安裝 Steam
登入
|
語言
簡體中文
日本語(日文)
한국어(韓文)
ไทย(泰文)
Български(保加利亞文)
Čeština(捷克文)
Dansk(丹麥文)
Deutsch(德文)
English(英文)
Español - España(西班牙文 - 西班牙)
Español - Latinoamérica(西班牙文 - 拉丁美洲)
Ελληνικά(希臘文)
Français(法文)
Italiano(義大利文)
Bahasa Indonesia(印尼語)
Magyar(匈牙利文)
Nederlands(荷蘭文)
Norsk(挪威文)
Polski(波蘭文)
Português(葡萄牙文 - 葡萄牙)
Português - Brasil(葡萄牙文 - 巴西)
Română(羅馬尼亞文)
Русский(俄文)
Suomi(芬蘭文)
Svenska(瑞典文)
Türkçe(土耳其文)
tiếng Việt(越南文)
Українська(烏克蘭文)
回報翻譯問題
But yeah. When i tried this i needed a modded gravity gen that went to, like, 100x or more do get anything close to proper acceleration, i just......... need a mod to visualize artificial gravity!
Welp, thanks for an awesome, mod, imma go make an surface to orbit delivery cannon now
You should use your engineers ingenuity and put a mass block on your smaller ships. Then use a grav generator to launch the ships/cargo/missile?
This is what i used these for when I made the mod. Automatic drone deployment.
The mod Gravity Tubes does roughly the same thing, but they are mainly for long corridors where you dont want to walk the entire time. Also, they are 1 block only.
This would be an amazing addition to this mod, and truly make this a "Launch Tubes" mod
Everyone can build what they want, but my vote is this size is ample. For anything large, there's always the old-fashioned external dock.
Due to collision boxes being different from construction bounding boxes, I can even cram on an artillery turret on a gun drone! :D
Small grid can fit whatever.
My feeling is that the mod is great for what it does. Too many one-situation features (like longer tube blocks) bloat the size of the mod and memory space it uses, which needs to be balanced against simply putting down 3-4 of these in a row for longer ships.
Or maybe modular side/corner blocks to allow assembling any desired dimension of larger tube.
I wouldn't want separate differently sized tube blocks.