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7. Once again, I do not have a problem with Crit Stickies or Explosive Headshots or non-stock weapons. My problem with Gas Passer is that it's kind of like an endless, ranged Crit Canteen for Pyro with a short cooldown. I just don't like settling for an Advanced mission because there were no Expert servers available, then getting an Intermediate instead because one guy decided to equip Gas Passer.
8. Certainty is the enemy of discovery. Never stop learning.
https://drive.google.com/drive/folders/1jd3gN__4ZrDj7_iRK2nUS9BrfebSrXTJ?usp=sharing
4. Sorry I didn't make the formatting easy for you to see, but there are two screenshots linked in my post. If you had seen the second link, you would have realized that the screenshot is from a different game and isn't even the final scoreboard, so it can't be glitched.
5. I got "only" 115 kills because I was focusing on Giants. As an experienced player such as yourself of course knows, classes like Spy, Scout, and even Heavy tend to have low kill-to-damage ratios. The opposite end of the spectrum is Engineer, who racks up tons of kills against 125-Health Bat Scouts.
2. My tour counts for Two Cities, Mecha Engine, and Gear Grinder are all artificially low. Even before I went on hiatus from TF2, I became one of the people who disconnect (or just replay missions before the tour is complete) to save a ticket. I don't know if people still do that, so I can understand if you're not familiar with the practice. I'd estimate that I have the equivalent of 300 tours between those 3 campaigns. Which was a lot 5 years ago. Too many, even. It boggles my mind how people are up into the thousands now, most of them not even good players.
In fact, that's my basis for considering it to be overpowered: It is easily abused by weak players. I've seen noobs who can't play any class except Gas Passer Pyro get top score with the thing but suck at everything else. It's the Explosive Headshots upgrade for people who can't aim. I do not not think that SR crit stickies have this problem. In fact, crit stickies tend to make noob Demos sit around being useless while they wait for something big to walk over their trap.
The benefit of Spy is neutering Giants. Not that he can't do other things:
https://www.youtube.com/watch?v=RbJ8wswcM_A
I played some Spy tonight, btw.:
https://gtm.steamproxy.vip/ugc/773983150599165449/53992D35EF499AC6FFC16003A60AFB7145C0F2BA/
https://gtm.steamproxy.vip/ugc/773983150599397303/BC2EC1637A3E0E7EAF9BC26F6F4FB5A362E3E7D5/
I stand by what I say that Spy is powerful. I've seen players far better than me do mind-boggling things with the class. It's 2019. MvM is ancient, and even the thickest rockheads have had plenty of time to become "high-tours," so I'm sorry that you spend so much time playing with those people. None of the good players even play Mann Up anymore. They're all off on other games or playing custom Potato missions.