Space Engineers

Space Engineers

30 ratings
MSS MayFire
   
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Type: World
File Size
Posted
3.251 MB
21 May, 2014 @ 7:47am
1 Change Note ( view )

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MSS MayFire

Description
The Emirate-class Starship, MSS (Multi-System Sovereignty) Mayfire. It was designed as a heavy frigate equip with cutting edge technology and belly slung fighters for long deep space expeditions and search and destroy missions. Its scale maybe misleading but it was devised to find larger vessels twice its size and destroy them through its experimental weapon called the Hull Jack. The Hull jack would deploy separately from the ship and attach itself to enemy vessels. Once activated, it uses artificial gravity accelerators to overwhelm the hostile ship's thruster system and send it hurling out of control leaving it vulnerable to attack by the Mayfire's guns and belly slung fighters. The Mayfire's main battery holds one 38cm (15in) twin barreled gun with a top projectile speed of 820 meters per second. It is also equip for boarding vessels with its two side mounted walkway-bridges.

This map consists of just the frigate. No fighters included. It was a FPS efficiency decision to not include the Hull Jack, tram, or belly slung fighters. Anything else added became unbearable to play due to slow frame rate. Perhaps, these other concepts can be made on a separate map.

I apologize for the poor video quality. It's only for showing how to use the controls.

*What is included*

Working ship with thruster damage in mind
Working 1 man turret that can rotate 360 degrees with 2 small ship rocket launchers for armament
Detailed Interior
The crew ability to repair the engines from the inside
2 Walkway-bridges that allow docking with other vessels

*What was designed but not included*

Hull Jack experimental weapon – already tested and working
Belly slung fighters
The ship’s transport tram system

*Other Information*

Mass: 88,300,000 kg
Reactor: 520 MW
Thrusters: 157
Gyroscopes: 173
6sec per 1 m/s
4sec per 1 m/s reverse

Keep in mind the intended purpose of this ship is strictly cosmetic
The brief description at the top was to inform you what the Mayfire’s intended purpose was in creation but due to recent game updates I can no longer continue to fulfill the original plans. Sorry, I may have leaded you to believe that they were included.
This ship was built in creative with thruster damage on so it results in the ship going slow. I did not want to create a ship that had hidden thrusters inside.
The ship was not designed to be economical in terms of its weight. Its cumbersomeness was on purpose for appearance reasons.
This ship has many grinded down parts that were created for cosmetic reasons. So don’t complain on how many things are broken in the control console.

It is a fully functional ship with realistic aspects such as its intended designed room layouts

The purpose of this ship was to put most of the attention to detail on aesthetics. This took me days of work due to concept changes.
If you look at the beacons moving at max speed in space you can see how long I spent building the ship.
23 Comments
pimpinpope  [author] 15 Jul, 2014 @ 2:41am 
@Sungur Thanks. Interiors are my thing.
OGefr.Porta 15 Jul, 2014 @ 1:34am 
nice decorative ideas! nice use of lighting
pimpinpope  [author] 12 Jul, 2014 @ 11:28pm 
@ElmOmAyCrY If you wanted to see a battlecruiser you should see my other ship.
ElmOmAyCrY 7 Jun, 2014 @ 7:48pm 
At 311m long this is NOT a Frigate its a battlecruiser but if in your world its a frigate then I can only wonder in horror what lag inducing monsterous creations youll come up next GG
pimpinpope  [author] 4 Jun, 2014 @ 12:06am 
That I don't know, 3-4 hours possibly. I replaced its parts many times to make it move fluently.
Dan2D3D  [developer] 3 Jun, 2014 @ 7:19pm 
+1 fav :eagle:
I've just try your ship and you've done a lot of work on details the turret is very nice too. How much time it took you to build?
pimpinpope  [author] 3 Jun, 2014 @ 6:46pm 
I'm thinking of doing a battlecruiser next. Same detail as this but with more guns. Also, thanks for commenting.
Dan2D3D  [developer] 3 Jun, 2014 @ 6:43pm 
So much fine builders in this community and I'm very busy @Pimpin_Pope It's your first object in your workshop! I can't wait to see what will come next very nice ship I will try it and come back to comment. ;)
pimpinpope  [author] 3 Jun, 2014 @ 6:40pm 
Thanks. A lot of grinding was done.
dRuPpI 3 Jun, 2014 @ 1:15pm 
very nice all that detail work.