Nainstalovat Steam
přihlásit se
|
jazyk
简体中文 (Zjednodušená čínština)
繁體中文 (Tradiční čínština)
日本語 (Japonština)
한국어 (Korejština)
ไทย (Thajština)
български (Bulharština)
Dansk (Dánština)
Deutsch (Němčina)
English (Angličtina)
Español-España (Evropská španělština)
Español-Latinoamérica (Latin. španělština)
Ελληνικά (Řečtina)
Français (Francouzština)
Italiano (Italština)
Bahasa Indonesia (Indonéština)
Magyar (Maďarština)
Nederlands (Nizozemština)
Norsk (Norština)
Polski (Polština)
Português (Evropská portugalština)
Português-Brasil (Brazilská portugalština)
Română (Rumunština)
Русский (Ruština)
Suomi (Finština)
Svenska (Švédština)
Türkçe (Turečtina)
Tiếng Việt (Vietnamština)
Українська (Ukrajinština)
Nahlásit problém s překladem
This would both eliminate fishing boats "conga-lining" (where one automated fishing boat is followed by a bunch of other fishing boats that happen to be targeting the same tile, only one fishing boat makes the catch and all the other boats have wasted their time) and also make it so fishing boats can't wander too far away from your lands.
Its always very annoying when I try to budget my city state contributions but dont quite get enough gratitude as a result to pass the threshold to get influence so that being made more gradual is nice. And I always feel I should micro my fishing boats so they can land on the most fish and whale tiles every migration.
I have added manual fix (also for extramapscript failure) on civfanatics/changelogs.
What was a map script that caused it? I would like to run some test games on it.
Thanks for reporting!
i will see about starting in industrial scenario
okay nvm might be map issue ill switch type
will double check cache clear next