other secrets are linked to progression so ill leave them to be found however choose the arcane eye
Great Kraken card
Act 2:

By clicking on the tentacle found in two locations you'll be given the card (any order)

The dock found under The shack at the top right of the map

The bath on the top floor of the wizard tower
Clover
Act 2:

At the same dock area you visit to see the tentacle for the kraken card there is also a clover you can pickup to reroll your starting hand
Hidden Rooms
Act 2:

There are two rooms with just hidden lore sections that i know of, one is found within the wizard tower by walking up through the top left hand corner to find a passport on floor 2

The other is found near the cabin past the prospector where you take a photo of the fish, just past the bucket

Act 3:
There are plenty more hidden paths similar to the holo pelts and the mycologists hut that have some hidden files behind them or sometimes just upgrades remember to always hover your mouse over the sides where arrows could be but are not just to check
Woodcarver
Act 2:

This can be seen more easily with the monocle from the wizard tower, but if you visit the pelt location at the far left of the shack ( top right ) theres a secret path up from the area where you can visit the woodcarver for some lore
Goo Totem
Act 3:

The totem ( or whatever you wanna call it ) thats found to the right of the Goo wizards second locations has an interesting secret.

The first icon is found by setting the clock to 11:00

The second is from spinning the drone found past the first bridge ( click on the right or left side of it ) Then clicking on the camera beneath it to light the wall behind it

The 3rd is found from the shadow cast from the box to the right of the totem

The actual sigils are

flying (wing)
insta kill (Skull)
double hit (twin arrows)
Mushroom boys boss
Act 2:

The mushroom hut on the centre right of the map can be entered after two scribes are defeated ( sounds obvious but somehow i missed this on initial playthrough) Inside you'll find the mushroom boys asking for duplicates, it'll just cycle between the same 4 with one from each faction. Each of which can be bought from the Trader by repeatedly buying the bottom left slot.

After a few merges youll get a key for later.

Act 3:

Heading to a similar area on the new map ( go up one from the main shop and continue right till you cant ) at this point there is a hidden arrow on the bottom right you can find by placing the mouse over it. This will take you to outside the hut where using the key can take you to a secret boss.

In the second phase they merge your creatures so be careful whats on the board however you can get some powerful cards if you can understand the mechanics of phase 1
Pelts and Trader
Act 3:

The hollow trader is available by clicking on the lock (this opens the door to your left when you leave the game ) in the lab at the top left side of the map, after that there are 5 hollow pelts to collect, one must be purchased from the store and the rest are found on hidden paths that are only revealed when you hover over the hidden arrow.
67 Comments
EnderB_ 13 Jan, 2024 @ 9:45pm 
for the people struggling to get cards in act 2 you can farm the mannequin for stamps as many times as you need. The fight can always be repeated. Just play some combo to rack up big damage and you can buy almost whatever you want
PablarEscabo 4 Jan, 2024 @ 1:12pm 
It pisses me off, i clicked on both tentacles but the card didnt spawn. I can't get them to appear again and i think i have to restart the chapter. Bruh
Catgoober 2 Mar, 2023 @ 12:19pm 
UPDATE: top right, buy top right, it's almost a guaranteed sentry
Catgoober 2 Mar, 2023 @ 12:05pm 
Any tips on how to get the sentry drone in act 2? I've blown almost a hundred foils and got no sentries, however I've gotten many shutterbugs. I've gotten sentry drones in previous runs, I know it's what the shroom boys want.
Jaiko 🐉 10 Feb, 2022 @ 5:51pm 
Sadly, not enough cards spawned for me to be able to use the Mushroom boys more than once. Does this mean I'll have to miss out on experiencing part of the game?
Kitsune 27 Oct, 2021 @ 10:32pm 
I tried 00000000 which is the fool card and 00000001 which is not assigned to a known tarot card in the game. Neither produced any results.
Kitsune 27 Oct, 2021 @ 10:31pm 
@Drewdler following your instructions I cannot get the corresponding tarot card to appear on the next run. There is a single event where the death card appears after using all of the pawns throughout your various runs but that is all I have been able to confirm.
McNady  [author] 25 Oct, 2021 @ 6:30pm 
ahhh alright interesting
Drewdler 25 Oct, 2021 @ 6:26pm 
In act 3 you can trade holo pelts with the trader in the room to the left of the playing board for them. There's 5 or 6 of them.
McNady  [author] 25 Oct, 2021 @ 5:40pm 
tarot cards?