Rivals of Aether

Rivals of Aether

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J.D.
   
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1.829 MB
15 Okt 2021 @ 5:21pm
21 Jan @ 9:34pm
16 Catatan Perubahan ( lihat )

Berlangganan untuk mengunduh
J.D.

Dalam koleksi 1 dari Renlira
Workshop Latino
Item 89
Deskripsi
"The most complex character to ever come out of workshop"
- Dev Derby 4 Stream

JD from Gunbound World Champion arrives to the land of Aether! JD is a pure zoner with a large amount of projectiles at his disposal and the ability to spawn different kinds of projectile modifying pillars. Experience how the early 2000s magic of a Gunbound is represented in this small little Magnetic Mobile.

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NSPECIAL: Charge Shot

Working pretty much the same as the original game, JD takes aim and begins to charge a magnetic projectile. Launch distance and Power progressively increase as the special button is held down.
To change your Aiming Angle: Press Up or Down while charging.
To Fire your projectile: Release the Special Button.
To Cancel your Charge: Press Shield while charging.

To Change your Bullet Type:, press the Attack button while charging. Theres 2 avaliable Bullet Types:
Type 1 Bullet: Launches the oponent away from JD. Repell Efect.
Type 2 Bullet: Launches the oponent towards JD. Pull Effect.

FSPECIAL: Mobile Platform

JD Spawns a Flying Platform to ride on, allowing him to move horizontally in the air. A small timer is shown while this move is active, it shows the time it has before the platform overheats. The propellers of this platform are in fact polite hitboxes that trap oponents.
While on this platform, JD can Aim, charge and fire shots just like with NSpecial; however, changing yourcurrent Bullet Type is not possible.

JD is able to jump out of this platform at any time, doing so leaves it as a Flying Projectile for stage control. JD can not spawn a new platform until the current one is destroyed.
The Mobile Platform explodes with a massive hitbox after its timer runs out. If JD doesnt jump out of the move before this happens, he will take self damage and enter pratfall. You can interact with this Floating Platform with your Nspecial projectiles.

USPECIAL: Teleport Equip

JD equips a Teleport Shot Item while doing a small upwards spin jump, this spin has a long lasting hitbox.
While this Special Item is equipped, it will overwritte the current Bullet Type for both Nspecial and Fspecial.
When the Teleport Shot collides with the floor, a wall, the Flying Platform projectile or an enemy player; JD will be teleported to the impact area. This projectile is destructible by any hitbox, which will cancel the teleportation. The Teleport Shot will also disappear if JD gets hit while its active.
You can discard the Teleport Shot by pressing Taunt anytime while aiming.

DSPECIAL: Pillar Summon

JD spawns a destructinle Tag that summons 1 out of 3 Projectile Modifiying Pillars when it's lifetime runs out. JD can choose which pillar to spawn by holding Special and pressing Attack.
These pillars stay active for a good amount of time but can be forced out early by parrying any of JDs attacks or Ko-ing him. All players can make use of these pillars while they are active to power up their projectiles. Upon summoning a pillar, Dspecial enters a 3 second cooldown.

Pillar 1: POWER UP
Increases Damage and Knockback for all projectiles that pass through it.
Pillar 2: MIRROR
Horizontally reflects any projectile that collides with it.
Pillar 3: REVERSE
Vertically flips the Angle of any projectile that passes through it. Slight Hitstun increase.

THE HUD:

JD's complicated HUD tries to recreate the one from the original Gunbound Classic, featuring:
A Power Slide Bar: This shows the current charge for the NSpecial Projectiles.
The current Aiming Angle for Nspecial Projectile.
The current Bullet Type equipped for Nspecial Projectile.
The current Pillar Type selected for Dspecial
The cooldown state for Fspecial

STRONG ATTACKS

All of JD Strong Attacks call in for help from other classic Gunbound Mobiles.

FSTRONG:
BigFoot helps out with a barrage of shots. The more you charge this move, the farther will these shots go! The last projectile of this barrage has higher knockback and its transcendent, being the finisher hit.

USTRONG:
Raon Launcher appears alongside JD to unleash a massive explosion. Charging this move allows Raon Launcher to fire his own Type 2 Bullet: The Raon Crawlers. These little guys will remain inactive until an oponent in hitstun enters their detection radio. When this happens, the will begin crawling towards him and detonate on contact.

DSTRONG:
A.Sate assists JD by firing a downward shot that acts as a target for its Thunder Barrage. This initial shot can be angled left or right while charging, a special indicator appears to help identify its current aiming angle. Whiffing this initial shot or having it destroyed will result in extended endlag.

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Thanks for giving this little guy a shot!
Any kind of feeback regarding balance or presentation is welcomed!

Current Compatibility List:
-Kirby
-Arena Title
-Agent N
-Otto bobblehead
-Trial Grounds
-Steve Death Message
-Pokemon Stadium
-Wily Castle
-Adventure Mode
-Last Resort
-Dialogue Buddy
-Runes

Special Thanks to Mothra, Snolid Ice, AR, Sakk, Zetta, Masq, and a bunch more people from TKS and FTL for the support!
22 Komentar
Renlira  [pembuat] 17 Nov 2023 @ 6:26am 
Cant answer Wes
Too busy doing 5 different inputs to recover
⌁Cha!n Schm03ker⌁ 16 Nov 2023 @ 2:14pm 
40 missed calls from wes
Renlira  [pembuat] 18 Apr 2023 @ 3:27pm 
17/04/2023 Mayor Update is live.
Bampinoy 15 Feb 2023 @ 6:43pm 
JD got destroyed
JD was reborn again
JD: shouting out is i im ALIVE
Renlira  [pembuat] 28 Jan 2022 @ 1:13pm 
ok
Spooper 28 Jan 2022 @ 11:23am 
nah not gonna.
Spooper 28 Jan 2022 @ 11:22am 
hmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmm
Renlira  [pembuat] 20 Okt 2021 @ 9:44pm 
Thank you Aco <3
Dr. Lisa Cuddy 20 Okt 2021 @ 9:34pm 
i love JD
Renlira  [pembuat] 17 Okt 2021 @ 4:31pm 
Yeeeeeeehhhh!