Amazing Cultivation Simulator

Amazing Cultivation Simulator

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Exploration and Diplomacy
By cron
World Map, Exploration Items, Power and Diplomacy
   
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Introduction
A whole different aspect of the game, world relations in cultivation world, make peace or war with other sects, expand, bring a bit of chaosflavor to the world with your presence

TL;DR. Hope for disasters, expand, don't act dum
Map
Your map probably looks much less populated than this map, its okay, not some DLC restriction, you are supposed to find most of these locations through exploration of the already existing locations, or through sheer luck in events, I'll go over some of the events I remember later
To unlock new locations you repeatedly send over cultivators to the location, each time the percentage of the location discoverable rises, when it reaches 100% you will no longer find new locations exploring there, Cultivators with higher perception (and some specific manuals) explore faster

Without further ado, here's the map

Tried to MSPaint my way into making a clean map. Sorry for the quality, steam doesn't allow me to go beyond 2MB per image, GIF compression proved to be handy
Click on the Image to Expand

why is my map red on the furry zone? they didn't cooperate, they wont bother me though
Locations Explaining
I created the following tables in a rip from the ingame information from them, without the connected text, separating the loot into treasures and regular loot and leaving a blank space (that will be filled in time, as I explore those locations)



I know most of you are interested in the treasures and how to obtain those, usually it goes as you send a cultivator (with high luck and state) from a Law that feeds the treasure in question, for example I would send a True Sun Refining Law (Fire) with high Luck and Primordial Spirit to find the Earth Flux in Gemspring Cave (Earth). Fire feeds Earth

READ ABOVE
Locations-1
Just a List of Locations, Check the Map then check Here

Mt South State
Name
Loot when Descending
Loot when Exploring
Treasure and Method
Nanping Village
?
Boar Meat, Bull Meat
Nothing
Mt.Barren
?
Boar Meat, Bull Meat
Nothing
Mt.Barren
?
Cotton
Stone Essence, Lucky Cultivator
Mt.FullMoon
?
Herbs, Wood
Nothing
Ruins of Taiyi Sect
Marble Blocks, Timber, Spirit Stone Blocks
Nothing
Legacy of Taiyi, mess with the Pagoda
Mt.Coppertomb
?
Iron Ore
Nothing
Black Beach
Nothing
Nothing
Auction

Blue Lotus State
Name
Loot when Descending
Loot when Exploring
Treasure and Method
Glimmer Cave
?
Nothing
Good Practice for Fire
Jadestone Cliff
?
Igneocopper and Darksteel Ore
Blue Lotus Temple Guards Loot
Thunderclap Cave
?
Nothing
Blue Lotus Temple Questline
Gemspring Cave
?
Nothing
Earth Flux, Lucky Fire Cultivator
Bladesmith Tomb
?
Nothing
Blue Lotus Temple Questline

Evenfall Abode State
Name
Loot when Descending
Loot when Exploring
Treasure and Method
Pearlwood Rainforest
?
Nothing
Nothing
Celestial Pool
?
Nothing
Life Spring, ?

Purple Cloud State
Name
Loot when Descending
Loot when Exploring
Treasure and Method
Wyvern Pool
?
Nothing
Nothing
Phoenix Cliff
?
Nothing
Nothing
Lucian Village
?
Jade
Stone and Jade Essence, ?

City of Abundance State
Just City, Explained in Power Tab

Seascape State
Just City, Explained in Power Tab

Exultant State
Name
Loot when Descending
Loot when Exploring
Treasure and Method
Poison Dragon Lake
?
Nothing
Wicked Flux, ?
Safeward Seas
?
Nothing
Nothing

Riverbank State
Name
Loot when Descending
Loot when Exploring
Treasure and Method
Sunstop Town
?
Jade
Stone and Jade Essence, ?
Galepeak Town
?
Ice Crystal Ore
Nothing
Ratoon Village
?
Fish Meat, Wheat
Nothing
Mt.Cassia
?
Lingzhi
Ganoderma, ?
Mt.Rue
?
Spirit Stone
Sage Fruit, ?

Sunshade State
Name
Loot when Descending
Loot when Exploring
Treasure and Method
Sunshade Precipice
?
Nothing
Nothing
Five Dragons Pond
?
Lotus Root
Prism Lotus, ?
Supreme Clarity Cave
?
Nothing
Nothing

Mystic Unity State
Name
Loot when Descending
Loot when Exploring
Treasure and Method
Skypass Falls
?
Nothing
Nothing
Mistwood Forest
?
Wood, Goldwood
Phoenixwood, ?; Gnarled Vine, ?

Central Plain State
Name
Loot when Descending
Loot when Exploring
Treasure and Method
Blossomfall
?
Ginseng
Red Ginseng, ?
Alchemist's Peak
?
Spirit Leaf
Ocher Essence, ?
Reed Village
?
Fabrics
Nothing
Mt.Cloudsreach
?
Cinnabar
Nothing
Mt.Mesa
?
Nothing
Nothing

City of Desolation State
Just City, Explained in Power Tab

Seven Slaughtering State
Name
Loot when Descending
Loot when Exploring
Treasure and Method
Millspine Forest
?
Nothing
Nothing

Great Snowland State
Name
Loot when Descending
Loot when Exploring
Treasure and Method
Lake Jadestone
?
Ice Crystal Ore
Prism Lotus, ?
Blizzard Plains
?
Ice Crystal Ore
Nothing
Skye Conch Valley
?
Ginseng
Red Ginseng, ?

CONTINUED IN NEXT SECTION, STEAM LIMITS
Locations-2
Skydome State
Name
Loot when Descending
Loot when Exploring
Treasure and Method
Celeste Pass
?
Purity Leaf
Nothing
Nimbus Ravine
?
Purity Leaf
Sage Fruit, ?

Kunlun State
Name
Loot when Descending
Loot when Exploring
Treasure and Method
Immortal Summit
?
Nothing
Nothing
Drake Cave
?
Jade
Jade Essence, ?; Holy Stone, ?; Ocher Essence, ?
Mystic Cavern
?
Nothing
Nothing

Great Desert State
Name
Loot when Descending
Loot when Exploring
Treasure and Method
Village of Dunes
?
Nothing
Beast Blood, ?
Mirage Wastelands
?
Nothing
Nothing
Blazenest
?
Igneocopper Ore
Crimson Fruit, ?

Daemonia State
Just another sect, Diplomacy Section

Pit of Doom State
Name
Loot when Descending
Loot when Exploring
Treasure and Method
Abyss
?
Nothing
Lumina Core, ?

Mt.Hundred Insects State
Name
Loot when Descending
Loot when Exploring
Treasure and Method
Deathknell Cave
?
Nothing
Soul Pearl, ?
Serpent Pit
?
Nothing
Beast Blood, ?

Snaketail State
Name
Loot when Descending
Loot when Exploring
Treasure and Method
Wormwrought Valley
?
Wood, Goldwood
Gnarled Vine, ?
Demon Emperor Tomb
?
Nothing
Nothing
Perennial Miasma
?
Nothing
Nothing

Sea
Name
Loot when Descending
Loot when Exploring
Treasure and Method
Emerald Palace
?
Nothing
Nothing
Ethereal Cave
?
Nothing
Nothing
Otherworld Rift
?
Nothing
Leonardus Sword, High State and Attainment Cult

Unlocked Locations
Name
Loot when Descending
Loot when Exploring
Treasure and Method
Unlocking Method
Dragon's Platform
?
Many Different Treasures
Phoenix Jade (Boss Item)
Either Talking or Killing Ancient Cultivator
Heavenly Battlefield
?
Nothing
Nothing
Power Tab
After a while in the usual questline you'll receive one that asks you to rebuild some place for people to dedicate their faith to you, that place is Mt.South and is the most generic sect shrine you'll set up, this opens up a whole different game aspect called power, its not that complex really, just a few things to know
First one is the introduction of "Influence", every shrine generates some influence every day, the size of the main hall determines how much influence you get, Influence is useful to expand your influence into new shrines and expand the shrines itself, also used for maintaining certain policies
Second is the introduction of Belief, every shrine generates per day some belief, directly connected to the number of followers you have there, this belief can be converted into inspiration XP should one of your cultivators go there to collect it, followers are capped at 400k and belief storage is capped at 20 Million on Main Hall Tier 3, its by far the best feature from the power tab. TL;DR Free XP
Next notion is about Policies, thats what you order the shrine caretakers to do, goes as follows:
Cities
  • None (DONT USE, YOU LOSE FOLLOWERS)
  • Charity
    Costs 20 Wheat to maintain, mostly a placeholder
  • Preaching
    Requires the Associated Building, uses 20 influence to maintain, flavor of the month policy
  • Plotting
    Requires the Associated Building, uses 20 influence to maintain, flavor of the month policy
  • Abstinence
    Requires the Associated Building, uses 20 influence to maintain, flavor of the month policy
  • Incorporate
    Requires a Tier 3 Main Hall, Uses around 200 Influence per day to eliminate other sects from there, save up some 20-40k influence before going into this, not recommended for every place since this makes disaster relief harder

Shrines
  • Charity
    Costs 20 Wheat to maintain, mostly a placeholder
  • Treasure Hunt
    Requires a Tier 2 Main Hall, Uses the Disciples to hunt for treasures in the location, treasures are listed in the location panel, few places pay off to use this, uses 20 influence to maintain
  • Manual Labor
    Requires a Tier 2 Main Hall, Uses the Disciples to "Work Hard", they generate a lot more of the resources the shrine would normally generate, for example a shrine that generated 40 Spirit stones will throw 1200-1500 spirit stones in one go, particularly useful if you need quick resources or spirit stones, uses 20 influence to maintain
  • Incorporate
    Same as listed on the City Shrine above

If you didn't quite get what incorporation means, Mt.South comes incorporated by default

About Main Hall tiers
  • Tier 1 allows you to build on a few plots of land and begin amassing followers and belief, 10 Influence per day
  • Tier 2 allows you to build on all plots of land and unlocks the cool policies, 15 Influence per day
  • Tier 3 allows you to build a World Wonder, Explained Bellow.

World Wonders
Expensive buildings that can't be demolished, each provides a special bonus that can be very useful in game, some things I would like to remind:
  • Not every wonder can be built in certain places, they have requirements about the terrain around that have to be met, surprisingly the wiki explains that. Mt. South can build any of them
  • Ingenuity Pagoda gifts you with two vessels, these vessels are of lower quality but don't deteriorate in day to day work, however they can be killed in battle (invasions to the sect) and they don't respawn, rendering the wonder useless
  • You can't build 2 of the same wonder, but there are some buffs that are identical in other wonders
  • The "Learn from Nature" wonders unlock a special policy that costs 50 influence per day and sends you an eureka pill every so often, yes that pill produced on the Demi-God xiandao state, no, it's not really that useful, gives you about 150k inspiration XP but can be sold to the merchant for 1500 Spirit Stones (the Influence/Spirit Stone ratio is worse than the manual labor spirit stone)
  • Red Stele Forest is far too useful for diplomacy, being able to see the likes of everyone speeds up your work by A LOT
  • City Housing not that useful, population won't be lost as much as you think and it has a cap
  • Shendao Wonders are a must have


I'll talk about optimal placement, shrine production and events in the next section

Shendao Statues
Shrines are particularly useful for Shendao Cultivators, I'll explain in more detail on the Shendao Guide, in short it ends the need to seek followers
More About Power
Managing Shrines
Events will happen every once in a while, when they pop up you'll be given options to chose from to deal with it, there are correct options and a few of them have requirements, the basic stats to deal with policy events is 15 Battle, 15 Social, 10 INT and 10 CHA.
To increase the stats of the shrine you should send disciples that have appropriate stats for increasing, 10% of the disciple stats will be added to the total stat of the shrine, you can have 10 disciples on tier 1, 20 on tier 2 and 30 on tier 3 (+1 from the manager), generally this means using the "Spirit Master Hall" building from cities to recruit tons of people in order to populate these shrines, each recruitment costs 100 Influence and can get you at max 10 disciples

Event Cheat Sheet

Charity
Event Text
Action
Fine day, food to passerby
Social
Beggar on the road
Food
Aguing over dog
Social or Battle>15
Fighting over woman
Social or Battle>15
Tree Fruits
Social or Battle>15
Child Missing
INT
Dying Wife
Spirit Stones (-100)
Bandits
Spirit Stone (-100) or Battle>15
Other school doing [Whatever they're up to]
Spirit Stones (-100)
Broken Wooden House
Wood
Refugees
Food
Foreign Man Swindling
Battle>15 or INT
Taverns Arguing
Social
Dying Man
Spirit Stone (-100)
!Ouch someone broke my leg"
Social

Plotting
Event Text
Action
hatch plot
CHA
School giving alms
Spirit-stone
School preparing to preach
Spirit-stone
School Fasting Ceremony
Spirit-Stone

Preaching
Event Text
Action
Preparing to preach
CHA
"A load of nonsense"
CHA
whatever the agent said was wrong
Battle
Clapping obnoxious
INT

Abstinence
Event Text
Action
Preparing for abstinence
Battle
All living lavish
CHA
rich are lavish
Food
Outlaws run the town
Battle
Dishonest merchants
Battle

Natural Disasters
Going to sound weird but natural disasters are the best thing to gain followers in this game, all you have to do is give the shrine a different kind of material for upkeep, send a levelled cultivator in to help disaster relief and wait and you'll get 50k followers easy (depends on total population), usually you just need 100k followers to be able to get Tier 3 master hall and then you're done with that chapter

Natural Disasters
Event Text
Action
Cold Wave
Wood
Drought
Food
Earthquake
Stones
Flood
Stones

Treasure hunt policies come with their own events tailored for the location, you don't need to care too much about it, most are barely useful. just use "Spirit Stone" on Central Plain and "Battle" on Mt.South

Any answer for the manual labor and learn from nature policies will be correct

Optimal Wonder Assignment



When you're settling a new agency you're given the choice to give spirit stones to the settler, it just gives a headstart to the followers you get at the beggining
Diplomacy
I'll be honest, you can straight up ignore diplomacy, the only thing you have to do it is create a trade area in your sect, put some things there (or mark a storage as "available for sale"), gift them useless stuff and then buy access to their land for 300 spirit stones

with that alone you can go through the game, getting the other sect's favor is almost useless since even if they like you they'll still sell to you at ♥♥♥♥ prices and require a special currency called favor, how do you acquire favor? either from quests with rare items as requirement or by building the specific wonders, since favor is not permanent that's not recomended, being friends with them also reduces the amount of attacks from them

If you still want to make friends with them here's a few ways
  • repeatedly send your disciples to visit them (1-5 favor, higher gain the higher standing with them)
  • complete the easy (50 favor) or hard (200 favor and 2 connections) quests for them, barely worthwhile but great for speedrunning relations lategame
  • visiting them, convincing all their cultivators to visit you and when they come treat them well (~20 favor for each visitor), not hard but a lot of work involved with the damn chat minigame
  • random events, because something had to be random here, in general avoid taking sides in any events you come across, the favor loss is far greater than the gain

Favor progression starts at 0, going up it reaches friend at ~400 and respected at ~1000 and going down it reaches hostile at ~ -400.

I only recomend being friends to one sect, Skydome palace, I'll state my reasons
  1. They provide the item used for turning illuminated objects into people
  2. It's easy to get them to like you
  3. They are pretty and controversial
Might be a good time to mention, every sect has a little backstory and most have a little questline to follow, nothing big or worthwhile though. Skydome Palace only accepts beautiful people and exultant sect only accepts woman and teaches them to succ lifeforce out of other people

If you want to attack them, don't, while it is possible to train yourself to those levels you'll probably be done with the game earlier, attacking another sect is a painful experience, harder than dealing with ancient cultivators, they are stacked with sages ready to beat you back to where you belong, not like the sages that invade you, those are stronger with millions in Qi

If however you still want to attack them, there's some cool mechanics to it, like stealing their sect wonder (akin to your mini-universe in power), and having a submissive state on your hand
Conclusion
I'll be developing more guides and adding more to the ones already here, bought the steam version just for this, if you have any questions feel free to add me and ask, the game sure leaves a lot to be found
4 Comments
gungrayv 24 Oct @ 2:42am 
Glimmer Cave - Good Practice for Earht(not for Fire)
gungrayv 24 Oct @ 2:22am 
Millspine Forest - Good Practice for Fire
gungrayv 24 Oct @ 2:13am 
Mirage Wastelands - Good Practice for Metall
botrep 17 Dec, 2021 @ 3:19am 
"I'll be honest, you can straight up ignore diplomacy", LOL, try playing on trib IX and ignore diplomacy. Everyone will attack you after a few agencies.
"Favor progression starts at 0, going up it reaches friend at ~400 and respected at ~1000 and going down it reaches hostile at ~ -400." Not true on trib IX, you start at indifferent (-100) with most of them ...And when you reach -200 (1 agency clash) they start invasion.

You should put something like : "Not for trib IX" in the header. Most of your info here is nice and ok but doesn't apply on trib IX.