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Fordítási probléma jelentése
Boss is lame, though - not even too hard, just lame. DD2-style cleave and weakness spam with a buff that just goes 'nuh uh' to the usual things to counter cleave spam is really unimaginative, especially considering how interesting the other mobs are. You just burst her to death before she chain crits you into the ground, and hope she doesn't spam her heal. That's the boss.
If you're mostly vanilla you should avoid unless you're very hardcore. This is a boss that gets multiple attacks multiple times a round, and has invincible barriers that they move through each round. This also ensures that things like marking don't work, because they will lose marks (up to three-four rounds) after you mark them. Cause they move that much, lol. It's a beatable boss if you know what to expect and have a team comp designed specifically for it. Tough part is then getting to it with that comp, because the enemies are also dangerous. But be ready for that, because the mechanics of this boss make certain strategies impossible. Not in a clever way, in my opinion, just as an oversight or poor judgement call by the designer.
Really sucks for me because I went in with a team SPECIFICALLY MADE to mark and destroy enemies. So basically I lost at the selection screen. It did not matter because by the time I mark them they are unmarked by my next heroes action. Every. Time. That, seems really unfair. I get the whole mechanic of moving them down the line for special attacks, but... does it have to delete marking from the game?
For those who use multiple trinkets mod or some busted character mods go ahead. Others who play close to vanilla, be prepared to lose characters.
After one fight and with knowledge this is pretty doable. The only problem is that this is not a SHORT DUNGEON, it's the length of a medium with no camping and less provisions. At least give us more provisions, I don't care about camping buffs and I bet some people will be starving before they reach the boss.