Asenna Steam
kirjaudu sisään
|
kieli
简体中文 (yksinkertaistettu kiina)
繁體中文 (perinteinen kiina)
日本語 (japani)
한국어 (korea)
ไทย (thai)
български (bulgaria)
Čeština (tšekki)
Dansk (tanska)
Deutsch (saksa)
English (englanti)
Español – España (espanja – Espanja)
Español – Latinoamérica (espanja – Lat. Am.)
Ελληνικά (kreikka)
Français (ranska)
Italiano (italia)
Bahasa Indonesia (indonesia)
Magyar (unkari)
Nederlands (hollanti)
Norsk (norja)
Polski (puola)
Português (portugali – Portugali)
Português – Brasil (portugali – Brasilia)
Română (romania)
Русский (venäjä)
Svenska (ruotsi)
Türkçe (turkki)
Tiếng Việt (vietnam)
Українська (ukraina)
Ilmoita käännösongelmasta
But till then the mod should still technically work since all the patch was related to was swapping out the Republic armies with Ajey's imperial armies icon. But like I said there are new things the EEaD mod changes that also conflict with new edits in ACG that wasn't a thing before, so i'm not sure what the interactions are exactly or if it would be bad to let ACG overwrite them.
Currently testing to confirm, if anyone has any weird issues with the Galactic Republic Army or AI behavior please let me know
I'll update it as soon as ACG and Exp Dip and Esp updates.