Hardspace: Shipbreaker

Hardspace: Shipbreaker

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How to make depressurising a big ship SAFER
By Noah
A lot of the big ships around Grade 12 will stop having any functioning regulators, so the only way to depress the ship would be to do a violent decompression. These can be scary, so this guide will explain what you need to do.
   
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Steps to depress the ship
1. Make sure you've already removed any exterior valuables like antennae, ion rings, utility arms etc

2. Do a quick survey of the interior of the ship whilst grabbing any components to see if you have any working and useful regulators to work with.

3. If you found you have no useful regulators, then you must begin the process of moving all breakable/hazardous items through an airlock of your choosing. Make sure to choose the longest airlock you can find, Javelins typically have a double airlock you can cram full more stuff that can be longer.

4. Once you have an airlock full of items, get inside the airlock, flip the switch so it depressurises for the vacuum of space, and then start *SAFELY* pulling the items out of the airlock. You will get comfortable with how much force you can use as you get used to doing it, if you are not careful you can risk triggering a massive chain reaction which would destroy everything in the airlock and then some.

5. Once you've finished clearing out the airlock, continue pulling any items from inside the ship into the airlock until you have safely removed all removable items. Use your scanner to confirm you've removed all items. Ensure there are zero free-floating items left also.

6. You are now free to depress the ship violently.
Quick side note
It is important to note that this game is still early access, and every time you depress a ship there is that % chance that you will do everything right and things will still glitch out and eff you over.
Ending Tips (Some may get patched)
- The access panels for radiation filters can help with depressing rooms after you've depressed the ships panelling. Removing only the outside access panel and the radiation filter and then ending the shift will very often depress all rooms on the other side safely. It's important NOT to remove the inside access panel until you end the shift as this will cause a violent depression

- Use your scanner often, it will tell you the status

- Grab onto something immovable like the Master Jack or any of the Jax floating nearby, as the pressure from a depression can be very strong at times.

- To prevent items flying off if you depress using cut points, you can use tethers to keep the detatched item from getting launched into space. This is helpful when depressing cockpits of Javelins. You may need to use more than one tether.

Take no chances. Depressing ships is volatile. Happy cutting folks.
17 Comments
NyanCart 28 May, 2024 @ 7:47pm 
This sounds like a pain, glad it seems like they patched this to have at least one atmospheric regulator and have the only thing that flies be the atmospheric regulators and loose objects. I've hardly even thought about depressurization since i picked the game up again post-story.
Vira Edenfell 13 May, 2023 @ 8:42pm 
Personally I just pick a room with few objects immediately close by, or if they have objects near by regardless the least expensive area and then use the line cutter to cut a line in a wall leading to a depressurised area if I can get far enough away. If not, throw a charge and vacate.

If, by some chance, there's no low value area I just lob a detonator and explode it wherever. I'll suffer anyways, either by taking so long that I spend hours on a ship or by losing some money. So long as nothings directly by the breach (and not already free floating) it rarely gets ripped off the wall.
Proxy Foxy 3 Mar, 2022 @ 9:00am 
I just decompress, and show my back to the door and pop the door..
Noah  [author] 1 Jan, 2022 @ 12:41pm 
Maybe they've changed something about the way ships work but many ships feature components that will detatch from the wall and become loose, meaning that strategy will not work. Maybe you have not come across these doomed ships yet? You do have less than 20 hrs
Myyrä 31 Dec, 2021 @ 7:18pm 
Meh, i cut just the doors and cause decompression, only thing that gets blown out are the doors and you can just grab those, just stay out of the way of the door while you do it to not get blasted by the flying doors.
Rika 7 Oct, 2021 @ 5:03pm 
TIPS:
-Loose volaties = no safe decompression. put them in the airlock if possible.
-The large panels at the end of javelins can let you safely decompress if you cut them loose from the inside.
-The large front nanocarbon piece on geckos can usually be cut loose without them breaking.
-Most doors can be cut in half and they'll safely decompress the room.
-vaporizing a wall is often a very safe way to decompress a room and control where things fly out of.
-The Station hopper Gecko often has a gas chute on the top, you can pull off the metal panel from the outside and it'll decompress with only part of that nanocarbon panel breaking if it even breaks in the first place.
-Cutting antenna towers loose are usually safe if you can hold on and safely move the antenna before it hits the yard walls.
-In Mackerels, the back thruster nanocarbon piece can be cut loose from the inside leaving both crawlspaces open.

Remember, Time is money
Rika 7 Oct, 2021 @ 5:02pm 
Example with my favorite ship: Heavy Cargo Gecko. since its the one I know best off memory

STEP 1:
-Salvage exterior components
STEP 2:
-go inside, pick up loose components and move things like asteroid shards and crates away from volatile objects and pipes. If you have the patience/time to spare just shove them in a sealed room or airlock you can open later after you salvage all the nanocarbon.
-DO NOT LOOSEN ANYTHING INSIDE
-99% of the time if you move loose objects away from pipes or whatever considering where they'll fly off to nothing will break, since most objects that spawn loose are not volatile nor break it'll be fine if they get bumped a bit.
STEP 3:
-cut the cutpoints attached to the small square panel on roof of the Cargo Gecko, the one with the top keel end piece that's in between both airlocks on top of the reactor.
STEP 4:
-Hold onto something, profit.

As long as there are no loose volatile objects it will work without destroying much if anything at all.
Gann 6 Oct, 2021 @ 2:29am 
I usually just cut open the airlock door and hold on to something and try to catch what I feel would be important. lol. Works for most javelin and mackerel. Have not tried it with a gecko though.
JK_Wolf 2 Oct, 2021 @ 8:57pm 
good thing i just read this while loading as my next ship was a gecko stationhopper :steamthumbsup:
SilverthorneR33 29 Sep, 2021 @ 5:21pm 
I've found that one (relatively) safe way to do it is cut a very large portion of ship apart, while keeping all of the interior bulkheads sealed, then grab the wall and open one at a time, after securing all free floating items. works best with cutting off a large nose portion or such that wont go sailing off into the void.