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You may add as note, using (1+) Artillery on Pre-mission Setup will destroy random building walls on upcoming mission. That can help a lot saving time at mobility. Diagonal cross buildings, go around Blast Doors, etc. - before Demolisher. Ofc, costs some deployment.
A trickle boost, Quality Lockers give 1 resource each at end of a mission. Not a major help, 10-30 are a good run. Definitely don't make detours only for searching. Heavily random, usually 1(!) in a bigger building, rare to see 4 in warehouses (most time-efficient). Point is, if its crossing your way, grab it. 2 squares away is terminal desperation.
Idea for bot ammo problems: Select skills at bot rank up, that can convert or generate ammo. Hellfire's "Consumption" converts secondary ammo into primary (rate depends on skill level). A Terminator skill is to generate spec ammo directly into your active magazine, free bullets.
@Ake-tits: Add these if you wish.
I really should add bot section too, but maybe a bit later.
Thanks in advance!