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Rule 2301: The Animatronic is not allowed to use the axe. It is not canon to Aftons story and is not lore accurate.
rule 2251: anyone who uses the ghoul is an exploiter, sweaty, and toxic.
rule 2252: ghoul requires no skill, this is irrefutable.
rule 2253: finding out that your round will be played against a ghoul allows all survivors to disconnect at no fault of the survivors.
rule 2254: giving up on first hook as ghoul is completely excusable, no exceptions.
rule 2255: ghoul will always need more nerfs, no exceptions.
Rule 2225: The Dark Lord may only use the addon “Alucards Shield” when playing a meme build and intending to make a slug race look cooler.
Rule 2250: The Dark Lord must spare any lobby with an Alucard in it, unless the Alucard points at a specific survivor 3 times in a row, at which point the Dark Lord is allowed to hunt down that survivor specifically.
Rule 2152: The Ghoul is not allowed to use his power to go over pallets.
Rule 2161: The Ghoul cannot use his power to close in on survivors.
Rule 1918: The Ghost Face cannot teabag survivors. That is toxic.
Rules 2201-2250 concern the Dark Lord
Rule 2201: The Dark Lord cannot use the bat teleport function, it makes him too hard to track.
Rule 2203: The Dark Lord cannot attack any survivors if they boop his snoot in dog form.
Rules 2251-2300 concern the Houndmaster.
Rule 2261: The Houndmaster cannot attack survivors that want to pet their dog. Thats mean.
Rules 2301-2350 concern the Demogorgon.
Rule 2301: The Demogorgon cannot attack survivors that want to pet it. Thats mean.
Rule 2999 concerns the Cenobite
Rule 2999: Killers cannot play the Cenobite since its license has been removed.
Rule 3157-B: Anything considered a "tech" is also no longer an exploit, but a legitimate tactic that the killer must respect.