Stellaris
89 oy
Ethics and Civics: Bug Branch Corporate Buildings
   
Ödül
Favorilere Ekle
Favorilere Eklendi
Favorilerden Çıkar
Dosya Boyutu
Gönderilme
Güncellenme
1.183 MB
20 Eyl 2021 @ 5:50
21 Mar 2024 @ 15:31
10 Değişiklik Notu ( görüntüle )

İndirmek için abone ol
Ethics and Civics: Bug Branch Corporate Buildings

Açıklama


This mod is a sub-mod for Ethics and Civics: Bug Branch that adds 40 new branch-office buildings. These buildings are primarily second and third tiers for existing buildings, which give more jobs for the branch-office host, and more resources for the branch-office owner. The resources given scale based on the number of appropriate jobs on the host planet e.g. metallurgists for Private Shipyards.

Criminal branch-office buildings have been entirely reworked, with the jobs they give now belonging to the criminal strata, with the branch-office host only receiving any resources if the planet has the Deal with Crime Lords decision active.
21 Yorum
fedcba 14 Eyl @ 7:58 
The main mod is broken, even when I use it alone in an otherwise empty playset
cpschuster 31 Tem @ 13:08 
This currently uses the wrong pop numbers for 4.0; you'll only get 1 pop job when you need 100.
Master Necro 19 May 2024 @ 10:25 
Does it work with the newest patch?
Aldinach 10 Tem 2023 @ 17:40 
bug: the buildings don't have ai_weight (which according to a comment in the vanilla files are still needed for corporate buildings) so AIs don't seem to build them.
Perambulante in tenebr 4 Nis 2023 @ 7:04 
it seems to work.
overgrown palico 1 Nis 2023 @ 6:23 
Does this need to be updated?
Rohzdear 15 Ara 2022 @ 21:44 
Is there an equivalent of this mod that covers Overlord Holdings?
CoruptedUsername  [yaratıcı] 16 Eki 2022 @ 16:16 
@GoddessGaming1520: As far as I know, it shouldn't need an update for 3.5
GoddessGaming1520 16 Eki 2022 @ 13:02 
update?
lyra_tcm 14 Ağu 2022 @ 16:49 
The disinformation centre building currently can't be unlocked by criminal syndicates despite giving crime and being a syndicate building in vanilla