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things you can do with the dev tools:
commit mass beavercide
assasinate a single beaver
change water flow rates.
edit, boost or freeze beaver stats
add science points x1000
cycle time of day (7 key)
cycle through drought and bad water events (good for bypassing them iif you run into trouble for some reason) (8 key)
spawn beavers
spawn beaver-bots
AND MORE!
Done.
I primarily do this to boost science points immediately to very effectively sandbox my custom levels. Reference my captured screenshots for this game for examples of some of the things I build.
Oh, additional feedback on the numerical alterations using CE: If you change the item count to higher than the storage fill count, beavers removing items will cause the storage count to go to -1 and instantly crash your game! If you change a storage item to have extra things in it, either set the storage total fill or lock it to an amount that matches the amount of items you put into it.